Triberti, Stefano
 Distribuzione geografica
Continente #
EU - Europa 3.679
NA - Nord America 2.063
AS - Asia 914
SA - Sud America 51
OC - Oceania 24
AF - Africa 9
Continente sconosciuto - Info sul continente non disponibili 7
Totale 6.747
Nazione #
IT - Italia 2.093
US - Stati Uniti d'America 2.005
DE - Germania 378
CN - Cina 311
SE - Svezia 285
UA - Ucraina 167
PL - Polonia 150
FR - Francia 144
HK - Hong Kong 138
IE - Irlanda 101
GB - Regno Unito 97
KR - Corea 69
IN - India 64
TR - Turchia 54
MY - Malesia 50
JP - Giappone 49
FI - Finlandia 47
CA - Canada 42
SG - Singapore 42
TW - Taiwan 42
NL - Olanda 39
BR - Brasile 29
CH - Svizzera 28
ES - Italia 26
AU - Australia 22
BE - Belgio 21
IR - Iran 21
PH - Filippine 21
NO - Norvegia 19
DK - Danimarca 12
MX - Messico 12
RU - Federazione Russa 12
PK - Pakistan 11
PT - Portogallo 11
AT - Austria 10
CO - Colombia 10
IL - Israele 9
RO - Romania 9
VN - Vietnam 9
CZ - Repubblica Ceca 8
ID - Indonesia 8
EU - Europa 5
HR - Croazia 5
LT - Lituania 5
AR - Argentina 4
CL - Cile 4
KZ - Kazakistan 4
SA - Arabia Saudita 4
SI - Slovenia 4
CM - Camerun 3
KW - Kuwait 3
ZA - Sudafrica 3
A1 - Anonimo 2
EG - Egitto 2
GR - Grecia 2
NZ - Nuova Zelanda 2
OM - Oman 2
PE - Perù 2
PR - Porto Rico 2
QA - Qatar 2
RS - Serbia 2
TT - Trinidad e Tobago 2
BA - Bosnia-Erzegovina 1
BG - Bulgaria 1
BO - Bolivia 1
CI - Costa d'Avorio 1
EC - Ecuador 1
HU - Ungheria 1
MO - Macao, regione amministrativa speciale della Cina 1
MT - Malta 1
Totale 6.747
Città #
Chandler 294
Milan 267
Warsaw 142
Ashburn 135
Jacksonville 126
Ann Arbor 123
Rome 118
Dublin 98
Beijing 71
Redwood City 69
Cattolica 68
Nanjing 62
Wilmington 59
San Mateo 58
Dearborn 49
Turin 48
Boston 43
Fairfield 42
Izmir 42
Kuala Lumpur 42
Redmond 39
Bologna 35
Monza 35
Woodbridge 31
Lawrence 30
Seoul 29
Palermo 27
Houston 24
Munich 24
Padova 23
Boardman 22
Princeton 22
Hangzhou 21
Naples 21
New York 20
Singapore 19
Kunming 17
Seattle 17
Kish 16
Napoli 16
Dallas 15
Guangzhou 15
Hebei 15
Mountain View 15
Taichung 15
Torino 15
Brussels 14
Florence 14
Mumbai 14
Shenyang 14
Taipei 14
Verona 14
Bari 13
Brescia 13
Cagliari 13
Cambridge 13
Catania 13
London 13
Mainz 13
Nanchang 13
Raleigh 13
Tokyo 13
Central 12
Essen 12
Genova 12
Parma 12
Carlentini 11
East Lansing 11
Genoa 11
Helsinki 11
Hong Kong 11
Los Angeles 11
Senago 11
Busto Arsizio 10
Marseille 10
Siegen 10
Tianjin 10
Trieste 10
Augusta 9
Central District 9
Conway 9
Hefei 9
Norwalk 9
Ottawa 9
Paris 9
Syracuse 9
Atlanta 8
Phoenix 8
San Giuliano Milanese 8
Santa Cruz 8
University Park 8
Washington 8
Ascoli Piceno 7
Chicago 7
Dalmine 7
Gangnam-gu 7
Jiaxing 7
Pesaro 7
Reggio Emilia 7
Trecastagni 7
Totale 3.099
Nome #
Psicologia dei Videogiochi 1.227
A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context 708
User Experience. Psicologia degli Oggetti, degli Utenti e dei Contesti d'Uso 525
eHealth for Patient Engagement: a systematic review 351
La personalità online. Tracce digitali dell'identità 349
Using and intending: How personal intentions can influence the user experience of interactive technologies 206
The ‘‘Active Ageing’’ app: preliminary usability evaluation of a mobile application for diabetes self-management 137
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension 128
User experience of BenEssere Mamma, a pregnancy app for women wellbeing 111
Patient engagement: A consumer-centered model to innovate healthcare 109
Videogames for Emotion Regulation: A Systematic Review 109
Positive and Transformative Technologies for Active Ageing 107
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 101
PATIENT CENTERED VIRTUAL REALITY: AN OPPORTUNITY TO IMPROVE THE QUALITY OF PATIENT’S EXPERIENCE 101
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 98
Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body 96
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 95
Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications 95
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review 94
Enabling ehealth as a pathway for patient engagement: A toolkit for medical practice 90
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 81
Press to grasp: how action dynamics shape object categorization 80
Video games as learning tools at school: parents’ attitude 80
Learning into the Wild: A Protocol for the Use of 360° Video for Foreign Language Learning 79
Serious Games as Positive Technologies for Individual and Group Flourishing 78
The ActiveAgeing Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients’ in-App Notes 77
Presence-Inducing Media for Mental Health Applications 76
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity 75
On Social Presence: Theories, Methodologies, and Guidelines for the Innovative Contexts of Computer-Mediated Learning 75
Modificazione dell’attività corticale alfa in risposta a stimoli emotivi positivi vs negativi in contesti “reali” o “virtuali” 74
Developing emotional design: Emotions as cognitive processes and their role in the design of interactive technologies 74
Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia: A Systematic Review 70
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization 69
Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment 66
Virtual reality as a potential tool to face frailty challenges 66
Giving (Back) a Role to Patients in the Delivery of Healthcare Services: Theoretical Roots of Patient Engagement 65
No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games 63
Document Ageing positively with digital games 61
Analisi delle condotte fatali 57
Engaging Users to Design Positive Technologies for Patient Engagement: the Perfect Interaction Model 57
Parental Attitudes toward Videogames at School 53
The quest for engaging AmI: Patient engagement and experience design tools to promote effective assisted living 51
Being in an Avatar: Action and Embodiment in a Digital Me 50
Being Present in Action: A Theoretical Model About the "Interlocking" Between Intentions and Environmental Affordances 50
Evaluating Patient Engagement and User Experience of a Positive Technology Intervention: The H-CIM Case 45
Giocando s’impara? Alla ricerca delle proprietà educative “elevate” di giochi e videogiochi 42
Positive Technology for Healthy Living and Active Ageing 42
Positive Technology for Enhancing the Patient Engagement Experiences 42
Exchanging Social Information in Online Social Games 40
Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds 38
Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds 36
Transformative interactions: Designing positive technologies to foster self-transcendence and meaning 31
New technologies as opportunities for flow experience: A framework for the analysis 31
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility 25
Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds 23
User-centered virtual reality for promoting relaxation: An innovative approach 14
The Brain at Play: Investigating Motivational Factors and Perceived Effects of High-level Problem-solving in Video Games 2
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence 1
Totale 6.876
Categoria #
all - tutte 17.551
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 17.551


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019113 0 0 0 0 0 0 0 0 0 0 79 34
2019/2020961 131 78 67 69 94 64 110 53 77 47 110 61
2020/2021895 62 65 26 82 103 64 92 56 104 64 102 75
2021/2022969 69 47 50 47 67 66 57 118 103 70 148 127
2022/20231.430 140 144 125 146 122 139 75 100 192 92 97 58
2023/20241.161 103 207 125 113 88 136 151 94 71 73 0 0
Totale 6.876