Riva, Giuseppe
 Distribuzione geografica
Continente #
EU - Europa 63.827
NA - Nord America 41.399
AS - Asia 27.981
SA - Sud America 6.855
Continente sconosciuto - Info sul continente non disponibili 1.913
AF - Africa 780
OC - Oceania 487
Totale 143.242
Nazione #
US - Stati Uniti d'America 39.496
IT - Italia 38.705
SG - Singapore 10.862
CN - Cina 6.155
BR - Brasile 5.197
DE - Germania 5.114
SE - Svezia 3.525
FR - Francia 3.489
VN - Vietnam 2.768
GB - Regno Unito 2.131
UA - Ucraina 1.813
PL - Polonia 1.550
IE - Irlanda 1.344
CA - Canada 1.066
IN - India 1.052
ID - Indonesia 1.018
TR - Turchia 1.000
FI - Finlandia 976
HK - Hong Kong 922
NL - Olanda 895
ES - Italia 733
JP - Giappone 680
BD - Bangladesh 674
RU - Federazione Russa 662
CH - Svizzera 591
KR - Corea 553
AR - Argentina 518
AU - Australia 423
MX - Messico 369
RO - Romania 351
BE - Belgio 312
AT - Austria 291
EC - Ecuador 266
IQ - Iraq 259
CO - Colombia 248
MY - Malesia 234
PH - Filippine 226
IR - Iran 207
PT - Portogallo 202
PK - Pakistan 192
ZA - Sudafrica 189
TW - Taiwan 186
PE - Perù 180
IL - Israele 166
GR - Grecia 164
CZ - Repubblica Ceca 158
CL - Cile 155
SA - Arabia Saudita 146
MA - Marocco 120
VE - Venezuela 115
NO - Norvegia 98
EG - Egitto 95
UZ - Uzbekistan 91
HU - Ungheria 87
LT - Lituania 85
SK - Slovacchia (Repubblica Slovacca) 82
AE - Emirati Arabi Uniti 78
UY - Uruguay 75
DK - Danimarca 71
DZ - Algeria 71
CR - Costa Rica 69
JM - Giamaica 69
PY - Paraguay 67
TH - Thailandia 65
KE - Kenya 63
JO - Giordania 61
TN - Tunisia 60
HN - Honduras 59
NZ - Nuova Zelanda 56
SI - Slovenia 51
TT - Trinidad e Tobago 48
KZ - Kazakistan 46
RS - Serbia 46
AZ - Azerbaigian 44
NP - Nepal 43
AL - Albania 40
BG - Bulgaria 39
HR - Croazia 34
EU - Europa 32
BB - Barbados 30
CI - Costa d'Avorio 29
BO - Bolivia 28
OM - Oman 28
PA - Panama 28
DO - Repubblica Dominicana 27
SV - El Salvador 27
BA - Bosnia-Erzegovina 26
LB - Libano 26
SM - San Marino 26
CY - Cipro 24
ET - Etiopia 23
LU - Lussemburgo 23
NG - Nigeria 23
NI - Nicaragua 22
MD - Moldavia 21
PS - Palestinian Territory 21
GE - Georgia 20
GT - Guatemala 20
EE - Estonia 19
PR - Porto Rico 19
Totale 140.983
Città #
Singapore 4.964
Ashburn 4.651
Milan 4.340
San Jose 3.310
Rome 2.780
Chandler 2.473
Warsaw 1.271
Jacksonville 1.215
Dublin 1.200
Beijing 1.147
Ho Chi Minh City 958
Los Angeles 875
Naples 854
New York 827
San Mateo 779
Hanoi 762
Council Bluffs 759
Wilmington 754
Jakarta 745
Turin 677
Lauterbourg 676
Nanjing 658
Dallas 654
Munich 651
Redwood City 628
Hong Kong 610
Hefei 599
Bologna 571
Ann Arbor 569
Cattolica 569
Boston 559
Florence 540
Dearborn 539
Fairfield 506
Tokyo 497
Woodbridge 495
Bari 476
Houston 465
São Paulo 455
Seattle 431
Palermo 423
Helsinki 401
Frankfurt am Main 370
Padova 370
Chicago 367
Boardman 364
Moscow 355
Izmir 352
Santa Clara 350
Lawrence 313
Buffalo 310
Redmond 280
Napoli 278
Brescia 273
Princeton 270
Catania 258
Nanchang 244
Atlanta 243
Seoul 227
Verona 221
Paris 218
Genoa 217
Torino 217
London 207
Phoenix 201
Toronto 195
Guangzhou 186
Hangzhou 180
Rio de Janeiro 176
Cambridge 173
Cagliari 170
Monza 167
Parma 164
Shanghai 157
Norwalk 156
Mountain View 152
Marseille 151
Kent 148
Montreal 142
Pescara 142
Kunming 138
Nuremberg 137
Da Nang 136
Istanbul 135
Modena 134
Brussels 132
Philadelphia 130
Bergamo 127
Orem 127
Perugia 126
San Francisco 126
Vienna 126
Washington 123
Brooklyn 122
Venice 122
Amsterdam 120
Belo Horizonte 119
Shenyang 119
Trieste 119
Melbourne 118
Totale 58.813
Nome #
I social network 11.906
FAKE NEWS. Vivere e sopravvivere in un mondo post-verità 3.985
Psicologia dei nuovi media. Azione, presenza, identità e relazioni 3.603
Nativi Digitali 2.974
#Eating disorders and Instagram: What emotions do you express? 2.805
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.767
Digital advertising 3.0. Il futuro della pubblicità digitale 2.060
Mobile Marketing. La pubblicità in tasca. 1.503
Selfie. Narcisismo e Identità 1.379
Artificial Intelligence in Clinical Psychology 1.318
Flow, benessere e prestazione eccellente. Dai modelli teorici alle applicazioni nello sport e in azienda 1.288
Psicologia di Instagram 1.234
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 1.030
Tecnologie Emotive. Nuovi Media per migliorare la qualità della vita e ridurre lo stress 879
Psicologia dei Media Digitali 781
Coding with me: exploring the effect of coding intervention on preschoolers’ cognitive skills 750
Consapevolezza del deficit e realtà virtuale nella riabilitazione post-ictale 693
La comunicazione virtuale. Dal computer alle reti telematiche: Nuove forme di interazione sociale 582
I social network 577
What Is the Role of the Placebo Effect for Pain Relief in Neurorehabilitation? Clinical Implications From the Italian Consensus Conference on Pain in Neurorehabilitation 519
Contribution of cognitive and bodily navigation cues to egocentric and allocentric spatial memory in hallucinations due to Parkinson's disease: A case report 512
Enhancing psychological wellbeing of women approaching the childbirth: A controlled study with a mobile application 512
Nativi Digitali. Crescere ed apprendere nel mondo dei nuovi media 509
Say not to say.New perspectives on miscommunication 467
The case for human–AI interaction as system 0 thinking 460
Tecnologie della Presenza: Concetti e Applicazioni 451
Advancing virtual reality interventions for sexuality and related emotions: a systematic review 436
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 418
eHealth for Patient Engagement: a systematic review 411
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 411
Two-phases innovative treatment for anorexia nervosa: The potential of virtual reality body-swap 409
The Potential of eXtended Reality in Education: The Metaversity Project 405
Placebo and Nocebo Effects as Bayesian-Brain Phenomena: The Overlooked Role of Likelihood and Attention 400
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 395
How to Make Health Information Technology Effective: The Challenge of Patient Engagement 388
Promozione del patient engagement in ambito clinico-Assistenziale per le malattie croniche: raccomandazioni dalla prima conferenza di consenso italiana 388
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 384
Harmonizing Emotions: Assessing Implicit and Explicit Emotional Responses in Elderly through Music Therapy Sessions 381
Intersoggettività e Inter-Azione: Le strade che portano all'altro in un dialogo tra scienze cognitive, scienze sociali e neuroscienze 370
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 367
Positive technology for emotion regulation: a virtual self-help intervention 364
Efficacy of a digital education program on Life Satisfaction and digital self efficacy in older adults: A mixed method study 358
Towards an advancement of multisensory integration deficits in anorexia nervosa: Exploring temporal discrimination processing of visuo-auditory stimuli 357
Technologies for Patient Engagement 356
Out of my real body: Cognitive neuroscience meets eating disorders 355
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 350
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 346
Positive Change and Positive Technology 345
Il viaggio di Cubetto 341
360-degree video-based body-ownership illusion for inducing embodiment: development and feasibility results 337
Assessment and rehabilitation of neglect using virtual reality: a systematic review 337
Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine 335
Human Perceptions of Robotics in Agriculture 331
Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study 317
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 309
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 306
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 303
Humane robotics. A multidisciplinary approach towards the development of humane-centered technologies 291
Navigating the Ethical Crossroads: Bridging the gap between Predictive Power and Explanation in the use of Artificial Intelligence in Medicine 290
Positive technology: using interactive technologies to promote positive functioning 289
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 286
Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson's disease 278
Stages of change in obesity and weight management: factorial structure of the Italian version of the University of Rhode Island Change Assessment Scale 278
Emotional Expression of #body on Instagram 277
Virtual Communication: Social Interaction and Identity in an Electronic Environment 274
Noi o Loro: Neuroscienze della Socialità ai Tempi del Metaverso 272
Sleep dysfunctions influence decision making in undemented Parkinson's disease patients: a study in a virtual supermarket 270
A virtual reality‐based self‐help intervention for dealing with the psychological distress associated with the covid‐19 lockdown: An effectiveness study with a two‐week follow‐up 269
Bridging Minds: A Mixed Methodology to Assess Networked Flow 265
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research 262
Using and intending: How personal intentions can influence the user experience of interactive technologies 258
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 257
Enacting the mind/body connection: the role of self-induced placebo mechanisms 251
Biofeedback, virtual reality and mobile phones in the treatment of generalized anxiety disorder (gad): A phase-2 controlled clinical trial 251
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 249
Body, emotions, and sexuality in the metaverse: A randomized control trial exploring the use of second life for an avatar-based intervention to support women with female orgasmic disorder 241
Exploring the Relaxing Effects of Hallucinatory Simulated Experiences in Virtual Reality: A Pilot Study 237
Self-help stress management training through mobile phones: An experience with oncology nurses. 237
The Psychology of Social Networking Vol.2. Identity and Relationships in Online Communities 237
Artificial Intelligence and the Illusion of Understanding: A Systematic Review of Theory of Mind and Large Language Models 234
Videogames for Emotion Regulation: A Systematic Review 232
The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature 231
Brain and virtual reality: What do they have in common and how to exploit their potential 231
Learning Island: the development of a virtual reality system for the experiential training of stress management 228
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences 226
Presence as Cognitive Process 224
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 222
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study 222
L'interazione virtuale. Nuove tecnologie e processi comunicativi 219
Psychological Treatments and Psychotherapies in the Neurorehabilitation of Pain: Evidences and Recommendations from the Italian Consensus Conference on Pain in Neurorehabilitation 219
Testing virtual reality-based cue-exposure software: Which cue-elicited responses best discriminate between patients with eating disorders and healthy controls? 218
Am I my avatar? A tool to investigate virtual body image representation in adolescence 217
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 216
Assessment of Unilateral Spatial Neglect using a free mobile application for Italian clinicians 215
The use of biofeedback in clinical virtual reality: The INTREPID project 214
Inside and outside the self. Virtual reality and repertory grids in the spatial analysis of anorexic patients’ meanings 214
Can You Activate Me? From Robots to Human Brain 213
Progettare l'interazione. Metodi e tecniche per il design di media interattivi 212
How to Relax in Stressful Situations: A Smart Stress Reduction System 211
I'm in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa 210
Totale 67.301
Categoria #
all - tutte 453.375
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 453.375


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20229.265 0 0 0 900 881 688 672 1.282 932 835 1.711 1.364
2022/202315.872 1.672 1.334 1.174 1.517 1.295 1.633 1.037 1.304 1.886 1.057 1.255 708
2023/202413.777 902 2.144 907 1.167 1.006 1.289 1.050 946 749 1.058 1.269 1.290
2024/202518.422 778 757 1.530 1.064 1.340 990 1.214 1.182 2.303 1.844 2.800 2.620
2025/202636.319 4.894 1.290 2.667 4.340 5.085 1.858 5.060 1.910 2.215 2.849 1.772 2.379
2026/20279.625 1.918 3.084 2.875 1.748 0 0 0 0 0 0 0 0
Totale 143.242