Villani, Daniela
 Distribuzione geografica
Continente #
EU - Europa 7.472
NA - Nord America 4.813
AS - Asia 4.329
SA - Sud America 902
AF - Africa 108
OC - Oceania 67
Continente sconosciuto - Info sul continente non disponibili 8
Totale 17.699
Nazione #
US - Stati Uniti d'America 4.527
IT - Italia 3.659
SG - Singapore 1.584
CN - Cina 1.104
DE - Germania 817
BR - Brasile 728
SE - Svezia 603
FR - Francia 582
GB - Regno Unito 308
PL - Polonia 246
CA - Canada 223
UA - Ucraina 213
IE - Irlanda 211
HK - Hong Kong 210
TR - Turchia 203
VN - Vietnam 191
ID - Indonesia 159
IN - India 152
KR - Corea 145
FI - Finlandia 140
NL - Olanda 115
RU - Federazione Russa 100
JP - Giappone 92
ES - Italia 81
MY - Malesia 79
CH - Svizzera 77
TW - Taiwan 75
AU - Australia 61
BE - Belgio 58
AR - Argentina 56
PH - Filippine 47
AT - Austria 44
IR - Iran 43
ZA - Sudafrica 43
EC - Ecuador 36
BD - Bangladesh 35
NO - Norvegia 35
GR - Grecia 34
MX - Messico 34
UZ - Uzbekistan 29
LT - Lituania 26
IQ - Iraq 25
CO - Colombia 22
CZ - Repubblica Ceca 22
PK - Pakistan 22
SA - Arabia Saudita 21
IL - Israele 20
PT - Portogallo 18
TH - Thailandia 16
VE - Venezuela 15
CI - Costa d'Avorio 14
CL - Cile 13
RO - Romania 13
PE - Perù 12
DK - Danimarca 11
EG - Egitto 11
HR - Croazia 11
KE - Kenya 10
KZ - Kazakistan 10
HU - Ungheria 9
JO - Giordania 9
MA - Marocco 9
PY - Paraguay 9
LV - Lettonia 8
SI - Slovenia 8
TN - Tunisia 8
OM - Oman 7
UY - Uruguay 7
AE - Emirati Arabi Uniti 6
AZ - Azerbaigian 6
EU - Europa 5
HN - Honduras 5
JM - Giamaica 5
NP - Nepal 5
PA - Panama 5
QA - Qatar 5
TT - Trinidad e Tobago 5
BA - Bosnia-Erzegovina 4
BG - Bulgaria 4
BO - Bolivia 4
CY - Cipro 4
ET - Etiopia 4
MO - Macao, regione amministrativa speciale della Cina 4
NZ - Nuova Zelanda 4
PS - Palestinian Territory 4
KG - Kirghizistan 3
KH - Cambogia 3
KW - Kuwait 3
MD - Moldavia 3
VA - Santa Sede (Città del Vaticano) 3
A1 - Anonimo 2
AL - Albania 2
BN - Brunei Darussalam 2
BY - Bielorussia 2
DO - Repubblica Dominicana 2
EE - Estonia 2
GT - Guatemala 2
LA - Repubblica Popolare Democratica del Laos 2
LU - Lussemburgo 2
MR - Mauritania 2
Totale 17.679
Città #
Milan 756
Singapore 684
Chandler 543
Ashburn 395
Beijing 319
Warsaw 226
Rome 225
Dublin 180
Jacksonville 160
Jakarta 122
Hefei 121
Los Angeles 119
Wilmington 116
Fairfield 115
Redwood City 105
Cattolica 95
New York 95
Hong Kong 93
Ann Arbor 92
Menlo Park 89
San Mateo 87
Nanjing 76
Boardman 75
Chicago 74
Dearborn 72
Houston 69
Munich 69
Seoul 68
Boston 64
Helsinki 64
Naples 64
Woodbridge 63
Seattle 61
Florence 60
Ho Chi Minh City 59
São Paulo 58
Palermo 57
Hanoi 54
Kuala Lumpur 53
Bari 52
Moscow 51
Turin 51
Frankfurt am Main 48
Dallas 45
Kunming 45
Princeton 44
Hangzhou 42
Buffalo 41
Brussels 39
Izmir 38
Catania 37
Brescia 36
Bologna 35
Lawrence 35
Nanchang 35
Tokyo 35
Genoa 34
Nuremberg 34
London 31
Mumbai 31
The Dalles 31
Cambridge 30
Ha Kwai Chung 30
Monza 30
Ankara 28
Lappeenranta 28
Taipei 28
Verona 28
Paris 27
Salt Lake City 27
Kent 26
Padova 26
Redmond 25
Düsseldorf 23
Guangzhou 23
Toronto 23
Johannesburg 22
Kish 22
Santa Clara 22
Sinop 22
Cagliari 21
Mountain View 21
Rio de Janeiro 21
Shenyang 21
Taichung 21
Bremen 20
Brooklyn 20
Istanbul 20
Atlanta 19
Central District 19
Zurich 19
Augusta 18
Council Bluffs 18
Central 17
Andover 16
Changsha 16
Curitiba 16
Madrid 16
Napoli 16
Norwalk 16
Totale 7.628
Nome #
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 940
Tecnologie Emotive. Nuovi Media per migliorare la qualità della vita e ridurre lo stress 841
Coding with me: exploring the effect of coding intervention on preschoolers’ cognitive skills 659
La personalità online. Tracce digitali dell'identità 494
Psychomotor interventions to promote wellbeing in prescholar age: A narrative review 464
Where are You Watching? Patterns of Visual Exploration in the Ultimatum Game 407
Enhancing psychological wellbeing of women approaching the childbirth: A controlled study with a mobile application 389
The Role of Spirituality and Religiosity in Subjective Well-Being of Individuals With Different Religious Status 324
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 321
Il viaggio di Cubetto 308
Editorial: Positive Technology: Designing E-experiences for Positive Change 300
Positive technology for emotion regulation: a virtual self-help intervention 278
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 260
Religiosità, spiritualità e benessere in età anziana. 257
The Potential of eXtended Reality in Education: The Metaversity Project 247
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research 214
Promuovere il benessere a scuola attraverso un Laboratorio di Educazione alla Teatralità. Un’esperienza alla scuola primaria e una sua preliminare valutazione. 206
La dimensione religiosa e l’adattamento alla pandemia: un confronto preliminare tra credenti, atei e agnostici 205
Savoring Life During The Pandemic: An online intervention to promote well-being in emerging adults 199
Self-help stress management training through mobile phones: An experience with oncology nurses. 198
Am I my avatar? A tool to investigate virtual body image representation in adolescence 190
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study 190
Measurement of creativity 187
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 187
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trial 183
Coding and childhood between play and learning: Research on the impact of coding in the learning of 4-year-olds 182
I punti di forza del carattere: le leve della personalità per il benessere psicologico 181
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences 179
Videogames for Emotion Regulation: A Systematic Review 174
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview 172
Tecnologie positive per il benessere: proposte di intervento 169
User experience of BenEssere Mamma, a pregnancy app for women wellbeing 165
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 164
Emozioni positive e savoring nello sport 161
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 155
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension 152
Knowledge, Concerns, and Behaviors of Individuals During the First Week of the Coronavirus Disease 2019 Pandemic in Italy 152
Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students 147
The effects of a mobile stress management protocol on nurses working with cancer patients: a preliminary controlled study 147
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 144
Enhancing self-efficacy through a blended training: A pilot study with basketball players 141
An e-health protocol to help elderly breast cancer patients to cope with chemotherapy: Preliminary results 141
Machines like Us and People like You: Toward Human-Robot Shared Experience 141
Measurement of creativity 140
Visual exploration patterns of human figures in action: an eye tracker study with art paintings 139
Video games as learning tools at school: parents’ attitude 137
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 137
Positive and Transformative Technologies for Active Ageing 136
Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App 134
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 133
Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study 130
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review 121
Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality? 118
L'accettazione del tablet a scuola: uno studio in un gruppo di docenti della scuola secondaria di secondo grado. 115
Can Videogames Be Used to Promote Emotional Intelligence in Teenagers? Results from EmotivaMente, a School Program 114
Integrating Technology in Positive Psychology Practice 113
Lo sguardo equo: pattern di esplorazione visiva nell'Ultimatum Game. 112
An Emerging Model of Pregnancy Care: The Introdution of New Technologies in Maternal Wellbeing 112
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity 112
Predictors of Health-Related Quality of Life and Adjustment to Prostate Cancer During Active Surveillance 111
Computational Psychometrics in Communication and Implications in Decision Making 111
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization 111
Gratitude and Social Media: A Pilot Experiment on the Benefits of Exposure to Others’ Grateful Interactions on Facebook 111
Factors Affecting Students' Acceptance of Tablet PCs: A Study in Italian High Schools 110
The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being 108
Adolescents' Beliefs About Peers' Engagement in an Online Self-Harm Challenge: Exploring the Role of Individual Characteristics Through a Latent Class Analysis 107
Presence-Inducing Media for Mental Health Applications 106
Prevalence and health correlates of Online Fatigue: A cross-sectional study on the Italian academic community during the COVID-19 pandemic 105
Psicologia della religione e della spiritualità. Aspetti teorici e applicativi 103
Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment 103
Investigating Photo Investment in adolescence and young adulthood 102
Promoting Emotional and Psychological Well-being of Patients with Chronic Obstructive Pulmonary Disease: A Feasibility Study Combining Virtual Reality and Savoring 102
What are you sexting? Parental practices, sexting attitudes and behaviors among Italian adolescents 100
Correction to: Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 99
Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course 99
Religiosità e benessere: le indicazioni della ricerca psicologica 99
Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 97
No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games 97
The Role of Personal Values in Gambling: A Preliminary Study with Italian Adolescents 97
Individual Differences in Cognitive Emotion Regulation: Implications for Subjective and Psychological Well-Being 96
Parental Attitudes toward Videogames at School 95
The Utrecht-Management of Identity Commitments Scale (U-MICS): Psychometric Properties of Its Adaptation to the Religious Domain of Identity 94
Self-transcendent dispositions and spirituality: the mediating role of believing in a benevolent world 93
Patient's choice of observational strategy for early-stage prostate cancer 91
Document Ageing positively with digital games 91
The role of perceived social support on the pregnant women’s mental health during the Covid-19 pandemic 91
Measuring Dispositional Flow: Validity and reliability of the Dispositional Flow State Scale 2, Italian version 90
the stability of individual well-being in short windows of time: Women's perceptions across the ovulatory cycle 86
Promoting emotional well-being in older breast cancer patients: Results from an eHealth intervention 86
Personal Values and Substance Use in Adolescence and Young Adulthood: Risk or Protective Factors? 85
Positive Technology for Helping People Cope with Stress 85
Positive Technology for Healthy Living and Active Ageing 85
OVeRcomING COPD: Virtual Reality and Savoring to Promote the Well-Being of Patients with Chronic Obstructive Pulmonary Disease 80
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility 80
Engaging Elderly Breast Cancer Patients: The Potential of eHealth Interventions 78
Psychological Dimensions Supporting Physical Activity during the COVID-19 Lockdown 78
Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments 76
The Impact of Virtual Reality Social Platforms on Autobiographical Memory and Self-disclosure: An Experimental Study 76
Virtual Reality Social Platforms for Online Synchronous Learning in Higher Education: A Mixed-methods Explorative Research 75
Women’s Attitudes Towards Menstruation and Their Associations With Well-Being: A Latent Profile Analysis 74
Totale 17.181
Categoria #
all - tutte 58.846
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 58.846


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.029 0 0 0 0 0 96 94 85 113 138 287 216
2021/20221.627 188 86 77 110 87 127 110 169 142 98 247 186
2022/20232.590 247 233 194 290 211 247 141 232 335 153 198 109
2023/20242.487 173 350 181 193 154 234 259 192 145 210 204 192
2024/20253.614 123 110 305 189 294 204 172 190 427 526 556 518
2025/20263.339 889 239 449 742 920 100 0 0 0 0 0 0
Totale 18.058