How do learning experiences in virtual reality (VR) compare with equivalent real-world educational scenarios? While VR is increasingly adopted as an ecological medium to simulate complex phenomena, a critical issue remains the extent to which VR-based instruction replicates traditional learning in terms of cognitive, emotional, and educational outcomes. By integrating advanced technologies, such as virtual reality, this study aims to compare the impact of metaverse and traditional lectures on emotional and cognitive engagement. Using a within-subjects design, 24 graduate students participated in both a traditional lecture and a metaverse session delivered via the Meta Quest 2 headset. Measures of flow, emotional states, and epistemic engagement were collected using validated scales and Bayesian statistical analysis. Results indicated that while general emotional responses were comparable across conditions, participants reported significantly higher absorption and perceived awe in the metaverse lecture condition. Furthermore, interest, curiosity, and willingness to repeat the experience were enhanced in the virtual setting. These findings suggest that immersive technologies may enhance engagement and emotional responses in educational contexts, offering a promising path for the design of next generation learning environments. Future research should explore both the learning effectiveness and the psychological affordances of immersive technologies across diverse educational domains.

Sarcinella, E. D., Gerardini, K., Bartolotta, S., Ubaldi, A., Gaggioli, A., Chirico, A., Real versus Metaverse Experience: A Pilot Study, in 2025 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), (Ancona, Italia, 22-24 October 2025), Institute of Electrical and Electronics Engineers Inc., New York 2025:2025 489-494. [10.1109/metroxraine66377.2025.11340360] [https://hdl.handle.net/10807/334158]

Real versus Metaverse Experience: A Pilot Study

Sarcinella, Eleonora Diletta
;
Gerardini, Katusha;Bartolotta, Sabrina;Ubaldi, Andrea;Gaggioli, Andrea;Chirico, Alice
2025

Abstract

How do learning experiences in virtual reality (VR) compare with equivalent real-world educational scenarios? While VR is increasingly adopted as an ecological medium to simulate complex phenomena, a critical issue remains the extent to which VR-based instruction replicates traditional learning in terms of cognitive, emotional, and educational outcomes. By integrating advanced technologies, such as virtual reality, this study aims to compare the impact of metaverse and traditional lectures on emotional and cognitive engagement. Using a within-subjects design, 24 graduate students participated in both a traditional lecture and a metaverse session delivered via the Meta Quest 2 headset. Measures of flow, emotional states, and epistemic engagement were collected using validated scales and Bayesian statistical analysis. Results indicated that while general emotional responses were comparable across conditions, participants reported significantly higher absorption and perceived awe in the metaverse lecture condition. Furthermore, interest, curiosity, and willingness to repeat the experience were enhanced in the virtual setting. These findings suggest that immersive technologies may enhance engagement and emotional responses in educational contexts, offering a promising path for the design of next generation learning environments. Future research should explore both the learning effectiveness and the psychological affordances of immersive technologies across diverse educational domains.
2025
Inglese
2025 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)
4th IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025
Ancona, Italia
22-ott-2025
24-ott-2025
979-8-3315-0280-5
Institute of Electrical and Electronics Engineers Inc.
Sarcinella, E. D., Gerardini, K., Bartolotta, S., Ubaldi, A., Gaggioli, A., Chirico, A., Real versus Metaverse Experience: A Pilot Study, in 2025 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), (Ancona, Italia, 22-24 October 2025), Institute of Electrical and Electronics Engineers Inc., New York 2025:2025 489-494. [10.1109/metroxraine66377.2025.11340360] [https://hdl.handle.net/10807/334158]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/334158
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