Gaggioli, Andrea

Gaggioli, Andrea  

MILANO - Dipartimento di Psicologia  

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Risultati 1 - 20 di 271 (tempo di esecuzione: 0.034 secondi).
Data di pubblicazione Titolo Autore(i) File
1-gen-2025 Applying the networked flow model in a real-world music contest Sarcinella, Eleonora Diletta; Borghesi, F.; Gerardini, Katusha; Mancuso, V.; Pizzolante, Marta; Gaggioli, Andrea; Cipresso, P.; Chirico, Alice
1-gen-2025 Artificial Intelligence and the Illusion of Understanding: A Systematic Review of Theory of Mind and Large Language Models Marchetti, Antonella; Manzi, Federico; Riva, Giuseppe; Gaggioli, Andrea; Massaro, Davide
1-gen-2025 Correction to: Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders Di Natale, Anna Flavia; Pizzoli, Silvia Francesca Maria; Brizzi, Giulia; Di Lernia, Daniele; Frisone, Fabio; Gaggioli, Andrea; Rabarbari, Elisa; Oasi, Osmano; Repetto, Claudia; Rossi, Chiara; Scerrati, Elisa; Villani, Daniela; Riva, Giuseppe
1-gen-2025 Design and Usability of Immersive VR for Eating Disorders: Evidence from the ARCADIA-EVE Protocol Rabarbari, Elisa; Di Natale, Anna Flavia; Rossi, Chiara; Frisone, Fabio; Antichi, Lorenzo; La Rocca, Stefania; Erba, Mario; Invernizzi, A.; Milani, Luca; Confalonieri, Emanuela; Oasi, Osmano; Repetto, Claudia; Villani, Daniela; Gaggioli, Andrea; Riva, Giuseppe
1-gen-2025 Integrating virtual reality, electroencephalography, and transcranial magnetic stimulation to study the neural correlates of awe experiences: The SUBRAIN protocol Bondi, E.; Carbone, F.; Pizzolante, Marta; Schiena, G.; Ferro, A.; Mazzocut-Mis, M.; Gaggioli, Andrea; Chirico, Alice; Brambilla, P.; Maggioni, E.
1-gen-2025 Leveraging Networked Flow Framework for Social Virtual Rehabilitation in the Metaverse Era: The TERSICORE XRM Project Pizzolante, Marta; Vergine, Ilaria; Palumbo, Edoardo; Isernia, Sara; Aprile, Irene Giovanna; Germanotta, Marco; Habib, Valeria; Pavan, Arianna; Cerasa, Antonio; Baglio, Francesca; Galimberti, Carlo; Gaggioli, Andrea
1-gen-2025 Minecraft Serious Play: Adaptation of a Positive Psychology Task in the Minecraft Metaverse Bartolotta, Sabrina; Pizzolante, Marta; De Giovanni, Anastasia; De Angeli, Lorenzo; Gaggioli, Andrea
1-gen-2025 Rehabilitation Meets the Metaverse: Human-Centered Design Applied to TERSICORE XRM Vergine, Ilaria; Pizzolante, Marta; Isernia, Sara; Palumbo, Edoardo; Aprile, Irene Giovanna; Cerasa, Antonio; Baglio, Francesca; Galimberti, Carlo; Gaggioli, Andrea
1-gen-2025 Shaping kindness: Does symmetry in architecture promote prosocial behavior? Pizzolante, Marta; Bartolotta, Sabrina; Sarcinella, Eleonora Diletta; Gaggioli, Andrea; Chirico, Alice
1-gen-2025 Supporting Brainstorming with a Collaborative Platform or a Generative Artificial Intelligence Tool: An Exploratory Study Gerardini, Katusha; Sarcinella, Eleonora Diletta; Borghesi, F.; Pozzi, Andrea; Gaggioli, Andrea; Chirico, Alice
1-gen-2025 The TERSICORE project: A Virtual Rehabilitation Protocol Based on Creative and Social Games in the Metaverse Pizzolante, Marta; Vergine, Ilaria; Palumbo, Edoardo; Isernia, Sara; Aprile, Irene Giovanna; Germanotta, Marco; Habib, Valeria; Pavan, Arianna; Cerasa, Antonio; Baglio, Francesca; Galimberti, Carlo; Gaggioli, Andrea
1-gen-2024 Aesthetic experiences and their transformative power: a systematic review Pizzolante, Marta; Pelowski, M.; Demmer, T. R.; Bartolotta, Sabrina; Sarcinella, Eleonora Diletta; Gaggioli, Andrea; Chirico, Alice
1-gen-2024 Author Correction: Unveiling the underlying structure of awe in virtual reality and in autobiographical recall: an exploratory study Chirico, Alice; Borghesi, Francesca; Yaden, David B.; Pizzolante, Marta; Sarcinella, Eleonora Diletta; Cipresso, Pietro; Gaggioli, Andrea
1-gen-2024 Comparing the effects of immersive and non-immersive real estate experience on behavioral intentions Mauri, Maurizio; Rancati, G.; Riva, Giuseppe; Gaggioli, Andrea
1-gen-2024 Comparing UX Profile of Generative Artificial Intelligence Tools and Traditional Tools in Brainstorming Sessions: A Pilot Study Gerardini, Katusha; Sarcinella, Eleonora Diletta; Borghesi, F.; Pozzi, Andrea; Gaggioli, Andrea; Chirico, Alice
1-gen-2024 Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors Serrao, Francesca; Chirico, Alice; Gabbiadini, A.; Gallace, Alberto; Gaggioli, Andrea
1-gen-2024 Exploring Brain Activity During Awe-Inducing Virtual Reality Experiences: A Multi-Metric EEG Frequency Analysis Carbone, F.; Bondi, E.; Massalha, Y.; Anastasi, A.; Ferro, A.; Pizzolante, Marta; Schiena, G.; Maddalena Bianchi, A. M.; Gaggioli, Andrea; Mazzocut-Mis, M.; Chirico, Alice; Brambilla, P.; Maggioni, E.
1-gen-2024 Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course Di Natale, Anna Flavia; Bartolotta, Sabrina; Gaggioli, Andrea; Riva, Giuseppe; Villani, Daniela
1-gen-2024 Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders Di Natale, Anna Flavia; Pizzoli, Silvia Francesca Maria; Brizzi, Giulia; Di Lernia, Daniele; Frisone, Fabio; Gaggioli, Andrea; Rabarbari, Elisa; Oasi, Osmano; Repetto, Claudia; Rossi, Chiara; Scerrati, Elisa; Villani, Daniela; Riva, Giuseppe
1-gen-2024 Is Immersivity Important in Training Soft Skills in the Metaverse? Bartolotta, Sabrina; Pizzolante, Marta; Motta, Virginia; Garza, Letizia; Gaggioli, Andrea