Sfoglia per Titolo
Gambling behavior in Parkinson's Disease: an EEG study using Iowa Gambling Task
2017 Angioletti, Laura; De Filippis, Daniela; Siri, Chiara; Meucci, N.; Pezzoli, G.; Balconi, Michela
Gambling behavior in Parkinson's Disease: impulsivity, reward mechanism and cortical brain oscillations
2018 Balconi, Michela; Angioletti, Laura; Siri, Chiara; Meucci, Nicoletta; Pezzoli, Gianni
Gambling behavior versus moral behavior: methodological perspectives in neuroeconomic decision-making
2020 Balconi, Michela; Angioletti, Laura
Gambling disorder in adolescents: what do we know about this social problem and its consequences?
2018 Ferrara, Pietro; Franceschini, Giulia; Corsello, Giovanni
Gambling disorders in italian young population: a scientific and social emergency
2020 Ferrara, Pietro; Zappia, C.; Giordano, R.; Miceli, A.; Franceschini, G.; Pettoello-Mantovani, M.
Gambling in adolescence: a narrative review of the last 20 years
2020 Frisone, Fabio; Settineri, Salvatore; Sicari, Professor; Federica, ; Merlo, Emanuele Maria
Game [not] over. I videogiochi come strumento per la glottodidattica ludica
2013 Lombardi, Ivan
Game and Video Game. Reflections between education and entertainment
2016 Andreoletti, Massimiliano
Game GPT. Ridefinire il futuro del gaming: l’impatto dei large language models
2024 Alteri, Francesco; Malgieri, Fabrizia; Pilla, Fiorenzo; Toniolo, Francesco
The game of Sophia: economy, ecology and human dwelling. Theological issues to inhabit the land
2016 Maier, Roberto Giorgio
Game over: ora si fa sul serio!
2006 Andreoletti, Massimiliano; Vonghia, Mirella
Game, gaming, gamification. Promuovere consapevolezza, didattica attiva e responsabilità di consumo dei videogiochi
2022 Alecci, Margherita; Apostolo, Fabrizia; Bettè, Gabriella; Comaschi, Laura; Cosentino, Vincenza; D’Avanzo, Anna; Fregoni, Mariagrazia; Gazzillo, Ilaria; Gorgoglione, Silvia; Iacovaccio, Adele; Lorenzini, Rosy; Murgida, Caterina; Pelizzari, Federica; Ravagli, Benedetta; Rossini, Cristina
Game-based analytics for measuring employability
2019 Predovic, Dolly
Game-based learning and Lifelong Learning for Tourist Operators
2015 Pace, Rosaria; Dipace, Anna
Gamer
2010 Braga, Paolo
GAMES AND VIDEO GAMES AS SCENARIOS TO SUPPORT DIGITAL LITERACIES: THE FIRST RESULTS FROM THE INTERNATIONAL PROJECT YO-MEDIA (YOUNGSTERS’ MEDIA LITERACY IN TIMES OF CRISIS)
2024 Carenzio, Alessandra; Pasta, Stefano; Ferrari, Simona
The GameStop case and investor protection. Towards a new regime for the provision of executive investment services
2021 Arrigoni, Matteo
Gamification
2021 Carenzio, Alessandra
Gamification and Coding to Engage Primary School Students in Learning Mathematics: A Case Study
2019 Folgieri, Raffaella; Vanutelli, Maria Elide; Galbiati, Paola; Lucchiari, Claudio
Gamification e Narrazione: analisi di un caso
2023 Carenzio, Alessandra; Pelizzari, Federica
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