Active ageing is the process of optimizing health, social participation and security in order to enhance the quality of life of older individuals. Building on the paradigm of Positive Technology, we argue that new advanced technologies may offer interesting solutions to enhance well-being in the elderly. Specifically, digital games deserve a special attention because recent studies show that the elderly are receptive towards the adoption of digital games and the number of older gamers is increasing. In the present contribution, we review the potential of digital games in enhancing positive emotions, engagement and social connectedness, and outline future challenges for research and guidelines for game designers interested in this peculiar field.

Villani, D., Serino, S., Triberti, S., Riva, G., Document Ageing positively with digital games, in Bokor L., H. F. G. K., Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Springer Verlag, Berlin Heidelberg 2017: 148-155. 10.1007/978-3-319-49655-9_20 [http://hdl.handle.net/10807/98440]

Document Ageing positively with digital games

Villani, Daniela
;
Serino, Silvia
Secondo
;
Triberti, Stefano
Penultimo
;
Riva, Giuseppe
Ultimo
2017

Abstract

Active ageing is the process of optimizing health, social participation and security in order to enhance the quality of life of older individuals. Building on the paradigm of Positive Technology, we argue that new advanced technologies may offer interesting solutions to enhance well-being in the elderly. Specifically, digital games deserve a special attention because recent studies show that the elderly are receptive towards the adoption of digital games and the number of older gamers is increasing. In the present contribution, we review the potential of digital games in enhancing positive emotions, engagement and social connectedness, and outline future challenges for research and guidelines for game designers interested in this peculiar field.
Inglese
9783319496542
Springer Verlag
Villani, D., Serino, S., Triberti, S., Riva, G., Document Ageing positively with digital games, in Bokor L., H. F. G. K., Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Springer Verlag, Berlin Heidelberg 2017: 148-155. 10.1007/978-3-319-49655-9_20 [http://hdl.handle.net/10807/98440]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/98440
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