Riva, Giuseppe
 Distribuzione geografica
Continente #
EU - Europa 58.040
NA - Nord America 26.574
AS - Asia 22.767
SA - Sud America 6.156
AF - Africa 607
OC - Oceania 433
Continente sconosciuto - Info sul continente non disponibili 56
Totale 114.633
Nazione #
IT - Italia 35.282
US - Stati Uniti d'America 25.362
SG - Singapore 9.227
CN - Cina 5.486
DE - Germania 4.888
BR - Brasile 4.815
SE - Svezia 3.353
FR - Francia 2.531
GB - Regno Unito 1.910
UA - Ucraina 1.792
VN - Vietnam 1.710
PL - Polonia 1.473
IE - Irlanda 1.310
ID - Indonesia 961
TR - Turchia 926
FI - Finlandia 925
IN - India 877
CA - Canada 709
NL - Olanda 709
HK - Hong Kong 691
ES - Italia 632
RU - Federazione Russa 614
CH - Svizzera 546
KR - Corea 513
AR - Argentina 432
AU - Australia 371
JP - Giappone 346
RO - Romania 330
MX - Messico 294
BE - Belgio 289
AT - Austria 282
BD - Bangladesh 239
EC - Ecuador 211
IR - Iran 200
IQ - Iraq 181
PT - Portogallo 180
CO - Colombia 177
MY - Malesia 174
PE - Perù 168
PH - Filippine 163
ZA - Sudafrica 157
TW - Taiwan 155
IL - Israele 154
GR - Grecia 151
CZ - Repubblica Ceca 149
PK - Pakistan 144
CL - Cile 133
SA - Arabia Saudita 94
NO - Norvegia 90
MA - Marocco 86
EG - Egitto 81
SK - Slovacchia (Repubblica Slovacca) 76
LT - Lituania 74
HU - Ungheria 73
UZ - Uzbekistan 73
VE - Venezuela 72
AE - Emirati Arabi Uniti 68
DK - Danimarca 65
UY - Uruguay 63
PY - Paraguay 59
NZ - Nuova Zelanda 54
DZ - Algeria 53
TH - Thailandia 51
KE - Kenya 47
JO - Giordania 46
TN - Tunisia 46
SI - Slovenia 44
RS - Serbia 39
AZ - Azerbaigian 35
AL - Albania 34
KZ - Kazakistan 33
EU - Europa 32
BG - Bulgaria 30
CI - Costa d'Avorio 28
HR - Croazia 28
CR - Costa Rica 25
NP - Nepal 25
HN - Honduras 24
PA - Panama 24
CY - Cipro 22
DO - Repubblica Dominicana 22
LU - Lussemburgo 22
BO - Bolivia 21
OM - Oman 20
BB - Barbados 18
LB - Libano 18
SM - San Marino 18
TT - Trinidad e Tobago 18
BA - Bosnia-Erzegovina 17
ET - Etiopia 17
NG - Nigeria 17
PS - Palestinian Territory 16
JM - Giamaica 15
MU - Mauritius 15
GE - Georgia 14
KG - Kirghizistan 14
LV - Lettonia 14
EE - Estonia 13
MD - Moldavia 13
PR - Porto Rico 13
Totale 114.351
Città #
Milan 3.862
Singapore 3.532
Chandler 2.473
Rome 2.419
Ashburn 2.244
Warsaw 1.247
Dublin 1.175
Jacksonville 1.140
Beijing 1.042
San Mateo 778
Naples 777
Wilmington 750
Jakarta 737
Nanjing 657
Munich 644
Redwood City 627
Ho Chi Minh City 612
Hefei 598
Turin 591
Los Angeles 577
Cattolica 569
Ann Arbor 567
Boston 541
Dearborn 535
Fairfield 505
Bologna 503
Hanoi 502
Dallas 491
Woodbridge 491
New York 490
Florence 480
Bari 439
Hong Kong 424
Houston 424
São Paulo 405
Seattle 402
Helsinki 370
Padova 370
Palermo 356
Izmir 347
Moscow 346
Lawrence 310
Boardman 293
Redmond 280
Napoli 278
Princeton 268
Chicago 257
Frankfurt am Main 251
Nanchang 244
Brescia 234
Catania 229
Seoul 219
Torino 217
Verona 202
London 181
Genoa 177
Tokyo 176
Cambridge 172
Hangzhou 171
Guangzhou 163
Rio de Janeiro 163
Parma 159
Cagliari 157
Norwalk 153
Monza 152
Mountain View 152
Marseille 146
Buffalo 145
Kent 144
Kunming 138
Paris 133
Brussels 125
Nuremberg 124
Shenyang 119
Vienna 118
Istanbul 117
Pescara 117
Santa Clara 116
Shanghai 116
Perugia 115
Genova 113
Lima 112
Belo Horizonte 111
Bergamo 111
Menlo Park 111
Salerno 108
Modena 106
Nürnberg 106
Taranto 106
Ankara 103
Changsha 103
Ottawa 101
Atlanta 100
Toronto 100
Trieste 100
Lappeenranta 98
Bremen 96
Mumbai 95
Venice 95
Gangnam-gu 94
Totale 45.139
Nome #
I social network 11.793
FAKE NEWS. Vivere e sopravvivere in un mondo post-verità 3.731
Psicologia dei nuovi media. Azione, presenza, identità e relazioni 3.375
Nativi Digitali 2.887
#Eating disorders and Instagram: What emotions do you express? 2.746
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.561
Digital advertising 3.0. Il futuro della pubblicità digitale 1.922
Mobile Marketing. La pubblicità in tasca. 1.426
Selfie. Narcisismo e Identità 1.332
Artificial Intelligence in Clinical Psychology 1.251
Flow, benessere e prestazione eccellente. Dai modelli teorici alle applicazioni nello sport e in azienda 1.212
Psicologia di Instagram 1.082
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 941
Tecnologie Emotive. Nuovi Media per migliorare la qualità della vita e ridurre lo stress 841
Coding with me: exploring the effect of coding intervention on preschoolers’ cognitive skills 659
Consapevolezza del deficit e realtà virtuale nella riabilitazione post-ictale 650
I social network 557
La comunicazione virtuale. Dal computer alle reti telematiche: Nuove forme di interazione sociale 547
What Is the Role of the Placebo Effect for Pain Relief in Neurorehabilitation? Clinical Implications From the Italian Consensus Conference on Pain in Neurorehabilitation 486
Psicologia dei Media Digitali 434
Tecnologie della Presenza: Concetti e Applicazioni 424
Say not to say.New perspectives on miscommunication 422
Enhancing psychological wellbeing of women approaching the childbirth: A controlled study with a mobile application 389
Nativi Digitali. Crescere ed apprendere nel mondo dei nuovi media 385
eHealth for Patient Engagement: a systematic review 382
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 373
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 373
How to Make Health Information Technology Effective: The Challenge of Patient Engagement 371
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 356
Intersoggettività e Inter-Azione: Le strade che portano all'altro in un dialogo tra scienze cognitive, scienze sociali e neuroscienze 344
Technologies for Patient Engagement 342
Promozione del patient engagement in ambito clinico-Assistenziale per le malattie croniche: raccomandazioni dalla prima conferenza di consenso italiana 331
Towards an advancement of multisensory integration deficits in anorexia nervosa: Exploring temporal discrimination processing of visuo-auditory stimuli 331
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 325
Efficacy of a digital education program on Life Satisfaction and digital self efficacy in older adults: A mixed method study 324
Out of my real body: Cognitive neuroscience meets eating disorders 321
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 321
Assessment and rehabilitation of neglect using virtual reality: a systematic review 316
Il viaggio di Cubetto 308
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 287
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 279
Positive technology for emotion regulation: a virtual self-help intervention 278
Human Perceptions of Robotics in Agriculture 271
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 261
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 260
Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson's disease 257
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 256
Humane robotics. A multidisciplinary approach towards the development of humane-centered technologies 253
Positive technology: using interactive technologies to promote positive functioning 250
The Potential of eXtended Reality in Education: The Metaversity Project 247
Emotional Expression of #body on Instagram 246
A virtual reality‐based self‐help intervention for dealing with the psychological distress associated with the covid‐19 lockdown: An effectiveness study with a two‐week follow‐up 246
Using and intending: How personal intentions can influence the user experience of interactive technologies 237
Virtual Communication: Social Interaction and Identity in an Electronic Environment 236
Navigating the Ethical Crossroads: Bridging the gap between Predictive Power and Explanation in the use of Artificial Intelligence in Medicine 227
Biofeedback, virtual reality and mobile phones in the treatment of generalized anxiety disorder (gad): A phase-2 controlled clinical trial 223
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 223
Stages of change in obesity and weight management: factorial structure of the Italian version of the University of Rhode Island Change Assessment Scale 217
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research 214
The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature 210
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 207
L'interazione virtuale. Nuove tecnologie e processi comunicativi 202
Two-phases innovative treatment for anorexia nervosa: The potential of virtual reality body-swap 202
Assessment of Unilateral Spatial Neglect using a free mobile application for Italian clinicians 202
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 201
Bridging Minds: A Mixed Methodology to Assess Networked Flow 199
The Psychology of Social Networking Vol.2. Identity and Relationships in Online Communities 199
Self-help stress management training through mobile phones: An experience with oncology nurses. 198
Learning Island: the development of a virtual reality system for the experiential training of stress management 196
The use of biofeedback in clinical virtual reality: The INTREPID project 192
DE-ENIGMA: Multimodal Human-Robot Interaction for Teaching and Expanding Social Imagination in Autistic Children 191
Am I my avatar? A tool to investigate virtual body image representation in adolescence 190
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study 190
Progettare l'interazione. Metodi e tecniche per il design di media interattivi 188
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 187
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 187
Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine 187
I'm in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa 185
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trial 183
ANTaging: a Research Protocol for Active Navigation Training with Virtual Reality in Mild Cognitive Impairment 181
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences 180
Inside and outside the self. Virtual reality and repertory grids in the spatial analysis of anorexic patients’ meanings 180
Networked Flow in Creative Collaboration: A Mixed Method Study 178
Chronic pain treatment through virtual reality 177
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 176
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 175
Videogames for Emotion Regulation: A Systematic Review 175
Can You Activate Me? From Robots to Human Brain 173
The case for human–AI interaction as system 0 thinking 172
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview 172
A Novel Technique for Improving Bodily Experience in a Non-operable Super-Super Obesity Case 172
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 170
How to Relax in Stressful Situations: A Smart Stress Reduction System 170
Tecnologie positive per il benessere: proposte di intervento 169
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 167
Brain and virtual reality: What do they have in common and how to exploit their potential 167
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 166
La creatività di gruppo nei contesti educativi 166
Positive Change and Positive Technology 165
User experience of BenEssere Mamma, a pregnancy app for women wellbeing 165
Totale 59.651
Categoria #
all - tutte 361.067
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 361.067


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20216.507 0 0 0 0 0 827 905 742 1.234 941 1.238 620
2021/202211.418 805 746 602 900 881 688 672 1.282 932 835 1.711 1.364
2022/202315.872 1.672 1.334 1.174 1.517 1.295 1.633 1.037 1.304 1.886 1.057 1.255 708
2023/202413.777 902 2.144 907 1.167 1.006 1.289 1.050 946 749 1.058 1.269 1.290
2024/202518.422 778 757 1.530 1.064 1.340 990 1.214 1.182 2.303 1.844 2.800 2.620
2025/202618.770 4.894 1.290 2.667 4.340 5.085 494 0 0 0 0 0 0
Totale 116.068