Gaggioli, Andrea
 Distribuzione geografica
Continente #
EU - Europa 17.694
NA - Nord America 13.940
AS - Asia 10.220
SA - Sud America 2.116
Continente sconosciuto - Info sul continente non disponibili 739
AF - Africa 232
OC - Oceania 145
Totale 45.086
Nazione #
US - Stati Uniti d'America 13.261
IT - Italia 8.117
SG - Singapore 3.954
DE - Germania 2.667
CN - Cina 2.412
BR - Brasile 1.658
SE - Svezia 1.306
FR - Francia 1.286
VN - Vietnam 773
UA - Ucraina 707
PL - Polonia 695
HK - Hong Kong 691
GB - Regno Unito 629
IE - Irlanda 451
CA - Canada 426
IN - India 382
NL - Olanda 367
FI - Finlandia 332
ID - Indonesia 331
BD - Bangladesh 267
JP - Giappone 265
RU - Federazione Russa 245
TR - Turchia 239
ES - Italia 174
AR - Argentina 173
KR - Corea 157
CH - Svizzera 141
AT - Austria 139
AU - Australia 119
MX - Messico 115
PH - Filippine 110
IQ - Iraq 95
EC - Ecuador 90
BE - Belgio 75
MY - Malesia 73
PK - Pakistan 69
ZA - Sudafrica 68
TW - Taiwan 62
PT - Portogallo 61
IR - Iran 54
CO - Colombia 53
RO - Romania 43
SA - Arabia Saudita 43
VE - Venezuela 40
IL - Israele 39
CL - Cile 35
GR - Grecia 34
EG - Egitto 32
CZ - Repubblica Ceca 31
MA - Marocco 30
UZ - Uzbekistan 30
KE - Kenya 26
JO - Giordania 25
LT - Lituania 24
NZ - Nuova Zelanda 24
AE - Emirati Arabi Uniti 23
RS - Serbia 23
PE - Perù 22
TH - Thailandia 22
DK - Danimarca 21
JM - Giamaica 20
UY - Uruguay 20
PY - Paraguay 19
AZ - Azerbaigian 18
NO - Norvegia 18
GT - Guatemala 16
HU - Ungheria 16
EU - Europa 15
TN - Tunisia 15
BG - Bulgaria 14
HN - Honduras 14
HR - Croazia 14
PR - Porto Rico 14
TT - Trinidad e Tobago 13
DO - Repubblica Dominicana 12
PA - Panama 11
AL - Albania 10
CR - Costa Rica 10
KZ - Kazakistan 10
LK - Sri Lanka 10
NP - Nepal 10
DZ - Algeria 9
OM - Oman 9
LU - Lussemburgo 8
CI - Costa d'Avorio 7
LV - Lettonia 7
MD - Moldavia 7
NG - Nigeria 7
AM - Armenia 6
BY - Bielorussia 6
CG - Congo 6
EE - Estonia 6
LB - Libano 6
MN - Mongolia 6
NI - Nicaragua 6
SV - El Salvador 6
BB - Barbados 5
KG - Kirghizistan 5
PS - Palestinian Territory 5
SI - Slovenia 5
Totale 44.277
Città #
Singapore 1.825
Milan 1.798
Ashburn 1.506
San Jose 1.204
Chandler 854
Warsaw 637
Rome 568
Jacksonville 491
Beijing 472
Dublin 423
Central 313
Wilmington 295
Los Angeles 294
Nanjing 284
San Mateo 274
Jakarta 265
New York 265
Ho Chi Minh City 263
Lauterbourg 251
Dearborn 233
Frankfurt am Main 227
Hong Kong 226
Cattolica 225
Fairfield 225
Woodbridge 215
Ann Arbor 207
Hefei 203
Redwood City 202
Munich 198
Houston 185
Hanoi 181
Tokyo 173
Boston 172
Turin 165
Seattle 164
Dallas 152
São Paulo 147
Naples 139
Boardman 135
Moscow 132
Redmond 132
Lawrence 120
Izmir 114
Helsinki 111
Nanchang 109
Santa Clara 109
Florence 107
Chicago 106
Council Bluffs 105
Buffalo 91
Atlanta 87
Paris 87
Vienna 87
Bologna 86
Cambridge 85
Princeton 84
Hangzhou 82
Shanghai 80
Bari 78
Marseille 74
Brescia 70
Guangzhou 70
Palermo 70
Washington 68
Verona 64
Nuremberg 63
San Francisco 58
London 57
Phoenix 56
Nürnberg 55
Rio de Janeiro 55
Montreal 52
Seoul 52
Toronto 52
Mountain View 50
Kent 49
Norwalk 48
Zhengzhou 48
Kunming 46
Lappeenranta 46
Shenyang 45
Brooklyn 44
Genoa 44
Brussels 43
Salt Lake City 43
Bremen 42
Da Nang 42
The Dalles 42
Busto Arsizio 41
Catania 41
Monza 41
Orem 41
Tianjin 41
Venice 41
Amsterdam 40
Ottawa 39
Belo Horizonte 37
Baghdad 36
Memphis 36
Augusta 35
Totale 20.065
Nome #
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.732
La profonda meraviglia. La psicologia dei momenti di eternità 791
La felicità si impara (anche) a scuola. Una guida all'Educazione Positiva Integrata 598
Integrating virtual reality, electroencephalography, and transcranial magnetic stimulation to study the neural correlates of awe experiences: The SUBRAIN protocol 560
Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR 558
Nature versus Art as Elicitors of the Sublime: A Virtual Reality study 497
Introducing and implementing phygital and augmented reality at work 495
Transformative Conversations. Questioning collaboration in digitally mediated interactions 482
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 416
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 400
The Potential of eXtended Reality in Education: The Metaversity Project 399
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 393
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 373
Transformative Experience Design 373
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 358
Positive Change and Positive Technology 345
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 344
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 342
Benefits of Combined Mental and Physical Training in Learning a Complex Motor Skill in Basketball 339
Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities? 338
Editorial: Positive Technology: Designing E-experiences for Positive Change 317
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 305
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 303
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 296
Benefits of combined mental and physical training in learning a complex motor skill in basketball 296
Phygital Spaces: When Atoms Meet Bits 289
Positive technology: using interactive technologies to promote positive functioning 287
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 280
Sleep dysfunctions influence decision making in undemented Parkinson's disease patients: a study in a virtual supermarket 269
Transformative Travelling: Psychological Impact of Study Abroad Experiences 263
Bridging Minds: A Mixed Methodology to Assess Networked Flow 262
Is Immersivity Important in Training Soft Skills in the Metaverse? 261
Using and intending: How personal intentions can influence the user experience of interactive technologies 255
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 254
The continuum of self-transcendence: flow experience and the emotion of awe 253
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 243
When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments 236
The Development of the Awe Experience Scale (AWE-S): A Multifactorial Measure for a Complex Emotion 227
Development and validation of digital smartness scale: A tool to assess digital skills in professional contexts 224
Learning Island: the development of a virtual reality system for the experiential training of stress management 222
Artificial Intelligence and the Illusion of Understanding: A Systematic Review of Theory of Mind and Large Language Models 219
Artificial Intelligence & Creativity: A Manifesto for Collaboration 218
The use of biofeedback in clinical virtual reality: The INTREPID project 211
Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training 209
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 209
Defining Transformative Experiences: A Conceptual Analysis 208
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 208
Brain and virtual reality: What do they have in common and how to exploit their potential 208
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 207
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 205
Creative Learning in Digital and Virtual Environments During COVID-19 and Beyond 202
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 201
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 199
"Being Immersed in Aesthetic Emotions": Comparing immersive Vs. Non immersive VR in Aesthetic Emotions Elicitation 198
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 197
Brain complexity EEG analysis of the sublime experience induced in virtual reality: a future antidepressant treatment? 195
Tecnologie positive per il benessere: proposte di intervento 194
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 192
Networked Flow in Creative Collaboration: A Mixed Method Study 192
The promise of the metaverse in mental health: the new era of MEDverse 190
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 189
La creatività di gruppo nei contesti educativi 188
Virtual Reality Training for Health-Care Professionals 188
Virtual reality in the treatment of generalized anxiety disorders 187
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 184
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 181
Machines like Us and People like You: Toward Human-Robot Shared Experience 179
Mediating Mindfulness-Based Interventions with Virtual Reality in Non-Clinical Populations: The State-of-the-Art 178
Computer-Guided Mental Practice in Neurorehabilitation 178
Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 178
Transformative Cognition 178
Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies 177
Positive emotion dispositions and emotion regulation in the Italian population 177
Designing awe in virtual reality: An experimental study 176
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 175
On the effects of leader-follower roles in dyadic human-robot synchronisation 175
The Importance of Being Consistent: Attribution of Mental States in Strategic Human–Robot Interactions 172
Project ‘Change or transformation?”. Knowung, communicating and trascending in the digital age: for a new humanism 171
Virtual help for real surgery: the case of awake surgery 169
Networked Flow. Towards an understanding of creative networks 169
Aesthetic experiences and their transformative power: a systematic review 166
EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders 166
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 165
Virtually Social 165
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 162
Ubiquitous health in practice: the interreality paradigm. 161
Blockchain Technology: Living in a Decentralized Everything 161
Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up 160
Correction to: Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 159
User Experience Evaluation of a Physical versus Virtual Product: An Exploratory Study Using Immersive Virtual Reality 156
Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project 154
Influence of acute high-intensity interval training bout on cognitive performance. 154
“Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns 151
Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course 150
Virtual Reality as Empowering Environment for Personal Change 150
A decision support system for real-time stress detection during virtual reality exposure 150
Positive technology: A free mobile platform for the self-management of psychological stress 150
Il training immaginativo-musicale per il potenziamento della prestazione motoria nello sport 150
Assessing the mental frame syncing in the elderly: A virtual reality protocol 149
Positive and Transformative Technologies for Active Ageing 148
Totale 27.233
Categoria #
all - tutte 154.699
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 154.699


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.486 0 0 103 212 214 168 167 374 181 212 475 380
2022/20234.643 572 437 353 461 382 481 271 404 546 173 344 219
2023/20244.635 321 678 262 306 316 688 298 295 236 352 437 446
2024/20256.333 212 223 509 304 418 340 333 376 850 726 1.057 985
2025/202613.412 1.787 483 839 1.296 1.864 1.139 1.878 638 786 1.177 781 744
2026/20272.176 583 1.241 352 0 0 0 0 0 0 0 0 0
Totale 45.086