Triberti, Stefano
Triberti, Stefano
MILANO - Dipartimento di Psicologia
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility
2022 Di Natale, Anna Flavia; Triberti, Stefano; Sibilla, Federica; Imperato, Chiara; Villani, Daniela; Mancini, Tiziana; Riva, Giuseppe
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students
2021 Repetto, C.; Di Natale, A. F.; Villani, D.; Triberti, S.; Germagnoli, S.; Riva, G.
Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds
2018 Triberti, S.; Chirico, A.
Parental Attitudes toward Videogames at School
2019 Carissoli, C.; Di Natale, A. F.; Caputo, M.; Triberti, S.; La Paglia, F.; La Barbera, D.; Villani, D.
La personalità online. Tracce digitali dell'identità
2018 Villani, Daniela; Triberti, Stefano
Learning into the Wild: A Protocol for the Use of 360° Video for Foreign Language Learning
2018 Repetto, Claudia; Germagnoli, Serena; Triberti, Stefano; Riva, Giuseppe
On Social Presence: Theories, Methodologies, and Guidelines for the Innovative Contexts of Computer-Mediated Learning
2018 Triberti, Stefano; Brivio, Eleonora; Galimberti, Carlo
The ‘‘Active Ageing’’ app: preliminary usability evaluation of a mobile application for diabetes self-management
2018 Caretto, A.; Rossi, M. G.; Laurenzi, A.; Triberti, S.; Gandolfi, A.; Barrasso, M.; Molinari, C.; Bolla, A. M.; Bosi, E.; Bigi, S.; Scavini, M.; Dozio, N.
The ActiveAgeing Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients’ in-App Notes
2018 Triberti, Stefano; Bigi, Sarah; Rossi, Maria Grazia; Caretto, Anna Amelia; Laurenzi, Andrea; Dozio, Nicoletta; Scavini, Marina; Pergolizzi, Enrico; Ozzello, Alessandro; Serino, Silvia; Riva, Giuseppe
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications
2018 Bermudez i Badia, Sergi; Velez Quintero, Luis; Cameirao, Monica S.; Chirico, Alice; Triberti, Stefano; Cipresso, Pietro; Gaggioli, Andrea
Videogames for Emotion Regulation: A Systematic Review
2018 Villani, Daniela; Carissoli, Claudia; Triberti, Stefano; Marchetti, Antonella; Gilli, Gabriella; Riva, Giuseppe
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
2018 Triberti, Stefano; Milani, Luca; Villani, Daniela; Grumi, Serena; Peracchia, Sara; Curcio, Giuseppe; Riva, Giuseppe
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context
2017 Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study
2017 Villani, Daniela; Rotasperti, Chiara; Cipresso, Pietro; Triberti, Stefano; Carissoli, Claudia; Riva, Giuseppe
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity
2017 Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe
Developing emotional design: Emotions as cognitive processes and their role in the design of interactive technologies
2017 Triberti, Stefano; Chirico, Alice; Rocca, Gemma La; Riva, Giuseppe
Document Ageing positively with digital games
2017 Villani, Daniela; Serino, Silvia; Triberti, Stefano; Riva, Giuseppe
Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds
2017 Triberti, S.; Chirico, A.
User Experience. Psicologia degli Oggetti, degli Utenti e dei Contesti d'Uso
2017 Triberti, Stefano; Brivio, Eleonora
Video games as learning tools at school: parents’ attitude
2017 Carissoli, C.; Villani, D.; Caputo, M.; Triberti, &
Data di pubblicazione | Titolo | Autore(i) | File |
---|---|---|---|
1-gen-2022 | Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility | Di Natale, Anna Flavia; Triberti, Stefano; Sibilla, Federica; Imperato, Chiara; Villani, Daniela; Mancini, Tiziana; Riva, Giuseppe | |
1-gen-2021 | The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students | Repetto, C.; Di Natale, A. F.; Villani, D.; Triberti, S.; Germagnoli, S.; Riva, G. | |
1-gen-2018 | Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds | Triberti, S.; Chirico, A. | |
1-gen-2019 | Parental Attitudes toward Videogames at School | Carissoli, C.; Di Natale, A. F.; Caputo, M.; Triberti, S.; La Paglia, F.; La Barbera, D.; Villani, D. | |
1-gen-2018 | La personalità online. Tracce digitali dell'identità | Villani, Daniela; Triberti, Stefano | |
1-gen-2018 | Learning into the Wild: A Protocol for the Use of 360° Video for Foreign Language Learning | Repetto, Claudia; Germagnoli, Serena; Triberti, Stefano; Riva, Giuseppe | |
1-gen-2018 | On Social Presence: Theories, Methodologies, and Guidelines for the Innovative Contexts of Computer-Mediated Learning | Triberti, Stefano; Brivio, Eleonora; Galimberti, Carlo | |
1-gen-2018 | The ‘‘Active Ageing’’ app: preliminary usability evaluation of a mobile application for diabetes self-management | Caretto, A.; Rossi, M. G.; Laurenzi, A.; Triberti, S.; Gandolfi, A.; Barrasso, M.; Molinari, C.; Bolla, A. M.; Bosi, E.; Bigi, S.; Scavini, M.; Dozio, N. | |
1-gen-2018 | The ActiveAgeing Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients’ in-App Notes | Triberti, Stefano; Bigi, Sarah; Rossi, Maria Grazia; Caretto, Anna Amelia; Laurenzi, Andrea; Dozio, Nicoletta; Scavini, Marina; Pergolizzi, Enrico; Ozzello, Alessandro; Serino, Silvia; Riva, Giuseppe | |
1-gen-2018 | Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications | Bermudez i Badia, Sergi; Velez Quintero, Luis; Cameirao, Monica S.; Chirico, Alice; Triberti, Stefano; Cipresso, Pietro; Gaggioli, Andrea | |
1-gen-2018 | Videogames for Emotion Regulation: A Systematic Review | Villani, Daniela; Carissoli, Claudia; Triberti, Stefano; Marchetti, Antonella; Gilli, Gabriella; Riva, Giuseppe | |
1-gen-2018 | What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases | Triberti, Stefano; Milani, Luca; Villani, Daniela; Grumi, Serena; Peracchia, Sara; Curcio, Giuseppe; Riva, Giuseppe | |
1-gen-2017 | A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context | Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe | |
1-gen-2017 | Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study | Villani, Daniela; Rotasperti, Chiara; Cipresso, Pietro; Triberti, Stefano; Carissoli, Claudia; Riva, Giuseppe | |
1-gen-2017 | Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity | Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe | |
1-gen-2017 | Developing emotional design: Emotions as cognitive processes and their role in the design of interactive technologies | Triberti, Stefano; Chirico, Alice; Rocca, Gemma La; Riva, Giuseppe | |
1-gen-2017 | Document Ageing positively with digital games | Villani, Daniela; Serino, Silvia; Triberti, Stefano; Riva, Giuseppe | |
1-gen-2017 | Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds | Triberti, S.; Chirico, A. | |
1-gen-2017 | User Experience. Psicologia degli Oggetti, degli Utenti e dei Contesti d'Uso | Triberti, Stefano; Brivio, Eleonora | |
1-gen-2017 | Video games as learning tools at school: parents’ attitude | Carissoli, C.; Villani, D.; Caputo, M.; Triberti, & |