The educational and training potentials of video games – which have been debated in the teaching context over the last years – have seen a slow but progressive shift of the attitude of the institutions and people in training agencies of every order and degree towards the acknowledgement of the many training and educational potentials of the medium, although it has not yet been possible to define the dimensions through which video game should be observed from a teaching point of view
Andreoletti, M., Game and Video Game. Reflections between education and entertainment, in Michaela Anderl, M. A., Sebastian Rin, S. R., Gamepaddle. Video Games. Education. Empowerment., Ledizioni, Milano 2016: 7-21 [https://hdl.handle.net/10807/239074]
Game and Video Game. Reflections between education and entertainment
Andreoletti, MassimilianoPrimo
2016
Abstract
The educational and training potentials of video games – which have been debated in the teaching context over the last years – have seen a slow but progressive shift of the attitude of the institutions and people in training agencies of every order and degree towards the acknowledgement of the many training and educational potentials of the medium, although it has not yet been possible to define the dimensions through which video game should be observed from a teaching point of viewFile | Dimensione | Formato | |
---|---|---|---|
Andreoletti - 2016 - Gamepaddle - Chapter 1 - What is a video game - Anderle-Ring - Gamepaddle.pdf
accesso aperto
Tipologia file ?:
Versione Editoriale (PDF)
Licenza:
Creative commons
Dimensione
232.67 kB
Formato
Adobe PDF
|
232.67 kB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.