Riva, Giuseppe
 Distribuzione geografica
Continente #
EU - Europa 61.031
NA - Nord America 31.318
AS - Asia 27.101
SA - Sud America 6.550
AF - Africa 756
OC - Oceania 475
Continente sconosciuto - Info sul continente non disponibili 58
Totale 127.289
Nazione #
IT - Italia 36.583
US - Stati Uniti d'America 29.956
SG - Singapore 10.778
CN - Cina 6.042
DE - Germania 5.075
BR - Brasile 5.049
FR - Francia 3.453
SE - Svezia 3.362
VN - Vietnam 2.742
GB - Regno Unito 2.042
UA - Ucraina 1.806
PL - Polonia 1.498
IE - Irlanda 1.337
IN - India 1.020
ID - Indonesia 992
FI - Finlandia 973
TR - Turchia 969
HK - Hong Kong 885
NL - Olanda 801
CA - Canada 773
ES - Italia 692
JP - Giappone 661
RU - Federazione Russa 656
CH - Svizzera 573
KR - Corea 535
AR - Argentina 494
AU - Australia 413
MX - Messico 342
RO - Romania 339
BD - Bangladesh 324
BE - Belgio 301
AT - Austria 286
IQ - Iraq 259
EC - Ecuador 228
PH - Filippine 206
MY - Malesia 203
IR - Iran 202
CO - Colombia 201
PT - Portogallo 186
PK - Pakistan 185
ZA - Sudafrica 184
PE - Perù 175
IL - Israele 165
TW - Taiwan 161
GR - Grecia 159
CZ - Repubblica Ceca 155
CL - Cile 143
SA - Arabia Saudita 135
MA - Marocco 116
EG - Egitto 94
NO - Norvegia 94
VE - Venezuela 92
UZ - Uzbekistan 89
HU - Ungheria 79
SK - Slovacchia (Repubblica Slovacca) 79
LT - Lituania 76
AE - Emirati Arabi Uniti 74
DZ - Algeria 70
UY - Uruguay 70
PY - Paraguay 67
DK - Danimarca 66
JO - Giordania 61
KE - Kenya 60
TN - Tunisia 59
NZ - Nuova Zelanda 54
TH - Thailandia 54
SI - Slovenia 51
KZ - Kazakistan 44
AZ - Azerbaigian 43
RS - Serbia 42
AL - Albania 38
BG - Bulgaria 37
NP - Nepal 36
HR - Croazia 33
EU - Europa 32
CI - Costa d'Avorio 29
HN - Honduras 29
CR - Costa Rica 28
OM - Oman 28
DO - Repubblica Dominicana 27
BO - Bolivia 26
PA - Panama 25
ET - Etiopia 23
LU - Lussemburgo 23
TT - Trinidad e Tobago 23
CY - Cipro 22
LB - Libano 22
NG - Nigeria 22
SM - San Marino 22
JM - Giamaica 21
BA - Bosnia-Erzegovina 20
PS - Palestinian Territory 20
BB - Barbados 19
GE - Georgia 18
LV - Lettonia 17
MU - Mauritius 17
BH - Bahrain 16
KG - Kirghizistan 16
MD - Moldavia 15
PR - Porto Rico 14
Totale 126.951
Città #
Singapore 4.919
Milan 4.031
Ashburn 2.984
Rome 2.566
Chandler 2.473
San Jose 2.470
Warsaw 1.261
Dublin 1.199
Jacksonville 1.142
Beijing 1.107
Ho Chi Minh City 948
Naples 803
San Mateo 778
Hanoi 754
Wilmington 751
Jakarta 745
Lauterbourg 676
Nanjing 658
Munich 650
Turin 640
Los Angeles 630
Redwood City 627
Hefei 599
Hong Kong 578
Cattolica 569
New York 569
Ann Arbor 567
Boston 547
Dearborn 535
Bologna 523
Fairfield 505
Dallas 504
Florence 494
Woodbridge 491
Tokyo 487
Bari 451
Houston 433
São Paulo 433
Seattle 405
Helsinki 401
Palermo 385
Padova 370
Frankfurt am Main 364
Moscow 352
Izmir 349
Lawrence 310
Boardman 296
Chicago 284
Redmond 280
Napoli 278
Princeton 268
Brescia 256
Nanchang 244
Catania 236
Council Bluffs 233
Seoul 220
Torino 217
Paris 216
Verona 206
London 194
Santa Clara 192
Genoa 189
Guangzhou 186
Hangzhou 179
Cambridge 172
Rio de Janeiro 169
Cagliari 167
Parma 163
Monza 158
Buffalo 154
Norwalk 153
Mountain View 152
Marseille 150
Shanghai 149
Kent 145
Kunming 138
Nuremberg 137
Da Nang 132
Brussels 131
Pescara 126
Istanbul 123
Vienna 121
Atlanta 119
Belo Horizonte 119
Perugia 119
Shenyang 119
Amsterdam 116
Bergamo 116
Modena 115
Salerno 115
Lima 114
Melbourne 114
Genova 113
Lappeenranta 113
Menlo Park 113
Toronto 113
Changsha 109
Mumbai 109
Ankara 108
Montreal 107
Totale 52.898
Nome #
I social network 11.845
FAKE NEWS. Vivere e sopravvivere in un mondo post-verità 3.893
Psicologia dei nuovi media. Azione, presenza, identità e relazioni 3.509
Nativi Digitali 2.934
#Eating disorders and Instagram: What emotions do you express? 2.777
Realtà virtuali: gli aspetti psicologici delle tecnologie simulative e il loro impatto sull'esperienza umana 2.662
Digital advertising 3.0. Il futuro della pubblicità digitale 2.008
Mobile Marketing. La pubblicità in tasca. 1.459
Selfie. Narcisismo e Identità 1.357
Artificial Intelligence in Clinical Psychology 1.292
Flow, benessere e prestazione eccellente. Dai modelli teorici alle applicazioni nello sport e in azienda 1.247
Psicologia di Instagram 1.157
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 997
Tecnologie Emotive. Nuovi Media per migliorare la qualità della vita e ridurre lo stress 858
Coding with me: exploring the effect of coding intervention on preschoolers’ cognitive skills 709
Consapevolezza del deficit e realtà virtuale nella riabilitazione post-ictale 672
Psicologia dei Media Digitali 626
La comunicazione virtuale. Dal computer alle reti telematiche: Nuove forme di interazione sociale 565
I social network 563
What Is the Role of the Placebo Effect for Pain Relief in Neurorehabilitation? Clinical Implications From the Italian Consensus Conference on Pain in Neurorehabilitation 508
Nativi Digitali. Crescere ed apprendere nel mondo dei nuovi media 452
Say not to say.New perspectives on miscommunication 448
Tecnologie della Presenza: Concetti e Applicazioni 439
Enhancing psychological wellbeing of women approaching the childbirth: A controlled study with a mobile application 435
eHealth for Patient Engagement: a systematic review 401
Networked Flow: Esperienza Ottimale e Creatività di Gruppo 399
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial 385
How to Make Health Information Technology Effective: The Challenge of Patient Engagement 383
When music “flows”. State and trait in musical performance, composition and listening: a systematic review 370
Promozione del patient engagement in ambito clinico-Assistenziale per le malattie croniche: raccomandazioni dalla prima conferenza di consenso italiana 364
Intersoggettività e Inter-Azione: Le strade che portano all'altro in un dialogo tra scienze cognitive, scienze sociali e neuroscienze 357
Technologies for Patient Engagement 352
Towards an advancement of multisensory integration deficits in anorexia nervosa: Exploring temporal discrimination processing of visuo-auditory stimuli 346
Efficacy of a digital education program on Life Satisfaction and digital self efficacy in older adults: A mixed method study 345
COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus 341
The Potential of eXtended Reality in Education: The Metaversity Project 339
Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers 338
Out of my real body: Cognitive neuroscience meets eating disorders 336
The Italian Adaptation of Interpersonal Communication Competences Questionnaire 328
Positive technology for emotion regulation: a virtual self-help intervention 327
Il viaggio di Cubetto 325
Assessment and rehabilitation of neglect using virtual reality: a systematic review 323
Human Perceptions of Robotics in Agriculture 307
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift 296
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions 283
The case for human–AI interaction as system 0 thinking 276
Positive technology: using interactive technologies to promote positive functioning 275
Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change 275
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial 274
Humane robotics. A multidisciplinary approach towards the development of humane-centered technologies 274
Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson's disease 271
Navigating the Ethical Crossroads: Bridging the gap between Predictive Power and Explanation in the use of Artificial Intelligence in Medicine 270
Emotional Expression of #body on Instagram 265
A virtual reality‐based self‐help intervention for dealing with the psychological distress associated with the covid‐19 lockdown: An effectiveness study with a two‐week follow‐up 259
Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine 258
NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care. 256
Virtual Communication: Social Interaction and Identity in an Electronic Environment 255
Stages of change in obesity and weight management: factorial structure of the Italian version of the University of Rhode Island Change Assessment Scale 255
Using and intending: How personal intentions can influence the user experience of interactive technologies 253
CyberPsychology meets clinical psychology: The emergence of e-therapy in mental health care 245
Biofeedback, virtual reality and mobile phones in the treatment of generalized anxiety disorder (gad): A phase-2 controlled clinical trial 240
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research 232
The Psychology of Social Networking Vol.2. Identity and Relationships in Online Communities 224
Bridging Minds: A Mixed Methodology to Assess Networked Flow 222
The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature 221
Neglect App. Usability of a new application for assessment and rehabilitation of neglect 218
Two-phases innovative treatment for anorexia nervosa: The potential of virtual reality body-swap 216
Self-help stress management training through mobile phones: An experience with oncology nurses. 215
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences 215
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study 215
Learning Island: the development of a virtual reality system for the experiential training of stress management 213
L'interazione virtuale. Nuove tecnologie e processi comunicativi 212
Assessment of Unilateral Spatial Neglect using a free mobile application for Italian clinicians 210
Am I my avatar? A tool to investigate virtual body image representation in adolescence 209
The Vepsy Updated Project: Virtual Reality in Clinical Psychology 207
Progettare l'interazione. Metodi e tecniche per il design di media interattivi 207
The use of biofeedback in clinical virtual reality: The INTREPID project 206
I'm in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa 205
Inside and outside the self. Virtual reality and repertory grids in the spatial analysis of anorexic patients’ meanings 203
DE-ENIGMA: Multimodal Human-Robot Interaction for Teaching and Expanding Social Imagination in Autistic Children 203
Videogames for Emotion Regulation: A Systematic Review 202
Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis 202
Brain and virtual reality: What do they have in common and how to exploit their potential 198
Mitigating negative emotions through virtual reality and embodiment 197
Positive Technology: The use of Technology for Improving and Sustaining Personal Change 197
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 195
Psychological Treatments and Psychotherapies in the Neurorehabilitation of Pain: Evidences and Recommendations from the Italian Consensus Conference on Pain in Neurorehabilitation 194
A Novel Technique for Improving Bodily Experience in a Non-operable Super-Super Obesity Case 194
ANTaging: a Research Protocol for Active Navigation Training with Virtual Reality in Mild Cognitive Impairment 193
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trial 193
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients 193
Networked Flow: Comprendere e Sviluppare la Creatività di Rete 192
Chronic pain treatment through virtual reality 192
Educational Robotics to develop executive functions visual spatial abilities, planning and problem solving 192
How to Relax in Stressful Situations: A Smart Stress Reduction System 191
Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging 188
Can You Activate Me? From Robots to Human Brain 188
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview 187
Networked Flow in Creative Collaboration: A Mixed Method Study 187
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System 186
Totale 62.772
Categoria #
all - tutte 390.957
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 390.957


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20212.799 0 0 0 0 0 0 0 0 0 941 1.238 620
2021/202211.418 805 746 602 900 881 688 672 1.282 932 835 1.711 1.364
2022/202315.872 1.672 1.334 1.174 1.517 1.295 1.633 1.037 1.304 1.886 1.057 1.255 708
2023/202413.777 902 2.144 907 1.167 1.006 1.289 1.050 946 749 1.058 1.269 1.290
2024/202518.422 778 757 1.530 1.064 1.340 990 1.214 1.182 2.303 1.844 2.800 2.620
2025/202631.793 4.894 1.290 2.667 4.340 5.085 1.858 5.060 1.910 2.215 2.474 0 0
Totale 129.091