Literature shows that emerging adults suffered mental and emotional challenges during the COVID-19 pandemic. In this context, it becomes essential to promote the wellbeing of emerging adults, and a promising approach is represented by savoring, defined as the ability to generate extend, and intensify positive emotions voluntarily. Future research of the Department of Psychology of the Catholic University of Milan aims to integrate virtual reality (VR) and savoring into the e-SaVoR Project. Indeed, through the manipulation of flow, the sense of presence, and emotional engagement, virtual scenarios can promote individuals’ personal efficacy and self-reflectiveness. By taking advantage of this integration, savoring exercises will be used to promote further reflection and appreciation of the positive emotions generated in metaphorical VR experiences.

Pancini, E., Villani, D., Riva, G., The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being, <<CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING>>, 2022; 25 (12): 834-835. [doi:10.1089/cyber.2022.29261.ceu] [https://hdl.handle.net/10807/229093]

The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being

Pancini, Elisa
Primo
;
Villani, Daniela
Secondo
;
Riva, Giuseppe
Ultimo
2022

Abstract

Literature shows that emerging adults suffered mental and emotional challenges during the COVID-19 pandemic. In this context, it becomes essential to promote the wellbeing of emerging adults, and a promising approach is represented by savoring, defined as the ability to generate extend, and intensify positive emotions voluntarily. Future research of the Department of Psychology of the Catholic University of Milan aims to integrate virtual reality (VR) and savoring into the e-SaVoR Project. Indeed, through the manipulation of flow, the sense of presence, and emotional engagement, virtual scenarios can promote individuals’ personal efficacy and self-reflectiveness. By taking advantage of this integration, savoring exercises will be used to promote further reflection and appreciation of the positive emotions generated in metaphorical VR experiences.
2022
Inglese
Pancini, E., Villani, D., Riva, G., The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being, <<CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING>>, 2022; 25 (12): 834-835. [doi:10.1089/cyber.2022.29261.ceu] [https://hdl.handle.net/10807/229093]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/229093
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