Gaggioli, Andrea
 Distribuzione geografica
Continente #
EU - Europa 14.122
NA - Nord America 8.152
AS - Asia 4.791
SA - Sud America 790
OC - Oceania 111
AF - Africa 66
Continente sconosciuto - Info sul continente non disponibili 20
Totale 28.052
Nazione #
US - Stati Uniti d'America 7.828
IT - Italia 6.365
DE - Germania 2.076
CN - Cina 1.597
SG - Singapore 1.335
SE - Svezia 1.256
FR - Francia 770
UA - Ucraina 693
BR - Brasile 673
PL - Polonia 654
HK - Hong Kong 494
GB - Regno Unito 469
IE - Irlanda 436
ID - Indonesia 282
FI - Finlandia 272
CA - Canada 257
IN - India 255
NL - Olanda 253
RU - Federazione Russa 216
TR - Turchia 188
KR - Corea 139
ES - Italia 116
AT - Austria 114
CH - Svizzera 106
AU - Australia 89
JP - Giappone 89
BE - Belgio 63
PH - Filippine 63
TW - Taiwan 53
IR - Iran 50
MY - Malesia 46
PT - Portogallo 46
VN - Vietnam 46
AR - Argentina 38
MX - Messico 33
RO - Romania 32
GR - Grecia 31
CZ - Repubblica Ceca 28
IL - Israele 28
PK - Pakistan 28
ZA - Sudafrica 23
NZ - Nuova Zelanda 22
CL - Cile 17
CO - Colombia 17
EC - Ecuador 15
EU - Europa 15
HU - Ungheria 15
NO - Norvegia 15
LT - Lituania 14
PE - Perù 14
BD - Bangladesh 13
DK - Danimarca 13
TH - Thailandia 13
EG - Egitto 12
PR - Porto Rico 12
RS - Serbia 12
BG - Bulgaria 11
HR - Croazia 11
IQ - Iraq 11
AE - Emirati Arabi Uniti 10
MA - Marocco 10
UZ - Uzbekistan 10
KE - Kenya 8
LK - Sri Lanka 8
LU - Lussemburgo 8
SA - Arabia Saudita 8
GT - Guatemala 7
UY - Uruguay 7
VE - Venezuela 7
AZ - Azerbaigian 5
DO - Repubblica Dominicana 5
SI - Slovenia 5
SK - Slovacchia (Repubblica Slovacca) 5
AL - Albania 4
LV - Lettonia 4
NG - Nigeria 4
A1 - Anonimo 3
AM - Armenia 3
EE - Estonia 3
JM - Giamaica 3
KG - Kirghizistan 3
MD - Moldavia 3
MN - Mongolia 3
PA - Panama 3
TN - Tunisia 3
A2 - ???statistics.table.value.countryCode.A2??? 2
CI - Costa d'Avorio 2
KZ - Kazakistan 2
OM - Oman 2
PS - Palestinian Territory 2
YE - Yemen 2
BB - Barbados 1
BO - Bolivia 1
BY - Bielorussia 1
BZ - Belize 1
CM - Camerun 1
CR - Costa Rica 1
GA - Gabon 1
HN - Honduras 1
IS - Islanda 1
Totale 28.045
Città #
Milan 1.378
Chandler 854
Ashburn 709
Warsaw 609
Singapore 601
Jacksonville 485
Dublin 413
Rome 411
Central 313
Wilmington 291
Nanjing 279
San Mateo 274
Jakarta 256
Dearborn 231
Cattolica 225
Fairfield 223
Woodbridge 214
Ann Arbor 207
Beijing 204
Redwood City 201
Munich 166
Houston 162
Boston 157
Seattle 151
Turin 134
Redmond 132
Moscow 127
New York 122
Lawrence 119
Los Angeles 119
Izmir 110
Nanchang 109
Naples 107
Boardman 101
Helsinki 95
Florence 87
Princeton 84
Hangzhou 81
Cambridge 80
Vienna 75
Hefei 74
Marseille 73
Shanghai 61
Bari 60
Bologna 58
Guangzhou 58
Washington 56
Frankfurt am Main 55
Nürnberg 55
Palermo 54
Seoul 52
Brescia 50
Mountain View 50
São Paulo 50
Verona 48
Zhengzhou 48
Norwalk 47
Kunming 45
Nuremberg 45
Shenyang 44
Hong Kong 43
Bremen 42
Brussels 41
Busto Arsizio 41
Tianjin 39
Chicago 38
Paris 38
The Dalles 38
Monza 37
London 36
Catania 35
Augusta 33
Parma 33
Hebei 32
Torino 32
Dallas 31
Lancaster 29
Ottawa 29
Taipei 29
Düsseldorf 28
Jiaxing 28
Lappeenranta 28
Genoa 27
Genova 27
Atlanta 25
Toronto 25
Venice 25
Salt Lake City 24
Changsha 23
Rio de Janeiro 23
San Francisco 23
Cagliari 22
Tokyo 22
Andover 21
Padova 21
Belo Horizonte 20
Fuzhou 20
Istanbul 20
Pune 20
San Diego 20
Totale 12.947
Nome #
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.435
La profonda meraviglia. La psicologia dei momenti di eternità 497
La felicità si impara (anche) a scuola. Una guida all'Educazione Positiva Integrata 468
Transformative Conversations. Questioning collaboration in digitally mediated interactions 441
Introducing and implementing phygital and augmented reality at work 415
Nature versus Art as Elicitors of the Sublime: A Virtual Reality study 411
Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR 397
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 344
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 330
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 326
Transformative Experience Design 312
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 303
Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities? 301
Benefits of Combined Mental and Physical Training in Learning a Complex Motor Skill in Basketball 294
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 291
Editorial: Positive Technology: Designing E-experiences for Positive Change 278
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 258
Benefits of combined mental and physical training in learning a complex motor skill in basketball 251
Phygital Spaces: When Atoms Meet Bits 244
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 234
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 227
Positive technology: using interactive technologies to promote positive functioning 216
Using and intending: How personal intentions can influence the user experience of interactive technologies 216
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 202
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 189
The continuum of self-transcendence: flow experience and the emotion of awe 187
Transformative Travelling: Psychological Impact of Study Abroad Experiences 186
Learning Island: the development of a virtual reality system for the experiential training of stress management 172
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 170
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 166
The use of biofeedback in clinical virtual reality: The INTREPID project 160
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 159
Bridging Minds: A Mixed Methodology to Assess Networked Flow 158
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 157
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 154
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 152
Positive Change and Positive Technology 147
On the effects of leader-follower roles in dyadic human-robot synchronisation 145
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 144
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 144
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 144
When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments 144
Tecnologie positive per il benessere: proposte di intervento 143
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 142
Networked Flow in Creative Collaboration: A Mixed Method Study 142
Transformative Cognition 141
Virtual reality in the treatment of generalized anxiety disorders 140
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 140
Computer-Guided Mental Practice in Neurorehabilitation 139
La creatività di gruppo nei contesti educativi 139
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 139
Virtual Reality Training for Health-Care Professionals 139
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 135
Development and validation of digital smartness scale: A tool to assess digital skills in professional contexts 135
Blockchain Technology: Living in a Decentralized Everything 134
Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies 133
Networked Flow. Towards an understanding of creative networks 132
Designing awe in virtual reality: An experimental study 130
Virtually Social 130
Virtual help for real surgery: the case of awake surgery 129
The Development of the Awe Experience Scale (AWE-S): A Multifactorial Measure for a Complex Emotion 128
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 127
"Being Immersed in Aesthetic Emotions": Comparing immersive Vs. Non immersive VR in Aesthetic Emotions Elicitation 126
EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders 124
Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 123
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 121
Brain and virtual reality: What do they have in common and how to exploit their potential 120
Il training immaginativo-musicale per il potenziamento della prestazione motoria nello sport 119
Assessing the mental frame syncing in the elderly: A virtual reality protocol 118
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 117
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 116
Positive and Transformative Technologies for Active Ageing 116
Influence of acute high-intensity interval training bout on cognitive performance. 115
From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings 113
A decision support system for real-time stress detection during virtual reality exposure 113
Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up 112
Ubiquitous health in practice: the interreality paradigm. 111
Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information. 110
Machines like Us and People like You: Toward Human-Robot Shared Experience 109
Virtual Reality as Empowering Environment for Personal Change 108
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review 106
How to create memorizable and strong passwords 105
A “First Look” on Frailty: A Scientometric Analysis 104
The Intrepid project - biosensor-enhanced virtual therapy for the treatment of generalized anxiety disorders 103
Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project 103
Positive technology: A free mobile platform for the self-management of psychological stress 103
A virtual reality platform for assessment and rehabilitation of neglect using a kinect 102
Mediating Mindfulness-Based Interventions with Virtual Reality in Non-Clinical Populations: The State-of-the-Art 101
Building a bridge between psychotherapy and new Internet-based technologies: the VEPSY Updated Project approach 98
Being different: The transformative potential of virtual reality 98
Integrating Technology in Positive Psychology Practice 98
Using music and mental practice to learn a lay-up shot in basketball. 96
Psychophysiological correlates of flow during daily activities 94
Bringing More Transparency to Artificial Intelligence 94
Advanced Technologies in Rehabilitation - Empowering Cognitive, Physical, Social and Communicative Skills through Virtual Reality, Robots, Wearable Systems and Brain-Computer Interfaces 93
Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up 93
The Potential of Virtual Reality for the Investigation of Awe 92
How many degrees of Emotional Separation are there between Real and Virtual Nature? A pilot study 92
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 90
Modeling the social networking experience objectifying the subjective 90
Totale 19.332
Categoria #
all - tutte 99.303
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 99.303


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020206 0 0 0 0 0 0 0 0 0 0 0 206
2020/20212.939 171 227 114 238 329 168 283 144 416 171 485 193
2021/20222.958 248 224 103 212 214 168 167 374 181 212 475 380
2022/20234.643 572 437 353 461 382 481 271 404 546 173 344 219
2023/20244.635 321 678 262 306 316 688 298 295 236 352 437 446
2024/20255.442 212 223 509 304 418 340 333 376 850 726 1.057 94
Totale 28.607