Villani, Daniela
 Distribuzione geografica
Continente #
EU - Europa 7.539
NA - Nord America 4.867
AS - Asia 4.390
SA - Sud America 926
AF - Africa 121
OC - Oceania 67
Continente sconosciuto - Info sul continente non disponibili 8
Totale 17.918
Nazione #
US - Stati Uniti d'America 4.574
IT - Italia 3.691
SG - Singapore 1.590
CN - Cina 1.113
DE - Germania 820
BR - Brasile 743
SE - Svezia 605
FR - Francia 594
GB - Regno Unito 313
PL - Polonia 250
CA - Canada 226
UA - Ucraina 214
HK - Hong Kong 212
VN - Vietnam 212
IE - Irlanda 211
TR - Turchia 205
ID - Indonesia 159
IN - India 153
KR - Corea 145
FI - Finlandia 140
NL - Olanda 119
RU - Federazione Russa 101
JP - Giappone 92
ES - Italia 81
MY - Malesia 79
CH - Svizzera 77
TW - Taiwan 75
AU - Australia 61
AR - Argentina 59
BE - Belgio 58
PH - Filippine 47
ZA - Sudafrica 47
AT - Austria 44
IR - Iran 43
BD - Bangladesh 40
EC - Ecuador 37
MX - Messico 37
NO - Norvegia 35
GR - Grecia 34
IQ - Iraq 31
UZ - Uzbekistan 29
LT - Lituania 27
PK - Pakistan 25
CO - Colombia 22
CZ - Repubblica Ceca 22
SA - Arabia Saudita 22
IL - Israele 20
PT - Portogallo 18
VE - Venezuela 17
TH - Thailandia 16
CI - Costa d'Avorio 14
PE - Perù 14
CL - Cile 13
EG - Egitto 13
RO - Romania 13
KE - Kenya 12
DK - Danimarca 11
HR - Croazia 11
KZ - Kazakistan 10
MA - Marocco 10
PY - Paraguay 10
HU - Ungheria 9
JO - Giordania 9
TN - Tunisia 9
LV - Lettonia 8
OM - Oman 8
SI - Slovenia 8
AE - Emirati Arabi Uniti 7
UY - Uruguay 7
AZ - Azerbaigian 6
QA - Qatar 6
ET - Etiopia 5
EU - Europa 5
HN - Honduras 5
JM - Giamaica 5
NP - Nepal 5
PA - Panama 5
TT - Trinidad e Tobago 5
BA - Bosnia-Erzegovina 4
BG - Bulgaria 4
BO - Bolivia 4
CY - Cipro 4
KW - Kuwait 4
MO - Macao, regione amministrativa speciale della Cina 4
NZ - Nuova Zelanda 4
PS - Palestinian Territory 4
AL - Albania 3
BY - Bielorussia 3
KG - Kirghizistan 3
KH - Cambogia 3
MD - Moldavia 3
VA - Santa Sede (Città del Vaticano) 3
A1 - Anonimo 2
BN - Brunei Darussalam 2
DO - Repubblica Dominicana 2
DZ - Algeria 2
EE - Estonia 2
GT - Guatemala 2
LA - Repubblica Popolare Democratica del Laos 2
LU - Lussemburgo 2
Totale 17.894
Città #
Milan 762
Singapore 689
Chandler 543
Ashburn 407
Beijing 319
Warsaw 228
Rome 227
Dublin 180
Jacksonville 160
Los Angeles 123
Jakarta 122
Hefei 121
Wilmington 116
Fairfield 115
Redwood City 105
New York 96
Cattolica 95
Hong Kong 95
Ann Arbor 92
Menlo Park 89
San Mateo 87
Nanjing 76
Boardman 75
Chicago 74
Dearborn 72
Munich 71
Houston 70
Seoul 68
Boston 66
Ho Chi Minh City 66
Helsinki 64
Naples 64
Seattle 63
Woodbridge 63
Florence 60
Hanoi 60
São Paulo 59
Palermo 58
Kuala Lumpur 53
Bari 52
Turin 52
Moscow 51
Frankfurt am Main 48
Dallas 45
Kunming 45
Princeton 44
Hangzhou 42
Buffalo 41
Brescia 40
Brussels 39
Izmir 38
Catania 37
Bologna 36
Lawrence 35
Nanchang 35
Tokyo 35
Genoa 34
Nuremberg 34
London 31
Mumbai 31
The Dalles 31
Cambridge 30
Ha Kwai Chung 30
Monza 30
Ankara 29
Lappeenranta 28
Taipei 28
Verona 28
Paris 27
Salt Lake City 27
Council Bluffs 26
Kent 26
Padova 26
Redmond 25
Johannesburg 24
Düsseldorf 23
Guangzhou 23
Toronto 23
Kish 22
Rio de Janeiro 22
Santa Clara 22
Sinop 22
Cagliari 21
Mountain View 21
Shenyang 21
Taichung 21
Bremen 20
Brooklyn 20
Istanbul 20
Atlanta 19
Central District 19
Zurich 19
Augusta 18
Central 17
Pescara 17
Amsterdam 16
Andover 16
Changsha 16
Curitiba 16
Madrid 16
Totale 7.703
Nome #
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 943
Tecnologie Emotive. Nuovi Media per migliorare la qualità della vita e ridurre lo stress 841
Coding with me: exploring the effect of coding intervention on preschoolers’ cognitive skills 662
La personalità online. Tracce digitali dell'identità 496
Psychomotor interventions to promote wellbeing in prescholar age: A narrative review 469
Where are You Watching? Patterns of Visual Exploration in the Ultimatum Game 407
Enhancing psychological wellbeing of women approaching the childbirth: A controlled study with a mobile application 390
The Role of Spirituality and Religiosity in Subjective Well-Being of Individuals With Different Religious Status 324
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 323
Il viaggio di Cubetto 309
Editorial: Positive Technology: Designing E-experiences for Positive Change 301
Positive technology for emotion regulation: a virtual self-help intervention 279
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 263
Religiosità, spiritualità e benessere in età anziana. 257
The Potential of eXtended Reality in Education: The Metaversity Project 256
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research 215
Promuovere il benessere a scuola attraverso un Laboratorio di Educazione alla Teatralità. Un’esperienza alla scuola primaria e una sua preliminare valutazione. 212
La dimensione religiosa e l’adattamento alla pandemia: un confronto preliminare tra credenti, atei e agnostici 212
Savoring Life During The Pandemic: An online intervention to promote well-being in emerging adults 200
Self-help stress management training through mobile phones: An experience with oncology nurses. 199
Am I my avatar? A tool to investigate virtual body image representation in adolescence 191
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study 191
Measurement of creativity 188
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 187
Coding and childhood between play and learning: Research on the impact of coding in the learning of 4-year-olds 185
I punti di forza del carattere: le leve della personalità per il benessere psicologico 185
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trial 183
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences 180
Videogames for Emotion Regulation: A Systematic Review 178
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview 173
Tecnologie positive per il benessere: proposte di intervento 170
Emozioni positive e savoring nello sport 169
User experience of BenEssere Mamma, a pregnancy app for women wellbeing 166
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 165
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 156
Knowledge, Concerns, and Behaviors of Individuals During the First Week of the Coronavirus Disease 2019 Pandemic in Italy 155
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension 152
Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students 151
The effects of a mobile stress management protocol on nurses working with cancer patients: a preliminary controlled study 148
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 146
Enhancing self-efficacy through a blended training: A pilot study with basketball players 143
Measurement of creativity 142
Visual exploration patterns of human figures in action: an eye tracker study with art paintings 142
Machines like Us and People like You: Toward Human-Robot Shared Experience 142
An e-health protocol to help elderly breast cancer patients to cope with chemotherapy: Preliminary results 141
Video games as learning tools at school: parents’ attitude 140
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 138
Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App 138
Positive and Transformative Technologies for Active Ageing 136
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 134
Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study 131
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review 122
Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality? 121
Can Videogames Be Used to Promote Emotional Intelligence in Teenagers? Results from EmotivaMente, a School Program 118
L'accettazione del tablet a scuola: uno studio in un gruppo di docenti della scuola secondaria di secondo grado. 117
Predictors of Health-Related Quality of Life and Adjustment to Prostate Cancer During Active Surveillance 114
An Emerging Model of Pregnancy Care: The Introdution of New Technologies in Maternal Wellbeing 114
Integrating Technology in Positive Psychology Practice 114
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization 113
Factors Affecting Students' Acceptance of Tablet PCs: A Study in Italian High Schools 113
Lo sguardo equo: pattern di esplorazione visiva nell'Ultimatum Game. 112
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity 112
Gratitude and Social Media: A Pilot Experiment on the Benefits of Exposure to Others’ Grateful Interactions on Facebook 112
Computational Psychometrics in Communication and Implications in Decision Making 111
The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being 109
Psicologia della religione e della spiritualità. Aspetti teorici e applicativi 108
Adolescents' Beliefs About Peers' Engagement in an Online Self-Harm Challenge: Exploring the Role of Individual Characteristics Through a Latent Class Analysis 108
Investigating Photo Investment in adolescence and young adulthood 106
Presence-Inducing Media for Mental Health Applications 106
Prevalence and health correlates of Online Fatigue: A cross-sectional study on the Italian academic community during the COVID-19 pandemic 106
Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment 104
Promoting Emotional and Psychological Well-being of Patients with Chronic Obstructive Pulmonary Disease: A Feasibility Study Combining Virtual Reality and Savoring 103
Correction to: Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 102
Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course 101
Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders 100
What are you sexting? Parental practices, sexting attitudes and behaviors among Italian adolescents 100
Religiosità e benessere: le indicazioni della ricerca psicologica 99
The Role of Personal Values in Gambling: A Preliminary Study with Italian Adolescents 98
No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games 97
Individual Differences in Cognitive Emotion Regulation: Implications for Subjective and Psychological Well-Being 97
Parental Attitudes toward Videogames at School 97
Measuring Dispositional Flow: Validity and reliability of the Dispositional Flow State Scale 2, Italian version 94
The Utrecht-Management of Identity Commitments Scale (U-MICS): Psychometric Properties of Its Adaptation to the Religious Domain of Identity 94
Self-transcendent dispositions and spirituality: the mediating role of believing in a benevolent world 93
Patient's choice of observational strategy for early-stage prostate cancer 92
Document Ageing positively with digital games 91
The role of perceived social support on the pregnant women’s mental health during the Covid-19 pandemic 91
Personal Values and Substance Use in Adolescence and Young Adulthood: Risk or Protective Factors? 88
the stability of individual well-being in short windows of time: Women's perceptions across the ovulatory cycle 86
Promoting emotional well-being in older breast cancer patients: Results from an eHealth intervention 86
Positive Technology for Helping People Cope with Stress 85
Positive Technology for Healthy Living and Active Ageing 85
OVeRcomING COPD: Virtual Reality and Savoring to Promote the Well-Being of Patients with Chronic Obstructive Pulmonary Disease 83
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility 82
Breathing in virtual reality for promoting mental health: a scoping review 79
Engaging Elderly Breast Cancer Patients: The Potential of eHealth Interventions 79
Psychological Dimensions Supporting Physical Activity during the COVID-19 Lockdown 79
The Impact of Virtual Reality Social Platforms on Autobiographical Memory and Self-disclosure: An Experimental Study 79
Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments 78
Women’s Attitudes Towards Menstruation and Their Associations With Well-Being: A Latent Profile Analysis 77
Totale 17.359
Categoria #
all - tutte 59.549
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 59.549


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.029 0 0 0 0 0 96 94 85 113 138 287 216
2021/20221.627 188 86 77 110 87 127 110 169 142 98 247 186
2022/20232.590 247 233 194 290 211 247 141 232 335 153 198 109
2023/20242.487 173 350 181 193 154 234 259 192 145 210 204 192
2024/20253.614 123 110 305 189 294 204 172 190 427 526 556 518
2025/20263.561 889 239 449 742 920 322 0 0 0 0 0 0
Totale 18.280