Gaggioli, Andrea
 Distribuzione geografica
Continente #
EU - Europa 17.371
NA - Nord America 12.359
AS - Asia 10.091
SA - Sud America 2.052
AF - Africa 221
OC - Oceania 140
Continente sconosciuto - Info sul continente non disponibili 23
Totale 42.257
Nazione #
US - Stati Uniti d'America 11.740
IT - Italia 7.853
SG - Singapore 3.933
DE - Germania 2.664
CN - Cina 2.386
BR - Brasile 1.637
SE - Svezia 1.306
FR - Francia 1.286
VN - Vietnam 766
UA - Ucraina 706
PL - Polonia 694
HK - Hong Kong 685
GB - Regno Unito 623
IE - Irlanda 448
CA - Canada 402
IN - India 376
NL - Olanda 351
FI - Finlandia 332
ID - Indonesia 327
JP - Giappone 259
BD - Bangladesh 249
RU - Federazione Russa 245
TR - Turchia 235
AR - Argentina 168
ES - Italia 162
KR - Corea 154
CH - Svizzera 140
AT - Austria 139
AU - Australia 114
MX - Messico 106
PH - Filippine 102
IQ - Iraq 95
EC - Ecuador 73
BE - Belgio 70
PK - Pakistan 67
MY - Malesia 66
ZA - Sudafrica 63
TW - Taiwan 61
PT - Portogallo 59
IR - Iran 54
RO - Romania 43
SA - Arabia Saudita 42
IL - Israele 39
CO - Colombia 38
CL - Cile 35
VE - Venezuela 35
GR - Grecia 34
CZ - Repubblica Ceca 31
EG - Egitto 31
MA - Marocco 30
UZ - Uzbekistan 30
KE - Kenya 26
JO - Giordania 25
LT - Lituania 24
NZ - Nuova Zelanda 24
AE - Emirati Arabi Uniti 23
PE - Perù 22
DK - Danimarca 21
RS - Serbia 20
UY - Uruguay 20
PY - Paraguay 19
AZ - Azerbaigian 18
NO - Norvegia 18
TH - Thailandia 17
JM - Giamaica 16
EU - Europa 15
HU - Ungheria 15
BG - Bulgaria 14
GT - Guatemala 14
PR - Porto Rico 14
TN - Tunisia 14
DO - Repubblica Dominicana 12
HR - Croazia 12
LK - Sri Lanka 10
NP - Nepal 10
PA - Panama 10
AL - Albania 9
DZ - Algeria 9
HN - Honduras 9
KZ - Kazakistan 9
OM - Oman 9
CR - Costa Rica 8
LU - Lussemburgo 8
TT - Trinidad e Tobago 8
CI - Costa d'Avorio 7
LV - Lettonia 7
NG - Nigeria 7
BY - Bielorussia 6
MD - Moldavia 6
MN - Mongolia 6
SV - El Salvador 6
EE - Estonia 5
KG - Kirghizistan 5
LB - Libano 5
PS - Palestinian Territory 5
SI - Slovenia 5
SK - Slovacchia (Repubblica Slovacca) 5
AM - Armenia 4
AO - Angola 4
BH - Bahrain 4
Totale 42.173
Città #
Singapore 1.811
Milan 1.746
Ashburn 1.322
San Jose 1.031
Chandler 854
Warsaw 637
Rome 548
Jacksonville 489
Beijing 463
Dublin 423
Central 313
Wilmington 293
Nanjing 283
Los Angeles 281
San Mateo 274
Jakarta 265
Ho Chi Minh City 261
New York 257
Lauterbourg 251
Dearborn 232
Frankfurt am Main 227
Cattolica 225
Fairfield 224
Hong Kong 221
Woodbridge 214
Ann Arbor 207
Hefei 203
Redwood City 201
Munich 197
Houston 182
Hanoi 177
Boston 170
Tokyo 169
Turin 164
Seattle 159
São Paulo 144
Dallas 140
Boardman 134
Naples 134
Moscow 132
Redmond 132
Lawrence 120
Izmir 114
Helsinki 111
Nanchang 109
Florence 106
Council Bluffs 103
Chicago 93
Buffalo 90
Paris 87
Vienna 87
Cambridge 85
Bologna 84
Princeton 84
Hangzhou 82
Santa Clara 82
Shanghai 79
Bari 76
Marseille 74
Guangzhou 70
Brescia 67
Palermo 65
Nuremberg 63
Washington 60
Verona 58
Atlanta 57
London 56
Nürnberg 55
Rio de Janeiro 53
Seoul 52
Mountain View 50
Montreal 49
Toronto 49
Kent 48
Norwalk 48
Zhengzhou 48
Kunming 46
Lappeenranta 46
San Francisco 46
Shenyang 45
Brussels 43
Salt Lake City 43
Bremen 42
Da Nang 42
Genoa 42
Phoenix 42
The Dalles 42
Brooklyn 41
Busto Arsizio 41
Monza 41
Tianjin 41
Amsterdam 40
Orem 40
Catania 39
Venice 38
Belo Horizonte 37
Ottawa 37
Baghdad 36
Augusta 34
Haiphong 34
Totale 19.382
Nome #
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.702
La profonda meraviglia. La psicologia dei momenti di eternità 763
La felicità si impara (anche) a scuola. Una guida all'Educazione Positiva Integrata 586
Integrating virtual reality, electroencephalography, and transcranial magnetic stimulation to study the neural correlates of awe experiences: The SUBRAIN protocol 551
Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR 536
Nature versus Art as Elicitors of the Sublime: A Virtual Reality study 492
Introducing and implementing phygital and augmented reality at work 487
Transformative Conversations. Questioning collaboration in digitally mediated interactions 474
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 402
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 387
The Potential of eXtended Reality in Education: The Metaversity Project 372
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 370
Transformative Experience Design 370
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 352
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 349
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 341
Benefits of Combined Mental and Physical Training in Learning a Complex Motor Skill in Basketball 339
Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities? 334
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 334
Editorial: Positive Technology: Designing E-experiences for Positive Change 315
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 301
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 297
Benefits of combined mental and physical training in learning a complex motor skill in basketball 292
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 288
Phygital Spaces: When Atoms Meet Bits 288
Positive technology: using interactive technologies to promote positive functioning 278
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 270
Transformative Travelling: Psychological Impact of Study Abroad Experiences 258
Using and intending: How personal intentions can influence the user experience of interactive technologies 254
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 253
Bridging Minds: A Mixed Methodology to Assess Networked Flow 253
The continuum of self-transcendence: flow experience and the emotion of awe 245
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 238
When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments 231
Development and validation of digital smartness scale: A tool to assess digital skills in professional contexts 218
Learning Island: the development of a virtual reality system for the experiential training of stress management 217
Artificial Intelligence & Creativity: A Manifesto for Collaboration 212
The Development of the Awe Experience Scale (AWE-S): A Multifactorial Measure for a Complex Emotion 212
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 208
The use of biofeedback in clinical virtual reality: The INTREPID project 207
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 206
Brain and virtual reality: What do they have in common and how to exploit their potential 204
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 202
Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training 201
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 199
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 197
Creative Learning in Digital and Virtual Environments During COVID-19 and Beyond 197
Artificial Intelligence and the Illusion of Understanding: A Systematic Review of Theory of Mind and Large Language Models 196
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 195
"Being Immersed in Aesthetic Emotions": Comparing immersive Vs. Non immersive VR in Aesthetic Emotions Elicitation 194
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 193
Tecnologie positive per il benessere: proposte di intervento 192
Networked Flow in Creative Collaboration: A Mixed Method Study 190
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 188
The promise of the metaverse in mental health: the new era of MEDverse 186
Brain complexity EEG analysis of the sublime experience induced in virtual reality: a future antidepressant treatment? 183
Virtual Reality Training for Health-Care Professionals 183
Virtual reality in the treatment of generalized anxiety disorders 182
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 180
Positive Change and Positive Technology 180
Mediating Mindfulness-Based Interventions with Virtual Reality in Non-Clinical Populations: The State-of-the-Art 177
La creatività di gruppo nei contesti educativi 177
Computer-Guided Mental Practice in Neurorehabilitation 175
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 175
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 175
Transformative Cognition 175
Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 173
On the effects of leader-follower roles in dyadic human-robot synchronisation 173
Machines like Us and People like You: Toward Human-Robot Shared Experience 172
Designing awe in virtual reality: An experimental study 170
Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies 169
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 168
Virtual help for real surgery: the case of awake surgery 166
EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders 165
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 163
Networked Flow. Towards an understanding of creative networks 160
Blockchain Technology: Living in a Decentralized Everything 160
The Importance of Being Consistent: Attribution of Mental States in Strategic Human–Robot Interactions 159
Ubiquitous health in practice: the interreality paradigm. 159
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 159
Virtually Social 159
Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up 157
Defining Transformative Experiences: A Conceptual Analysis 156
Positive emotion dispositions and emotion regulation in the Italian population 155
Correction to: Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 152
Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project 151
Influence of acute high-intensity interval training bout on cognitive performance. 150
User Experience Evaluation of a Physical versus Virtual Product: An Exploratory Study Using Immersive Virtual Reality 150
Virtual Reality as Empowering Environment for Personal Change 147
Positive technology: A free mobile platform for the self-management of psychological stress 147
Positive and Transformative Technologies for Active Ageing 147
“Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns 147
Il training immaginativo-musicale per il potenziamento della prestazione motoria nello sport 146
Psychomatics—A Multidisciplinary Framework for Understanding Artificial Minds 145
A decision support system for real-time stress detection during virtual reality exposure 145
Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course 144
The META-Learning Project: Design and Evaluation of an Experiential-Learning Intervention in the Metaverse for Soft Skills Improvement 144
Assessing the mental frame syncing in the elderly: A virtual reality protocol 144
Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information. 143
Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 142
Totale 26.065
Categoria #
all - tutte 145.223
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 145.223


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.958 248 224 103 212 214 168 167 374 181 212 475 380
2022/20234.643 572 437 353 461 382 481 271 404 546 173 344 219
2023/20244.635 321 678 262 306 316 688 298 295 236 352 437 446
2024/20256.333 212 223 509 304 418 340 333 376 850 726 1.057 985
2025/202613.412 1.787 483 839 1.296 1.864 1.139 1.878 638 786 1.177 781 744
2026/202763 63 0 0 0 0 0 0 0 0 0 0 0
Totale 42.973