Recent advances in eXtended Reality (XR) technologies offer potential for high- er education by creating interactive and experiential learning environments that enhance student engagement through critical thinking, problem-solving, and collaboration. However, the adoption of XR within educational settings faces sig- nificant challenges, including high costs, and issues with accessibility and inclu- sivity. The Metaversity project addresses these challenges by: (i) understanding the needs and expectations of educators and students; (ii) developing a scalable and sustainable framework for immersive learning experiences; and (iii) evalu- ating this framework’s effectiveness in pilot courses. This chapter elucidates the rationale for employing XR in education, details the methodology of the Meta- versity project, and introduces the MetaLab Immersive Learning Design Model, an instructional design framework aimed at developing impactful XR education- al experiences in higher education.
Gaggioli, A., Bartolotta, S., Riva, G., Malighetti, C., Villani, D., Di Natale, A. F., Repetto, C., Galimberti, C., Vergine, I., Sarcinella, E. D., Chirico, A., The Potential of eXtended Reality in Education: The Metaversity Project, in Giuseppe Riva, D. V. (ed.), Humane Metaverse, Reflections on Self, Education, Organizations and Society, Vita e Pensiero, Milano, Milano 2024: 43- 74 [https://hdl.handle.net/10807/307539]
The Potential of eXtended Reality in Education: The Metaversity Project
Gaggioli, Andrea
;Bartolotta, Sabrina;Riva, Giuseppe;Malighetti, Clelia;Villani, Daniela;Di Natale, Anna Flavia;Repetto, Claudia;Galimberti, Carlo;Vergine, Ilaria;Sarcinella, Eleonora Diletta;Chirico, Alice
2024
Abstract
Recent advances in eXtended Reality (XR) technologies offer potential for high- er education by creating interactive and experiential learning environments that enhance student engagement through critical thinking, problem-solving, and collaboration. However, the adoption of XR within educational settings faces sig- nificant challenges, including high costs, and issues with accessibility and inclu- sivity. The Metaversity project addresses these challenges by: (i) understanding the needs and expectations of educators and students; (ii) developing a scalable and sustainable framework for immersive learning experiences; and (iii) evalu- ating this framework’s effectiveness in pilot courses. This chapter elucidates the rationale for employing XR in education, details the methodology of the Meta- versity project, and introduces the MetaLab Immersive Learning Design Model, an instructional design framework aimed at developing impactful XR education- al experiences in higher education.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.