Gaggioli, Andrea
 Distribuzione geografica
Continente #
EU - Europa 17.015
NA - Nord America 11.563
AS - Asia 9.887
SA - Sud America 2.040
AF - Africa 220
OC - Oceania 140
Continente sconosciuto - Info sul continente non disponibili 23
Totale 40.888
Nazione #
US - Stati Uniti d'America 11.001
IT - Italia 7.573
SG - Singapore 3.915
DE - Germania 2.658
CN - Cina 2.370
BR - Brasile 1.630
SE - Svezia 1.305
FR - Francia 1.283
VN - Vietnam 763
UA - Ucraina 706
PL - Polonia 689
HK - Hong Kong 678
GB - Regno Unito 601
IE - Irlanda 446
IN - India 373
CA - Canada 360
NL - Olanda 336
FI - Finlandia 330
ID - Indonesia 321
JP - Giappone 255
RU - Federazione Russa 244
TR - Turchia 233
AR - Argentina 166
ES - Italia 159
KR - Corea 152
AT - Austria 139
CH - Svizzera 134
BD - Bangladesh 120
AU - Australia 114
MX - Messico 101
PH - Filippine 97
IQ - Iraq 95
EC - Ecuador 73
BE - Belgio 70
PK - Pakistan 67
ZA - Sudafrica 63
MY - Malesia 62
TW - Taiwan 59
PT - Portogallo 55
IR - Iran 54
RO - Romania 43
SA - Arabia Saudita 42
CO - Colombia 38
IL - Israele 38
VE - Venezuela 35
GR - Grecia 34
CL - Cile 33
CZ - Repubblica Ceca 31
EG - Egitto 31
MA - Marocco 30
UZ - Uzbekistan 29
KE - Kenya 26
JO - Giordania 25
LT - Lituania 24
NZ - Nuova Zelanda 24
AE - Emirati Arabi Uniti 23
PE - Perù 21
RS - Serbia 20
UY - Uruguay 20
PY - Paraguay 19
NO - Norvegia 18
AZ - Azerbaigian 17
DK - Danimarca 17
TH - Thailandia 17
EU - Europa 15
HU - Ungheria 15
PR - Porto Rico 14
TN - Tunisia 14
BG - Bulgaria 13
JM - Giamaica 13
DO - Repubblica Dominicana 12
HR - Croazia 12
GT - Guatemala 11
LK - Sri Lanka 10
NP - Nepal 10
PA - Panama 10
AL - Albania 9
HN - Honduras 9
KZ - Kazakistan 9
OM - Oman 9
CR - Costa Rica 8
DZ - Algeria 8
LU - Lussemburgo 8
CI - Costa d'Avorio 7
LV - Lettonia 7
NG - Nigeria 7
BY - Bielorussia 6
MN - Mongolia 6
TT - Trinidad e Tobago 6
EE - Estonia 5
KG - Kirghizistan 5
LB - Libano 5
MD - Moldavia 5
PS - Palestinian Territory 5
SI - Slovenia 5
SK - Slovacchia (Repubblica Slovacca) 5
SV - El Salvador 5
AM - Armenia 4
AO - Angola 4
BH - Bahrain 4
Totale 40.805
Città #
Singapore 1.801
Milan 1.717
Ashburn 1.192
San Jose 970
Chandler 854
Warsaw 634
Rome 533
Jacksonville 485
Beijing 459
Dublin 423
Central 313
Wilmington 293
Nanjing 283
San Mateo 274
Jakarta 265
Ho Chi Minh City 258
Lauterbourg 251
Los Angeles 242
Dearborn 232
Frankfurt am Main 227
Cattolica 225
Fairfield 223
Hong Kong 214
Woodbridge 214
Ann Arbor 207
New York 206
Hefei 203
Redwood City 201
Munich 197
Houston 179
Hanoi 177
Boston 170
Tokyo 168
Turin 162
Seattle 158
São Paulo 144
Moscow 132
Redmond 132
Naples 128
Lawrence 120
Dallas 117
Izmir 113
Helsinki 110
Nanchang 109
Boardman 108
Florence 103
Council Bluffs 90
Paris 87
Vienna 87
Cambridge 85
Princeton 84
Chicago 83
Hangzhou 82
Shanghai 77
Marseille 74
Bologna 72
Bari 70
Guangzhou 70
Buffalo 66
Palermo 64
Brescia 63
Nuremberg 63
Santa Clara 63
Washington 60
Verona 56
London 55
Nürnberg 55
Atlanta 53
Rio de Janeiro 53
Seoul 52
Mountain View 50
Kent 48
Zhengzhou 48
Norwalk 47
Kunming 46
Lappeenranta 46
Montreal 45
Shenyang 45
Brussels 43
Bremen 42
Da Nang 42
San Francisco 42
Busto Arsizio 41
Salt Lake City 41
The Dalles 41
Tianjin 41
Amsterdam 40
Brooklyn 40
Monza 40
Phoenix 38
Belo Horizonte 37
Catania 37
Genoa 37
Baghdad 36
Orem 36
Augusta 34
Haiphong 34
Ottawa 34
Parma 34
Toronto 34
Totale 18.809
Nome #
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.670
La profonda meraviglia. La psicologia dei momenti di eternità 731
La felicità si impara (anche) a scuola. Una guida all'Educazione Positiva Integrata 573
Integrating virtual reality, electroencephalography, and transcranial magnetic stimulation to study the neural correlates of awe experiences: The SUBRAIN protocol 545
Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR 523
Nature versus Art as Elicitors of the Sublime: A Virtual Reality study 491
Introducing and implementing phygital and augmented reality at work 476
Transformative Conversations. Questioning collaboration in digitally mediated interactions 472
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 399
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 385
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 370
Transformative Experience Design 368
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 346
The Potential of eXtended Reality in Education: The Metaversity Project 342
Benefits of Combined Mental and Physical Training in Learning a Complex Motor Skill in Basketball 338
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 338
Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities? 334
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 331
Editorial: Positive Technology: Designing E-experiences for Positive Change 315
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 298
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 293
Benefits of combined mental and physical training in learning a complex motor skill in basketball 289
Phygital Spaces: When Atoms Meet Bits 287
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 284
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 276
Positive technology: using interactive technologies to promote positive functioning 275
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 258
Using and intending: How personal intentions can influence the user experience of interactive technologies 253
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 252
The continuum of self-transcendence: flow experience and the emotion of awe 241
Transformative Travelling: Psychological Impact of Study Abroad Experiences 236
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 228
When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments 223
Bridging Minds: A Mixed Methodology to Assess Networked Flow 222
Learning Island: the development of a virtual reality system for the experiential training of stress management 214
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 208
The use of biofeedback in clinical virtual reality: The INTREPID project 206
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 203
Development and validation of digital smartness scale: A tool to assess digital skills in professional contexts 200
Brain and virtual reality: What do they have in common and how to exploit their potential 198
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 197
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 196
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 195
Creative Learning in Digital and Virtual Environments During COVID-19 and Beyond 195
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 193
Artificial Intelligence & Creativity: A Manifesto for Collaboration 191
The Development of the Awe Experience Scale (AWE-S): A Multifactorial Measure for a Complex Emotion 189
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 188
Networked Flow in Creative Collaboration: A Mixed Method Study 188
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 187
"Being Immersed in Aesthetic Emotions": Comparing immersive Vs. Non immersive VR in Aesthetic Emotions Elicitation 187
Tecnologie positive per il benessere: proposte di intervento 186
Virtual Reality Training for Health-Care Professionals 182
Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training 181
Virtual reality in the treatment of generalized anxiety disorders 181
Positive Change and Positive Technology 179
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 178
La creatività di gruppo nei contesti educativi 176
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 175
Computer-Guided Mental Practice in Neurorehabilitation 174
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 174
Transformative Cognition 174
On the effects of leader-follower roles in dyadic human-robot synchronisation 172
Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 171
Machines like Us and People like You: Toward Human-Robot Shared Experience 170
Artificial Intelligence and the Illusion of Understanding: A Systematic Review of Theory of Mind and Large Language Models 169
Designing awe in virtual reality: An experimental study 168
Brain complexity EEG analysis of the sublime experience induced in virtual reality: a future antidepressant treatment? 166
Virtual help for real surgery: the case of awake surgery 166
EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders 165
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 165
Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies 164
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 163
Blockchain Technology: Living in a Decentralized Everything 159
Networked Flow. Towards an understanding of creative networks 158
Virtually Social 158
Ubiquitous health in practice: the interreality paradigm. 157
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 156
The Importance of Being Consistent: Attribution of Mental States in Strategic Human–Robot Interactions 153
Influence of acute high-intensity interval training bout on cognitive performance. 149
Defining Transformative Experiences: A Conceptual Analysis 148
Mediating Mindfulness-Based Interventions with Virtual Reality in Non-Clinical Populations: The State-of-the-Art 147
Virtual Reality as Empowering Environment for Personal Change 147
Positive technology: A free mobile platform for the self-management of psychological stress 147
Positive and Transformative Technologies for Active Ageing 147
Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up 146
Il training immaginativo-musicale per il potenziamento della prestazione motoria nello sport 145
The META-Learning Project: Design and Evaluation of an Experiential-Learning Intervention in the Metaverse for Soft Skills Improvement 144
Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project 144
Positive emotion dispositions and emotion regulation in the Italian population 144
User Experience Evaluation of a Physical versus Virtual Product: An Exploratory Study Using Immersive Virtual Reality 144
Correction to: Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 142
A decision support system for real-time stress detection during virtual reality exposure 142
Assessing the mental frame syncing in the elderly: A virtual reality protocol 142
From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings 141
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 140
The sensorimotor dimension of the networked flow: An exploratory study using an interactive collaborative platform 140
Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information. 140
Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course 139
Being different: The transformative potential of virtual reality 139
Totale 25.354
Categoria #
all - tutte 137.250
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 137.250


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021678 0 0 0 0 0 0 0 0 0 0 485 193
2021/20222.958 248 224 103 212 214 168 167 374 181 212 475 380
2022/20234.643 572 437 353 461 382 481 271 404 546 173 344 219
2023/20244.635 321 678 262 306 316 688 298 295 236 352 437 446
2024/20256.333 212 223 509 304 418 340 333 376 850 726 1.057 985
2025/202612.097 1.787 483 839 1.296 1.864 1.139 1.878 638 786 1.177 210 0
Totale 41.595