Triberti, Stefano

Triberti, Stefano  

MILANO - Dipartimento di Psicologia  

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Risultati 1 - 20 di 52 (tempo di esecuzione: 0.012 secondi).
Data di pubblicazione Titolo Autore(i) File
1-gen-2021 The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students Repetto, C.; Di Natale, A. F.; Villani, D.; Triberti, S.; Germagnoli, S.; Riva, G.
1-gen-2019 Parental Attitudes toward Videogames at School Carissoli, C.; Di Natale, A. F.; Caputo, M.; Triberti, S.; La Paglia, F.; La Barbera, D.; Villani, D.
1-gen-2018 Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds Triberti, S.; Chirico, A.
1-gen-2018 La personalità online. Tracce digitali dell'identità Villani, Daniela; Triberti, Stefano
1-gen-2018 Learning into the Wild: A Protocol for the Use of 360° Video for Foreign Language Learning Repetto, Claudia; Germagnoli, Serena; Triberti, Stefano; Riva, Giuseppe
1-gen-2018 On Social Presence: Theories, Methodologies, and Guidelines for the Innovative Contexts of Computer-Mediated Learning Triberti, Stefano; Brivio, Eleonora; Galimberti, Carlo
1-gen-2018 The ‘‘Active Ageing’’ app: preliminary usability evaluation of a mobile application for diabetes self-management Caretto, A.; Rossi, M. G.; Laurenzi, A.; Triberti, S.; Gandolfi, A.; Barrasso, M.; Molinari, C.; Bolla, A. M.; Bosi, E.; Bigi, S.; Scavini, M.; Dozio, N.
1-gen-2018 The ActiveAgeing Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients’ in-App Notes Triberti, Stefano; Bigi, Sarah; Rossi, Maria Grazia; Caretto, Amelia; Laurenzi, Andrea; Dozio, Nicoletta; Scavini, Marina; Pergolizzi, Enrico; Ozzello, Alessandro; Serino, Silvia; Riva, Giuseppe
1-gen-2018 Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications Bermudez i Badia, Sergi; Velez Quintero, Luis; Cameirao, Monica S.; Chirico, Alice; Triberti, Stefano; Cipresso, Pietro; Gaggioli, Andrea
1-gen-2018 Videogames for Emotion Regulation: A Systematic Review Villani, Daniela; Carissoli, Claudia; Triberti, Stefano; Marchetti, Antonella; Gilli, Gabriella; Riva, Giuseppe
1-gen-2018 What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases Triberti, Stefano; Milani, Luca; Villani, Daniela; Grumi, Serena; Peracchia, Sara; Curcio, Giuseppe; Riva, Giuseppe
1-gen-2017 A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe
1-gen-2017 Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study Villani, Daniela; Rotasperti, Chiara; Cipresso, Pietro; Triberti, Stefano; Carissoli, Claudia; Riva, Giuseppe
1-gen-2017 Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe
1-gen-2017 Developing emotional design: Emotions as cognitive processes and their role in the design of interactive technologies Triberti, Stefano; Chirico, Alice; Rocca, Gemma La; Riva, Giuseppe
1-gen-2017 Document Ageing positively with digital games Villani, Daniela; Serino, Silvia; Triberti, Stefano; Riva, Giuseppe
1-gen-2017 Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds Triberti, S.; Chirico, A.
1-gen-2017 User Experience. Psicologia degli Oggetti, degli Utenti e dei Contesti d'Uso Triberti, Stefano; Brivio, Eleonora
1-gen-2017 Video games as learning tools at school: parents’ attitude Carissoli, C.; Villani, D.; Caputo, M.; Triberti, &
1-gen-2017 Virtual reality as a potential tool to face frailty challenges Serino, Silvia; Barello, Serena; Miraglia, Francesca; Triberti, Stefano; Repetto, Claudia