Riva, Giuseppe
 Distribuzione geografica
Continente #
EU - Europa 54.872
NA - Nord America 22.289
AS - Asia 12.738
SA - Sud America 2.552
OC - Oceania 400
AF - Africa 256
Continente sconosciuto - Info sul continente non disponibili 51
Totale 93.158
Nazione #
IT - Italia 33.835
US - Stati Uniti d'America 21.502
DE - Germania 4.620
CN - Cina 3.872
SG - Singapore 3.680
SE - Svezia 3.249
FR - Francia 2.192
BR - Brasile 1.967
UA - Ucraina 1.749
GB - Regno Unito 1.648
PL - Polonia 1.366
IE - Irlanda 1.297
FI - Finlandia 858
TR - Turchia 847
ID - Indonesia 835
IN - India 670
NL - Olanda 575
CA - Canada 562
ES - Italia 555
RU - Federazione Russa 535
VN - Vietnam 534
CH - Svizzera 526
KR - Corea 491
HK - Hong Kong 362
AU - Australia 352
RO - Romania 318
BE - Belgio 288
AT - Austria 243
JP - Giappone 224
IR - Iran 186
MY - Malesia 161
PT - Portogallo 157
PH - Filippine 148
CZ - Repubblica Ceca 143
MX - Messico 143
PE - Perù 141
TW - Taiwan 141
GR - Grecia 135
IL - Israele 135
AR - Argentina 126
CO - Colombia 117
EC - Ecuador 82
NO - Norvegia 82
PK - Pakistan 81
CL - Cile 74
SK - Slovacchia (Repubblica Slovacca) 74
HU - Ungheria 70
DK - Danimarca 59
ZA - Sudafrica 49
LT - Lituania 48
NZ - Nuova Zelanda 44
TH - Thailandia 43
SI - Slovenia 42
BD - Bangladesh 37
DZ - Algeria 37
SA - Arabia Saudita 37
UZ - Uzbekistan 35
EG - Egitto 34
AE - Emirati Arabi Uniti 32
EU - Europa 32
MA - Marocco 32
IQ - Iraq 28
RS - Serbia 26
CI - Costa d'Avorio 24
HR - Croazia 24
BG - Bulgaria 23
CY - Cipro 22
LU - Lussemburgo 21
TN - Tunisia 21
AL - Albania 18
SM - San Marino 18
AZ - Azerbaigian 16
BA - Bosnia-Erzegovina 16
KZ - Kazakistan 15
BO - Bolivia 14
CR - Costa Rica 14
NG - Nigeria 13
VE - Venezuela 13
MU - Mauritius 12
PR - Porto Rico 12
A2 - ???statistics.table.value.countryCode.A2??? 11
EE - Estonia 11
KE - Kenya 11
LV - Lettonia 11
UY - Uruguay 11
JO - Giordania 10
GE - Georgia 9
KG - Kirghizistan 9
LK - Sri Lanka 9
MD - Moldavia 9
MT - Malta 9
PA - Panama 9
DO - Repubblica Dominicana 8
LB - Libano 8
NP - Nepal 8
CU - Cuba 7
IS - Islanda 7
KW - Kuwait 7
MO - Macao, regione amministrativa speciale della Cina 7
PS - Palestinian Territory 7
Totale 93.037
Città #
Milan 3.583
Chandler 2.473
Rome 2.298
Singapore 1.638
Ashburn 1.547
Warsaw 1.172
Dublin 1.163
Jacksonville 1.138
San Mateo 777
Wilmington 743
Naples 732
Jakarta 719
Nanjing 653
Redwood City 627
Cattolica 569
Munich 567
Ann Arbor 565
Beijing 558
Dearborn 534
Turin 528
Fairfield 504
Boston 492
Woodbridge 491
Bologna 476
Florence 440
Bari 399
Houston 392
Seattle 385
Padova 370
Helsinki 364
Izmir 343
Moscow 337
Palermo 333
New York 327
Lawrence 310
Boardman 283
Redmond 280
Napoli 278
Los Angeles 269
Princeton 268
Nanchang 244
Catania 220
Hanoi 220
Torino 217
Brescia 216
Seoul 215
Hefei 212
Verona 200
Ho Chi Minh City 177
Cambridge 172
Hangzhou 171
Dallas 168
Parma 157
Genoa 156
Guangzhou 154
Mountain View 152
Norwalk 152
Cagliari 149
São Paulo 149
Marseille 146
Chicago 144
Frankfurt am Main 144
London 143
Monza 142
Kunming 137
Brussels 124
Hong Kong 124
Paris 123
Shenyang 117
Genova 113
Shanghai 113
Menlo Park 111
Bergamo 109
Perugia 109
Salerno 108
Nürnberg 106
Pescara 106
Vienna 106
Istanbul 103
Ottawa 100
Taranto 99
Trieste 97
Bremen 96
Changsha 96
Nuremberg 95
Gangnam-gu 94
Modena 93
Lima 92
Zhengzhou 91
Venice 89
Caserta 86
Messina 86
Washington 85
Hebei 81
Jiaxing 81
Mumbai 79
Tianjin 79
Melbourne 78
Pisa 78
Kuala Lumpur 77
Totale 37.706
Nome #
I social network 11.742
FAKE NEWS. Vivere e sopravvivere in un mondo post-verità 3.575
Psicologia dei nuovi media. Azione, presenza, identità e relazioni 3.223
Nativi Digitali 2.798
#Eating disorders and Instagram: What emotions do you express? 2.713
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.434
Digital advertising 3.0. Il futuro della pubblicità digitale 1.840
Mobile Marketing. La pubblicità in tasca. 1.382
Selfie. Narcisismo e Identità 1.309
Flow, benessere e prestazione eccellente. Dai modelli teorici alle applicazioni nello sport e in azienda 1.159
Artificial Intelligence in Clinical Psychology 1.127
Psicologia di Instagram 1.010
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 863
Tecnologie Emotive. Nuovi Media per migliorare la qualità della vita e ridurre lo stress 797
Consapevolezza del deficit e realtà virtuale nella riabilitazione post-ictale 626
I social network 542
Coding with me: exploring the effect of coding intervention on preschoolers’ cognitive skills 534
La comunicazione virtuale. Dal computer alle reti telematiche: Nuove forme di interazione sociale 514
What Is the Role of the Placebo Effect for Pain Relief in Neurorehabilitation? Clinical Implications From the Italian Consensus Conference on Pain in Neurorehabilitation 440
Tecnologie della Presenza: Concetti e Applicazioni 398
Say not to say.New perspectives on miscommunication 393
eHealth for Patient Engagement: a systematic review 364
How to Make Health Information Technology Effective: The Challenge of Patient Engagement 350
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 343
Enhancing psychological wellbeing of women approaching the childbirth: A controlled study with a mobile application 330
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 329
Technologies for Patient Engagement 325
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 325
Intersoggettività e Inter-Azione: Le strade che portano all'altro in un dialogo tra scienze cognitive, scienze sociali e neuroscienze 324
Nativi Digitali. Crescere ed apprendere nel mondo dei nuovi media 311
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 303
Out of my real body: Cognitive neuroscience meets eating disorders 297
Towards an advancement of multisensory integration deficits in anorexia nervosa: Exploring temporal discrimination processing of visuo-auditory stimuli 295
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 291
Assessment and rehabilitation of neglect using virtual reality: a systematic review 289
Il viaggio di Cubetto 280
Efficacy of a digital education program on Life Satisfaction and digital self efficacy in older adults: A mixed method study 276
Promozione del patient engagement in ambito clinico-Assistenziale per le malattie croniche: raccomandazioni dalla prima conferenza di consenso italiana 276
Psicologia dei Media Digitali 273
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 257
Positive technology for emotion regulation: a virtual self-help intervention 236
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 234
Humane robotics. A multidisciplinary approach towards the development of humane-centered technologies 229
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 225
Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson's disease 222
Emotional Expression of #body on Instagram 217
Positive technology: using interactive technologies to promote positive functioning 216
Using and intending: How personal intentions can influence the user experience of interactive technologies 216
A virtual reality‐based self‐help intervention for dealing with the psychological distress associated with the covid‐19 lockdown: An effectiveness study with a two‐week follow‐up 204
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 201
Biofeedback, virtual reality and mobile phones in the treatment of generalized anxiety disorder (gad): A phase-2 controlled clinical trial 195
L'interazione virtuale. Nuove tecnologie e processi comunicativi 188
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 188
Assessment of Unilateral Spatial Neglect using a free mobile application for Italian clinicians 186
Human Perceptions of Robotics in Agriculture 183
Virtual Communication: Social Interaction and Identity in an Electronic Environment 181
Stages of change in obesity and weight management: factorial structure of the Italian version of the University of Rhode Island Change Assessment Scale 173
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study 173
Learning Island: the development of a virtual reality system for the experiential training of stress management 171
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research 171
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 170
DE-ENIGMA: Multimodal Human-Robot Interaction for Teaching and Expanding Social Imagination in Autistic Children 170
Navigating the Ethical Crossroads: Bridging the gap between Predictive Power and Explanation in the use of Artificial Intelligence in Medicine 168
The Psychology of Social Networking Vol.2. Identity and Relationships in Online Communities 168
Self-help stress management training through mobile phones: An experience with oncology nurses. 167
The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature 167
I'm in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa 166
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 166
Am I my avatar? A tool to investigate virtual body image representation in adolescence 165
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trial 161
The use of biofeedback in clinical virtual reality: The INTREPID project 159
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 157
Bridging Minds: A Mixed Methodology to Assess Networked Flow 157
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 155
Can You Activate Me? From Robots to Human Brain 154
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 153
Two-phases innovative treatment for anorexia nervosa: The potential of virtual reality body-swap 153
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 152
Progettare l'interazione. Metodi e tecniche per il design di media interattivi 152
ANTaging: a Research Protocol for Active Navigation Training with Virtual Reality in Mild Cognitive Impairment 147
Positive Change and Positive Technology 147
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences 146
Videogames for Emotion Regulation: A Systematic Review 145
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 144
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 143
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 143
Towards CyberPsychology: Mind, Cognition and Society in the Internet Age. 142
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension 142
Tecnologie positive per il benessere: proposte di intervento 142
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 142
How to Relax in Stressful Situations: A Smart Stress Reduction System 141
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 140
Networked Flow in Creative Collaboration: A Mixed Method Study 140
La creatività di gruppo nei contesti educativi 139
Virtual Reality Training for Health-Care Professionals 139
Computer-Guided Mental Practice in Neurorehabilitation 138
Virtual reality in the treatment of generalized anxiety disorders 138
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 138
Inside and outside the self. Virtual reality and repertory grids in the spatial analysis of anorexic patients’ meanings 138
Validating the Neuro VR-based virtual version of the Multiple Errands Test: preliminary results 137
Totale 55.297
Categoria #
all - tutte 291.776
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 291.776


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20202.064 0 0 0 0 0 0 0 0 0 0 1.277 787
2020/202110.563 663 811 535 846 1.201 827 905 742 1.234 941 1.238 620
2021/202211.418 805 746 602 900 881 688 672 1.282 932 835 1.711 1.364
2022/202315.872 1.672 1.334 1.174 1.517 1.295 1.633 1.037 1.304 1.886 1.057 1.255 708
2023/202413.777 902 2.144 907 1.167 1.006 1.289 1.050 946 749 1.058 1.269 1.290
2024/202515.704 778 757 1.530 1.064 1.340 990 1.214 1.182 2.303 1.844 2.702 0
Totale 94.580