Gaggioli, Andrea
 Distribuzione geografica
Continente #
EU - Europa 12.190
NA - Nord America 7.534
AS - Asia 2.922
SA - Sud America 119
OC - Oceania 91
AF - Africa 40
Continente sconosciuto - Info sul continente non disponibili 20
Totale 22.916
Nazione #
US - Stati Uniti d'America 7.271
IT - Italia 5.254
DE - Germania 1.897
CN - Cina 1.249
SE - Svezia 1.167
UA - Ucraina 688
PL - Polonia 630
FR - Francia 627
HK - Hong Kong 462
IE - Irlanda 416
GB - Regno Unito 405
SG - Singapore 325
IN - India 236
CA - Canada 226
FI - Finlandia 222
RU - Federazione Russa 190
TR - Turchia 171
NL - Olanda 162
ES - Italia 108
CH - Svizzera 90
KR - Corea 86
AU - Australia 80
JP - Giappone 76
AT - Austria 73
BE - Belgio 59
PH - Filippine 56
BR - Brasile 54
IR - Iran 49
PT - Portogallo 43
MY - Malesia 42
TW - Taiwan 39
ID - Indonesia 32
RO - Romania 26
CZ - Repubblica Ceca 25
IL - Israele 23
VN - Vietnam 21
MX - Messico 19
GR - Grecia 18
PK - Pakistan 18
ZA - Sudafrica 17
AR - Argentina 16
CO - Colombia 15
EU - Europa 15
CL - Cile 14
NO - Norvegia 13
DK - Danimarca 12
RS - Serbia 12
HU - Ungheria 11
NZ - Nuova Zelanda 11
BG - Bulgaria 9
EG - Egitto 9
HR - Croazia 9
PE - Perù 9
TH - Thailandia 9
PR - Porto Rico 8
AE - Emirati Arabi Uniti 7
SA - Arabia Saudita 7
GT - Guatemala 6
LU - Lussemburgo 6
KE - Kenya 5
LK - Sri Lanka 5
LT - Lituania 5
UY - Uruguay 5
SI - Slovenia 4
VE - Venezuela 4
A1 - Anonimo 3
DO - Repubblica Dominicana 3
MA - Marocco 3
A2 - ???statistics.table.value.countryCode.A2??? 2
CI - Costa d'Avorio 2
EC - Ecuador 2
EE - Estonia 2
IQ - Iraq 2
MD - Moldavia 2
MN - Mongolia 2
NG - Nigeria 2
YE - Yemen 2
AL - Albania 1
AM - Armenia 1
BD - Bangladesh 1
BY - Bielorussia 1
BZ - Belize 1
CM - Camerun 1
IS - Islanda 1
RE - Reunion 1
SK - Slovacchia (Repubblica Slovacca) 1
UZ - Uzbekistan 1
VA - Santa Sede (Città del Vaticano) 1
Totale 22.916
Città #
Milan 1.048
Chandler 854
Ashburn 659
Warsaw 602
Jacksonville 485
Dublin 394
Central 313
Rome 294
Wilmington 290
Nanjing 279
San Mateo 274
Dearborn 231
Cattolica 225
Fairfield 223
Woodbridge 214
Ann Arbor 207
Redwood City 201
Beijing 188
Singapore 185
Houston 162
Boston 153
Seattle 149
Munich 148
Redmond 132
Moscow 126
Lawrence 118
Izmir 109
Nanchang 109
Turin 108
New York 101
Boardman 98
Princeton 84
Los Angeles 82
Hangzhou 81
Cambridge 76
Marseille 73
Florence 70
Naples 66
Helsinki 57
Vienna 57
Nürnberg 55
Washington 53
Shanghai 51
Mountain View 50
Palermo 48
Brescia 47
Norwalk 47
Guangzhou 46
Zhengzhou 45
Bari 44
Kunming 44
Shenyang 44
Bremen 42
Busto Arsizio 41
Brussels 37
Tianjin 36
Monza 33
Hebei 32
Parma 32
Torino 32
Verona 32
Augusta 31
Bologna 30
Catania 30
Lancaster 29
Dallas 28
Jiaxing 28
London 28
Genova 27
Ottawa 27
Hefei 26
Paris 26
Chicago 24
Lappeenranta 23
Venice 23
Atlanta 22
Toronto 22
Andover 21
Genoa 21
Changsha 20
Pune 20
San Diego 20
University Park 20
Hong Kong 19
Kish 19
Taipei 19
Cagliari 18
Mumbai 18
Saronno 18
Stuttgart 18
Tokyo 18
Torre Del Greco 18
Cesena 17
Fribourg 17
Kraków 17
Nuremberg 17
Padova 17
Perugia 17
Udine 17
Como 16
Totale 11.062
Nome #
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.014
Transformative Conversations. Questioning collaboration in digitally mediated interactions 426
La felicità si impara (anche) a scuola. Una guida all'Educazione Positiva Integrata 385
Nature versus Art as Elicitors of the Sublime: A Virtual Reality study 382
La profonda meraviglia. La psicologia dei momenti di eternità 348
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 333
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 313
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 312
Introducing and implementing phygital and augmented reality at work 310
Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities? 292
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 285
Benefits of Combined Mental and Physical Training in Learning a Complex Motor Skill in Basketball 282
Editorial: Positive Technology: Designing E-experiences for Positive Change 269
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 261
Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR 257
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 248
Transformative Experience Design 245
Benefits of combined mental and physical training in learning a complex motor skill in basketball 237
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 222
Phygital Spaces: When Atoms Meet Bits 214
Using and intending: How personal intentions can influence the user experience of interactive technologies 209
Positive technology: using interactive technologies to promote positive functioning 205
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 205
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 171
The continuum of self-transcendence: flow experience and the emotion of awe 164
Learning Island: the development of a virtual reality system for the experiential training of stress management 156
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 153
Bridging Minds: A Mixed Methodology to Assess Networked Flow 150
The use of biofeedback in clinical virtual reality: The INTREPID project 146
Transformative Travelling: Psychological Impact of Study Abroad Experiences 146
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 145
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 140
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 138
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 137
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 135
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 133
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 132
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 130
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 130
La creatività di gruppo nei contesti educativi 130
Tecnologie positive per il benessere: proposte di intervento 130
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 129
Virtual reality in the treatment of generalized anxiety disorders 128
Blockchain Technology: Living in a Decentralized Everything 128
Computer-Guided Mental Practice in Neurorehabilitation 126
Positive Change and Positive Technology 125
Transformative Cognition 125
On the effects of leader-follower roles in dyadic human-robot synchronisation 124
Virtual Reality Training for Health-Care Professionals 122
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 121
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 121
Networked Flow in Creative Collaboration: A Mixed Method Study 119
Virtually Social 118
Development and validation of digital smartness scale: A tool to assess digital skills in professional contexts 116
Networked Flow. Towards an understanding of creative networks 115
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 114
Assessing the mental frame syncing in the elderly: A virtual reality protocol 113
The Development of the Awe Experience Scale (AWE-S): A Multifactorial Measure for a Complex Emotion 111
Positive and Transformative Technologies for Active Ageing 109
Designing awe in virtual reality: An experimental study 109
Virtual help for real surgery: the case of awake surgery 107
EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders 107
Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 107
Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies 106
Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up 105
A decision support system for real-time stress detection during virtual reality exposure 105
Il training immaginativo-musicale per il potenziamento della prestazione motoria nello sport 105
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 104
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 103
Influence of acute high-intensity interval training bout on cognitive performance. 103
When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments 102
From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings 99
Ubiquitous health in practice: the interreality paradigm. 98
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 98
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review 95
Virtual Reality as Empowering Environment for Personal Change 94
Brain and virtual reality: What do they have in common and how to exploit their potential 94
Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information. 94
The Intrepid project - biosensor-enhanced virtual therapy for the treatment of generalized anxiety disorders 92
A virtual reality platform for assessment and rehabilitation of neglect using a kinect 92
Positive technology: A free mobile platform for the self-management of psychological stress 91
How to create memorizable and strong passwords 88
"Being Immersed in Aesthetic Emotions": Comparing immersive Vs. Non immersive VR in Aesthetic Emotions Elicitation 87
Using music and mental practice to learn a lay-up shot in basketball. 86
Building a bridge between psychotherapy and new Internet-based technologies: the VEPSY Updated Project approach 86
A “First Look” on Frailty: A Scientometric Analysis 86
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 86
Bringing More Transparency to Artificial Intelligence 85
Machines like Us and People like You: Toward Human-Robot Shared Experience 84
Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project 82
Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up 81
Awe Enhances Creative Thinking: An Experimental Study 81
Psychophysiological correlates of flow during daily activities 80
Modeling the social networking experience objectifying the subjective 80
Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy 80
Advanced Technologies in Rehabilitation - Empowering Cognitive, Physical, Social and Communicative Skills through Virtual Reality, Robots, Wearable Systems and Brain-Computer Interfaces 79
Presence-Inducing Media for Mental Health Applications 79
Integrating Technology in Positive Psychology Practice 79
Contactless bio-behavioral technologies for virtual reality 78
Positive Change and Networked Flow: From Creative Individuals to Creative Networks 78
Totale 16.759
Categoria #
all - tutte 72.628
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 72.628


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20202.672 0 184 228 270 251 296 289 141 265 110 432 206
2020/20212.939 171 227 114 238 329 168 283 144 416 171 485 193
2021/20222.958 248 224 103 212 214 168 167 374 181 212 475 380
2022/20234.643 572 437 353 461 382 481 271 404 546 173 344 219
2023/20244.635 321 678 262 306 316 688 298 295 236 352 437 446
2024/2025284 212 72 0 0 0 0 0 0 0 0 0 0
Totale 23.449