Recent advances in eXtended Reality (XR) technologies offer potential for high- er education by creating interactive and experiential learning environments that enhance student engagement through critical thinking, problem-solving, and collaboration. However, the adoption of XR within educational settings faces sig- nificant challenges, including high costs, and issues with accessibility and inclu- sivity. The Metaversity project addresses these challenges by: (i) understanding the needs and expectations of educators and students; (ii) developing a scalable and sustainable framework for immersive learning experiences; and (iii) evalu- ating this framework’s effectiveness in pilot courses. This chapter elucidates the rationale for employing XR in education, details the methodology of the Meta- versity project, and introduces the MetaLab Immersive Learning Design Model, an instructional design framework aimed at developing impactful XR education- al experiences in higher education.

Gaggioli, A., Bartolotta, S., Riva, G., Malighetti, C., Villani, D., Di Natale, A. F., Repetto, C., Galimberti, C., Vergine, I., Sarcinella, E. D., Chirico, A., The Potential of eXtended Reality in Education: The Metaversity Project, in Giuseppe Riva, D. V. (ed.), Humane Metaverse, Reflections on Self, Education, Organizations and Society, Vita e Pensiero, Milano, Milano 2024: 43- 74 [https://hdl.handle.net/10807/307539]

The Potential of eXtended Reality in Education: The Metaversity Project

Gaggioli, Andrea
;
Bartolotta, Sabrina;Riva, Giuseppe;Malighetti, Clelia;Villani, Daniela;Di Natale, Anna Flavia;Repetto, Claudia;Galimberti, Carlo;Vergine, Ilaria;Sarcinella, Eleonora Diletta;Chirico, Alice
2024

Abstract

Recent advances in eXtended Reality (XR) technologies offer potential for high- er education by creating interactive and experiential learning environments that enhance student engagement through critical thinking, problem-solving, and collaboration. However, the adoption of XR within educational settings faces sig- nificant challenges, including high costs, and issues with accessibility and inclu- sivity. The Metaversity project addresses these challenges by: (i) understanding the needs and expectations of educators and students; (ii) developing a scalable and sustainable framework for immersive learning experiences; and (iii) evalu- ating this framework’s effectiveness in pilot courses. This chapter elucidates the rationale for employing XR in education, details the methodology of the Meta- versity project, and introduces the MetaLab Immersive Learning Design Model, an instructional design framework aimed at developing impactful XR education- al experiences in higher education.
2024
Inglese
Humane Metaverse, Reflections on Self, Education, Organizations and Society
978-88-343-5780-4
Vita e Pensiero, Milano
Gaggioli, A., Bartolotta, S., Riva, G., Malighetti, C., Villani, D., Di Natale, A. F., Repetto, C., Galimberti, C., Vergine, I., Sarcinella, E. D., Chirico, A., The Potential of eXtended Reality in Education: The Metaversity Project, in Giuseppe Riva, D. V. (ed.), Humane Metaverse, Reflections on Self, Education, Organizations and Society, Vita e Pensiero, Milano, Milano 2024: 43- 74 [https://hdl.handle.net/10807/307539]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/307539
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact