Gaggioli, Andrea
 Distribuzione geografica
Continente #
EU - Europa 8826
NA - Nord America 6374
AS - Asia 1921
SA - Sud America 78
OC - Oceania 53
Continente sconosciuto - Info sul continente non disponibili 20
AF - Africa 19
Totale 17291
Nazione #
US - Stati Uniti d'America 6163
IT - Italia 3163
DE - Germania 1800
SE - Svezia 1136
CN - Cina 1124
UA - Ucraina 684
PL - Polonia 627
FR - Francia 384
GB - Regno Unito 305
IN - India 191
CA - Canada 189
TR - Turchia 149
FI - Finlandia 146
HK - Hong Kong 131
NL - Olanda 104
ES - Italia 84
AT - Austria 67
RU - Federazione Russa 51
BE - Belgio 50
CH - Svizzera 49
JP - Giappone 49
KR - Corea 49
AU - Australia 44
IR - Iran 41
PT - Portogallo 33
BR - Brasile 31
PH - Filippine 30
MY - Malesia 27
IE - Irlanda 23
IL - Israele 22
VN - Vietnam 21
CZ - Repubblica Ceca 20
ID - Indonesia 19
RO - Romania 19
TW - Taiwan 17
EU - Europa 15
GR - Grecia 14
SG - Singapore 14
CL - Cile 13
AR - Argentina 12
CO - Colombia 12
NO - Norvegia 11
PK - Pakistan 11
DK - Danimarca 10
NZ - Nuova Zelanda 9
PE - Perù 9
HR - Croazia 8
HU - Ungheria 8
PR - Porto Rico 8
RS - Serbia 8
SA - Arabia Saudita 7
AE - Emirati Arabi Uniti 6
GT - Guatemala 6
KE - Kenya 5
LK - Sri Lanka 5
LT - Lituania 5
ZA - Sudafrica 5
LU - Lussemburgo 4
MX - Messico 4
SI - Slovenia 4
A1 - ???statistics.table.value.countryCode.A1??? 3
BG - Bulgaria 3
DO - Repubblica Dominicana 3
EG - Egitto 3
TH - Thailandia 3
A2 - ???statistics.table.value.countryCode.A2??? 2
CI - Costa d'Avorio 2
IQ - Iraq 2
MD - Moldavia 2
MN - Mongolia 2
NG - Nigeria 2
AL - Albania 1
BD - Bangladesh 1
BY - Bielorussia 1
BZ - Belize 1
CM - Camerun 1
EE - Estonia 1
IS - Islanda 1
RE - Reunion 1
VE - Venezuela 1
Totale 17291
Città #
Chandler 850
Warsaw 600
Jacksonville 485
Milan 451
Ashburn 314
Wilmington 290
Nanjing 279
San Mateo 274
Dearborn 231
Cattolica 225
Fairfield 223
Woodbridge 214
Ann Arbor 207
Redwood City 201
Rome 155
Houston 154
Boston 153
Munich 144
Beijing 140
Seattle 136
Redmond 132
Lawrence 118
Nanchang 109
Izmir 105
Princeton 84
Hangzhou 81
Cambridge 76
Marseille 71
Nürnberg 55
Boardman 54
Vienna 53
Shanghai 51
Mountain View 50
Norwalk 47
Guangzhou 46
Zhengzhou 45
Kunming 44
Shenyang 44
Turin 43
Bremen 42
Brussels 39
Florence 37
Tianjin 36
Hebei 32
Torino 32
Augusta 31
Los Angeles 31
Lancaster 29
Jiaxing 28
Dallas 27
Genova 27
Ottawa 27
Hefei 26
Palermo 26
Andover 21
Busto Arsizio 21
Changsha 20
San Diego 20
Toronto 20
University Park 20
Brescia 19
Kish 19
Naples 19
Mumbai 18
Torre Del Greco 18
Cesena 17
Chicago 17
Fribourg 17
Kraków 17
Fuzhou 16
Mainz 16
Monza 16
Taipei 16
Verona 16
Catania 15
Leawood 15
London 15
New York 15
Brindisi 14
Istanbul 14
Jinan 14
Madeirã 14
Phoenix 14
Saronno 14
Stuttgart 14
Pordenone 13
Segrate 13
Tokyo 13
Bari 12
Como 12
Fremont 12
Philadelphia 12
Saint Petersburg 12
Udine 12
Vittuone 12
Changchun 11
Dong Ket 11
Falls Church 11
Hellin 11
Helsinki 11
Totale 8203
Nome #
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 844
Nature versus Art as Elicitors of the Sublime: A Virtual Reality study 358
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 311
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 304
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 296
Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities? 270
Benefits of Combined Mental and Physical Training in Learning a Complex Motor Skill in Basketball 269
Editorial: Positive Technology: Designing E-experiences for Positive Change 254
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 247
La felicità si impara (anche) a scuola. Una guida all'Educazione Positiva Integrata 242
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 240
Benefits of combined mental and physical training in learning a complex motor skill in basketball 227
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 225
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 204
Introducing and implementing phygital and augmented reality at work 202
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 187
Using and intending: How personal intentions can influence the user experience of interactive technologies 185
Positive technology: using interactive technologies to promote positive functioning 171
Phygital Spaces: When Atoms Meet Bits 171
La profonda meraviglia. La psicologia dei momenti di eternità 158
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 157
Transformative Experience Design 153
Learning Island: the development of a virtual reality system for the experiential training of stress management 143
Bridging Minds: A Mixed Methodology to Assess Networked Flow 139
The use of biofeedback in clinical virtual reality: The INTREPID project 137
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 129
The continuum of self-transcendence: flow experience and the emotion of awe 129
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 127
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 124
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 124
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 123
Computer-Guided Mental Practice in Neurorehabilitation 119
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 119
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 117
La creatività di gruppo nei contesti educativi 116
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 115
Virtual reality in the treatment of generalized anxiety disorders 113
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 113
Positive Change and Positive Technology 113
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 110
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 110
Virtual Reality Training for Health-Care Professionals 109
Networked Flow. Towards an understanding of creative networks 103
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 103
Virtually Social 103
Assessing the mental frame syncing in the elderly: A virtual reality protocol 102
Positive and Transformative Technologies for Active Ageing 99
Virtual help for real surgery: the case of awake surgery 98
Blockchain Technology: Living in a Decentralized Everything 98
The Development of the Awe Experience Scale (AWE-S): A Multifactorial Measure for a Complex Emotion 97
Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up 96
Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies 96
Influence of acute high-intensity interval training bout on cognitive performance. 96
A decision support system for real-time stress detection during virtual reality exposure 94
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 92
EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders 90
Il training immaginativo-musicale per il potenziamento della prestazione motoria nello sport 90
Networked Flow in Creative Collaboration: A Mixed Method Study 89
Ubiquitous health in practice: the interreality paradigm. 88
Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 88
A virtual reality platform for assessment and rehabilitation of neglect using a kinect 87
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 85
From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings 85
On the effects of leader-follower roles in dyadic human-robot synchronisation 85
Designing awe in virtual reality: An experimental study 84
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 84
How to create memorizable and strong passwords 83
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review 83
Transformative Cognition 81
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 80
Tecnologie positive per il benessere: proposte di intervento 79
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 79
Virtual Reality as Empowering Environment for Personal Change 78
Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information. 77
A “First Look” on Frailty: A Scientometric Analysis 77
Transformative Travelling: Psychological Impact of Study Abroad Experiences 77
Building a bridge between psychotherapy and new Internet-based technologies: the VEPSY Updated Project approach 76
Using music and mental practice to learn a lay-up shot in basketball. 75
The Intrepid project - biosensor-enhanced virtual therapy for the treatment of generalized anxiety disorders 73
Positive technology: A free mobile platform for the self-management of psychological stress 73
Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project 71
Music-enhanced mental practice in stroke rehabilitation: A pilot study 70
Automatic imitation of the arm kinematic profile in interacting partners 70
Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up 70
Transformative Conversations. Questioning collaboration in digitally mediated interactions 70
Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR 69
Psychophysiological correlates of flow during daily activities 69
Positive Change and Networked Flow: From Creative Individuals to Creative Networks 69
Networked Flow in musical bands 69
Networked Flow in azione: Reti creative e Web 2.0 69
Modeling the social networking experience objectifying the subjective 68
Presence-Inducing Media for Mental Health Applications 68
Advanced Technologies in Rehabilitation - Empowering Cognitive, Physical, Social and Communicative Skills through Virtual Reality, Robots, Wearable Systems and Brain-Computer Interfaces 67
Contactless bio-behavioral technologies for virtual reality 67
Marketing analysis of a positive technology App for the self-management of psychological stress 67
The Potential of Virtual Reality for the Investigation of Awe 67
Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study 67
Bringing More Transparency to Artificial Intelligence 67
Awe Enhances Creative Thinking: An Experimental Study 67
Being different: The transformative potential of virtual reality 67
Totale 12795
Categoria #
all - tutte 31315
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 31315


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2017/2018246 0000 00 00 0978069
2018/20191635 564410078 308183 20668 109129235119
2019/20203036 364184228270 251296 289141 265110432206
2020/20212939 171227114238 329168 283144 416171485193
2021/20222958 248224103212 214168 167374 181212475380
2022/20233898 572437353461 382481 281407 524000
Totale 17785