Riva, Giuseppe
 Distribuzione geografica
Continente #
EU - Europa 48.741
NA - Nord America 21.010
AS - Asia 7.590
SA - Sud America 693
OC - Oceania 351
AF - Africa 183
Continente sconosciuto - Info sul continente non disponibili 49
Totale 78.617
Nazione #
IT - Italia 30.298
US - Stati Uniti d'America 20.351
DE - Germania 3.954
SE - Svezia 3.115
CN - Cina 3.069
UA - Ucraina 1.730
FR - Francia 1.699
GB - Regno Unito 1.449
PL - Polonia 1.324
IE - Irlanda 1.261
SG - Singapore 970
TR - Turchia 741
IN - India 619
FI - Finlandia 594
CA - Canada 502
ES - Italia 484
CH - Svizzera 475
RU - Federazione Russa 457
VN - Vietnam 375
NL - Olanda 362
KR - Corea 323
AU - Australia 313
HK - Hong Kong 287
RO - Romania 286
BR - Brasile 273
BE - Belgio 269
JP - Giappone 193
IR - Iran 174
AT - Austria 142
MY - Malesia 140
PT - Portogallo 137
IL - Israele 124
CZ - Repubblica Ceca 122
PE - Perù 122
PH - Filippine 118
TW - Taiwan 117
GR - Grecia 114
CO - Colombia 101
ID - Indonesia 100
MX - Messico 100
AR - Argentina 73
NO - Norvegia 72
SK - Slovacchia (Repubblica Slovacca) 64
CL - Cile 58
PK - Pakistan 57
HU - Ungheria 55
EC - Ecuador 54
DK - Danimarca 48
SI - Slovenia 38
NZ - Nuova Zelanda 34
TH - Thailandia 33
EU - Europa 32
LT - Lituania 31
DZ - Algeria 30
ZA - Sudafrica 28
EG - Egitto 27
SA - Arabia Saudita 26
CI - Costa d'Avorio 24
HR - Croazia 23
RS - Serbia 22
AE - Emirati Arabi Uniti 20
CY - Cipro 18
LU - Lussemburgo 18
BG - Bulgaria 17
AL - Albania 14
SM - San Marino 14
MA - Marocco 13
BA - Bosnia-Erzegovina 12
MU - Mauritius 12
PR - Porto Rico 12
A2 - ???statistics.table.value.countryCode.A2??? 11
NG - Nigeria 11
TN - Tunisia 11
CR - Costa Rica 10
BD - Bangladesh 9
MT - Malta 9
EE - Estonia 8
AM - Armenia 7
CU - Cuba 7
GE - Georgia 7
IS - Islanda 7
KE - Kenya 7
KZ - Kazakistan 7
PA - Panama 7
A1 - Anonimo 6
BO - Bolivia 6
BW - Botswana 6
KW - Kuwait 6
LB - Libano 6
MO - Macao, regione amministrativa speciale della Cina 6
PS - Palestinian Territory 6
DO - Repubblica Dominicana 5
IQ - Iraq 5
LK - Sri Lanka 5
MD - Moldavia 5
BZ - Belize 4
OM - Oman 4
QA - Qatar 4
UZ - Uzbekistan 4
GH - Ghana 3
Totale 78.562
Città #
Milan 2.870
Chandler 2.482
Rome 1.859
Ashburn 1.414
Warsaw 1.158
Jacksonville 1.138
Dublin 1.136
San Mateo 779
Wilmington 740
Nanjing 652
Redwood City 627
Naples 608
Cattolica 569
Ann Arbor 566
Beijing 534
Dearborn 534
Singapore 526
Fairfield 504
Woodbridge 491
Boston 485
Turin 412
Houston 392
Seattle 378
Bologna 365
Florence 361
Izmir 340
Padova 337
Moscow 328
Bari 327
Lawrence 309
New York 309
Palermo 287
Redmond 280
Napoli 278
Boardman 272
Princeton 269
Munich 255
Nanchang 244
Torino 217
Catania 200
Los Angeles 189
Brescia 171
Cambridge 169
Hangzhou 166
Verona 165
Dallas 160
Hanoi 159
Mountain View 152
Norwalk 152
Marseille 147
Helsinki 146
Parma 142
Kunming 135
Monza 135
Cagliari 129
Genoa 117
Ho Chi Minh City 117
Shenyang 117
Brussels 115
Genova 113
London 113
Menlo Park 111
Guangzhou 110
Chicago 109
Bergamo 106
Nürnberg 106
Perugia 104
Gangnam-gu 94
Bremen 93
Salerno 93
Ottawa 91
Trieste 90
Taranto 89
Changsha 88
Seoul 88
Shanghai 87
Lima 83
Washington 83
Zhengzhou 83
Caserta 81
Hebei 81
Jiaxing 79
Pescara 78
Tianjin 78
Paris 77
Lancaster 76
Istanbul 75
Messina 75
Modena 75
Mumbai 74
University Park 74
Augusta 70
Vicenza 70
Como 69
Hefei 69
Kuala Lumpur 69
Hong Kong 68
Vienna 68
Kraków 65
Lappeenranta 65
Totale 32.085
Nome #
I social network 11.175
FAKE NEWS. Vivere e sopravvivere in un mondo post-verità 3.304
Psicologia dei nuovi media. Azione, presenza, identità e relazioni 3.047
#Eating disorders and Instagram: What emotions do you express? 2.515
Nativi Digitali 2.384
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.009
Digital advertising 3.0. Il futuro della pubblicità digitale 1.648
Mobile Marketing. La pubblicità in tasca. 1.257
Selfie. Narcisismo e Identità 1.240
Flow, benessere e prestazione eccellente. Dai modelli teorici alle applicazioni nello sport e in azienda 996
Artificial Intelligence in Clinical Psychology 867
Psicologia di Instagram 816
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 760
Tecnologie Emotive. Nuovi Media per migliorare la qualità della vita e ridurre lo stress 717
Consapevolezza del deficit e realtà virtuale nella riabilitazione post-ictale 586
I social network 530
La comunicazione virtuale. Dal computer alle reti telematiche: Nuove forme di interazione sociale 464
What Is the Role of the Placebo Effect for Pain Relief in Neurorehabilitation? Clinical Implications From the Italian Consensus Conference on Pain in Neurorehabilitation 428
Say not to say.New perspectives on miscommunication 377
Tecnologie della Presenza: Concetti e Applicazioni 353
eHealth for Patient Engagement: a systematic review 353
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 333
Coding with me: exploring the effect of coding intervention on preschoolers’ cognitive skills 327
Technologies for Patient Engagement 322
How to Make Health Information Technology Effective: The Challenge of Patient Engagement 317
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 313
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 312
Intersoggettività e Inter-Azione: Le strade che portano all'altro in un dialogo tra scienze cognitive, scienze sociali e neuroscienze 294
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 285
Enhancing psychological wellbeing of women approaching the childbirth: A controlled study with a mobile application 273
Out of my real body: Cognitive neuroscience meets eating disorders 271
Towards an advancement of multisensory integration deficits in anorexia nervosa: Exploring temporal discrimination processing of visuo-auditory stimuli 264
Efficacy of a digital education program on Life Satisfaction and digital self efficacy in older adults: A mixed method study 261
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 261
Assessment and rehabilitation of neglect using virtual reality: a systematic review 260
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 248
Il viaggio di Cubetto 232
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 222
Promozione del patient engagement in ambito clinico-Assistenziale per le malattie croniche: raccomandazioni dalla prima conferenza di consenso italiana 217
Using and intending: How personal intentions can influence the user experience of interactive technologies 209
Positive technology: using interactive technologies to promote positive functioning 205
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 205
Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson's disease 201
Humane robotics. A multidisciplinary approach towards the development of humane-centered technologies 197
L'interazione virtuale. Nuove tecnologie e processi comunicativi 182
Biofeedback, virtual reality and mobile phones in the treatment of generalized anxiety disorder (gad): A phase-2 controlled clinical trial 181
Assessment of Unilateral Spatial Neglect using a free mobile application for Italian clinicians 179
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 171
Virtual Communication: Social Interaction and Identity in an Electronic Environment 167
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study 161
The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature 160
Learning Island: the development of a virtual reality system for the experiential training of stress management 156
I'm in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa 153
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 153
DE-ENIGMA: Multimodal Human-Robot Interaction for Teaching and Expanding Social Imagination in Autistic Children 152
Self-help stress management training through mobile phones: An experience with oncology nurses. 151
Bridging Minds: A Mixed Methodology to Assess Networked Flow 150
The Psychology of Social Networking Vol.2. Identity and Relationships in Online Communities 150
Am I my avatar? A tool to investigate virtual body image representation in adolescence 149
The use of biofeedback in clinical virtual reality: The INTREPID project 146
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 145
Stages of change in obesity and weight management: factorial structure of the Italian version of the University of Rhode Island Change Assessment Scale 144
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 140
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 138
Progettare l'interazione. Metodi e tecniche per il design di media interattivi 138
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 137
Human Perceptions of Robotics in Agriculture 136
Towards CyberPsychology: Mind, Cognition and Society in the Internet Age. 135
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 135
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 133
Two-phases innovative treatment for anorexia nervosa: The potential of virtual reality body-swap 133
New and old tools in psychotherapy: the use of technology for the integration of the traditional clinical treatments 132
How to Relax in Stressful Situations: A Smart Stress Reduction System 132
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 130
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures 130
La creatività di gruppo nei contesti educativi 130
Tecnologie positive per il benessere: proposte di intervento 130
The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams 129
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension 129
Ambient intelligence for health environments 129
Virtual reality in the treatment of generalized anxiety disorders 128
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trial 128
Interacting with Presence. HCI and the Sense of Presence in Computer-mediated Environments 127
Computer-Guided Mental Practice in Neurorehabilitation 126
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences 126
Can You Activate Me? From Robots to Human Brain 126
Positive Change and Positive Technology 125
Psicologia e nuovi media: dalla tecnologia alla presenza mediante l'intuizione 124
Chronic pain treatment through virtual reality 124
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research 124
Virtual Reality Training for Health-Care Professionals 122
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 121
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 121
Videogames for Emotion Regulation: A Systematic Review 119
Networked Flow in Creative Collaboration: A Mixed Method Study 119
Italian Consensus Statement on Patient Engagement in Chronic Care: Process and Outcomes 119
Guardare alla ricerca oltre la bibliometria 118
Positive technology for emotion regulation: a virtual self-help intervention 116
The Psychology of Social Networking Vol.1. Personal Experience in Online Communities 116
A Novel Technique for Improving Bodily Experience in a Non-operable Super-Super Obesity Case 116
Totale 49.546
Categoria #
all - tutte 217.616
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 217.616


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20208.263 0 546 577 727 697 760 815 471 898 708 1.277 787
2020/202110.566 663 811 535 846 1.202 827 905 742 1.234 941 1.240 620
2021/202211.436 806 746 602 901 882 689 672 1.286 933 836 1.716 1.367
2022/202315.901 1.675 1.337 1.175 1.523 1.296 1.638 1.039 1.305 1.887 1.057 1.258 711
2023/202413.789 902 2.146 907 1.167 1.006 1.289 1.050 947 752 1.058 1.271 1.294
2024/20251.043 778 265 0 0 0 0 0 0 0 0 0 0
Totale 79.981