Gaggioli, Andrea
 Distribuzione geografica
Continente #
EU - Europa 11.528
NA - Nord America 7.384
AS - Asia 2.529
SA - Sud America 105
OC - Oceania 86
AF - Africa 33
Continente sconosciuto - Info sul continente non disponibili 20
Totale 21.685
Nazione #
US - Stati Uniti d'America 7.134
IT - Italia 4.890
DE - Germania 1.866
CN - Cina 1.166
SE - Svezia 1.166
UA - Ucraina 688
PL - Polonia 630
FR - Francia 567
HK - Hong Kong 452
IE - Irlanda 410
GB - Regno Unito 389
IN - India 232
CA - Canada 220
FI - Finlandia 200
TR - Turchia 165
NL - Olanda 153
ES - Italia 105
CH - Svizzera 87
KR - Corea 82
AU - Australia 75
SG - Singapore 75
AT - Austria 72
JP - Giappone 71
RU - Federazione Russa 63
BE - Belgio 53
BR - Brasile 45
IR - Iran 43
PH - Filippine 41
PT - Portogallo 41
MY - Malesia 38
TW - Taiwan 38
ID - Indonesia 28
CZ - Repubblica Ceca 25
RO - Romania 24
IL - Israele 22
VN - Vietnam 21
PK - Pakistan 18
GR - Grecia 16
CO - Colombia 15
EU - Europa 15
AR - Argentina 14
CL - Cile 13
ZA - Sudafrica 13
DK - Danimarca 12
MX - Messico 12
RS - Serbia 12
NO - Norvegia 11
NZ - Nuova Zelanda 11
HU - Ungheria 10
HR - Croazia 9
PE - Perù 9
TH - Thailandia 9
PR - Porto Rico 8
AE - Emirati Arabi Uniti 7
SA - Arabia Saudita 7
BG - Bulgaria 6
EG - Egitto 6
GT - Guatemala 6
LU - Lussemburgo 6
KE - Kenya 5
LK - Sri Lanka 5
LT - Lituania 5
UY - Uruguay 5
SI - Slovenia 4
VE - Venezuela 4
A1 - Anonimo 3
DO - Repubblica Dominicana 3
MA - Marocco 3
A2 - ???statistics.table.value.countryCode.A2??? 2
CI - Costa d'Avorio 2
EE - Estonia 2
IQ - Iraq 2
MD - Moldavia 2
MN - Mongolia 2
NG - Nigeria 2
YE - Yemen 2
AL - Albania 1
AM - Armenia 1
BD - Bangladesh 1
BY - Bielorussia 1
BZ - Belize 1
CM - Camerun 1
IS - Islanda 1
RE - Reunion 1
UZ - Uzbekistan 1
VA - Santa Sede (Città del Vaticano) 1
Totale 21.685
Città #
Milan 974
Chandler 854
Ashburn 641
Warsaw 602
Jacksonville 485
Dublin 388
Central 313
Wilmington 290
Nanjing 279
San Mateo 274
Rome 273
Dearborn 231
Cattolica 225
Fairfield 223
Woodbridge 214
Ann Arbor 207
Redwood City 201
Beijing 163
Houston 156
Boston 153
Seattle 149
Munich 145
Redmond 132
Lawrence 118
Nanchang 109
Izmir 105
Turin 104
New York 101
Princeton 84
Hangzhou 81
Cambridge 76
Marseille 71
Boardman 67
Los Angeles 64
Florence 58
Vienna 57
Nürnberg 55
Helsinki 53
Naples 51
Shanghai 51
Mountain View 50
Washington 50
Norwalk 47
Guangzhou 46
Zhengzhou 45
Kunming 44
Shenyang 44
Brescia 43
Bremen 42
Busto Arsizio 40
Palermo 40
Brussels 37
Tianjin 36
Bari 32
Hebei 32
Torino 32
Augusta 31
Bologna 30
Lancaster 29
Monza 29
Dallas 28
Jiaxing 28
Singapore 28
Genova 27
Ottawa 27
Hefei 26
London 26
Paris 26
Verona 24
Catania 23
Atlanta 22
Toronto 22
Andover 21
Chicago 21
Changsha 20
Pune 20
San Diego 20
University Park 20
Kish 19
Taipei 19
Venice 19
Genoa 18
Mumbai 18
Stuttgart 18
Tokyo 18
Torre Del Greco 18
Cesena 17
Fribourg 17
Kraków 17
Cagliari 16
Como 16
Fuzhou 16
Istanbul 16
Mainz 16
Parma 16
Perugia 16
Phoenix 16
Saronno 16
Leawood 15
Legnano 15
Totale 10.457
Nome #
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 1.802
Transformative Conversations. Questioning collaboration in digitally mediated interactions 415
Nature versus Art as Elicitors of the Sublime: A Virtual Reality study 371
La felicità si impara (anche) a scuola. Una guida all'Educazione Positiva Integrata 357
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 327
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 311
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 310
La profonda meraviglia. La psicologia dei momenti di eternità 302
Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities? 291
Introducing and implementing phygital and augmented reality at work 281
Benefits of Combined Mental and Physical Training in Learning a Complex Motor Skill in Basketball 280
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 275
Editorial: Positive Technology: Designing E-experiences for Positive Change 268
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 248
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 245
Benefits of combined mental and physical training in learning a complex motor skill in basketball 235
Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR 227
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 220
Transformative Experience Design 210
Phygital Spaces: When Atoms Meet Bits 210
Using and intending: How personal intentions can influence the user experience of interactive technologies 206
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 202
Positive technology: using interactive technologies to promote positive functioning 191
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 170
The continuum of self-transcendence: flow experience and the emotion of awe 158
Learning Island: the development of a virtual reality system for the experiential training of stress management 152
Bridging Minds: A Mixed Methodology to Assess Networked Flow 149
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 149
The use of biofeedback in clinical virtual reality: The INTREPID project 145
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 138
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 138
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 136
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 134
Transformative Travelling: Psychological Impact of Study Abroad Experiences 134
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 132
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 129
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 128
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 127
Virtual reality in the treatment of generalized anxiety disorders 126
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 126
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 126
Computer-Guided Mental Practice in Neurorehabilitation 124
La creatività di gruppo nei contesti educativi 124
Transformative Cognition 123
Positive Change and Positive Technology 122
Virtual Reality Training for Health-Care Professionals 122
Tecnologie positive per il benessere: proposte di intervento 121
Blockchain Technology: Living in a Decentralized Everything 117
Virtually Social 116
Networked Flow in Creative Collaboration: A Mixed Method Study 115
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 114
Networked Flow. Towards an understanding of creative networks 114
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 113
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 111
Assessing the mental frame syncing in the elderly: A virtual reality protocol 110
The Development of the Awe Experience Scale (AWE-S): A Multifactorial Measure for a Complex Emotion 109
Positive and Transformative Technologies for Active Ageing 107
Virtual help for real surgery: the case of awake surgery 106
On the effects of leader-follower roles in dyadic human-robot synchronisation 106
Development and validation of digital smartness scale: A tool to assess digital skills in professional contexts 106
A decision support system for real-time stress detection during virtual reality exposure 105
Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies 105
EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders 104
Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up 104
Designing awe in virtual reality: An experimental study 104
Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 102
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 102
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 101
Il training immaginativo-musicale per il potenziamento della prestazione motoria nello sport 101
Influence of acute high-intensity interval training bout on cognitive performance. 101
From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings 95
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 95
Ubiquitous health in practice: the interreality paradigm. 94
Virtual Reality as Empowering Environment for Personal Change 94
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review 94
When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments 94
Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information. 92
A virtual reality platform for assessment and rehabilitation of neglect using a kinect 90
The Intrepid project - biosensor-enhanced virtual therapy for the treatment of generalized anxiety disorders 89
Positive technology: A free mobile platform for the self-management of psychological stress 88
How to create memorizable and strong passwords 86
Building a bridge between psychotherapy and new Internet-based technologies: the VEPSY Updated Project approach 85
Using music and mental practice to learn a lay-up shot in basketball. 84
Bringing More Transparency to Artificial Intelligence 84
Brain and virtual reality: What do they have in common and how to exploit their potential 84
A “First Look” on Frailty: A Scientometric Analysis 84
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 83
Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project 80
Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy 80
Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up 79
Awe Enhances Creative Thinking: An Experimental Study 79
Machines like Us and People like You: Toward Human-Robot Shared Experience 79
Psychophysiological correlates of flow during daily activities 78
Positive Change and Networked Flow: From Creative Individuals to Creative Networks 77
Music-enhanced mental practice in stroke rehabilitation: A pilot study 76
Modeling the social networking experience objectifying the subjective 76
Presence-Inducing Media for Mental Health Applications 76
Automatic imitation of the arm kinematic profile in interacting partners 76
Being different: The transformative potential of virtual reality 76
Networked Flow in azione: Reti creative e Web 2.0 76
Totale 16.013
Categoria #
all - tutte 61.312
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 61.312


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019483 0 0 0 0 0 0 0 0 0 129 235 119
2019/20203.036 364 184 228 270 251 296 289 141 265 110 432 206
2020/20212.939 171 227 114 238 329 168 283 144 416 171 485 193
2021/20222.958 248 224 103 212 214 168 167 374 181 212 475 380
2022/20234.643 572 437 353 461 382 481 271 404 546 173 344 219
2023/20243.686 321 678 262 306 316 688 298 295 236 286 0 0
Totale 22.216