Today’s workplace challenges are based on the belief that the group can face current challenges better using collaboration than any individual can by yourself. This belief has prompted social solutions, such as communities of practice or knowledge and social peer-learning. Learning by playing a game is a very old method that is still applied in various contexts. Mainly in social-learning activities, the learner's motivation is crucial to program success. Games are fun and immersive by nature. By using games in lifelong learning contexts, it is possible to deliver continuous high attention and engagement for substantial learning.

Pace, R., Dipace, A., Game-based learning and Lifelong Learning for Tourist Operators, Paper, in Cultural Tourism in a Digital Era. First International Conference IACuDiT, Athens, 2014, (Atene, 30-May 01-June 2014), Springer International Publishing AG, Cham 2015: 185-199. 10.1007/978-3-319-15859-4_16 [http://hdl.handle.net/10807/101857]

Game-based learning and Lifelong Learning for Tourist Operators

Pace, Rosaria
Primo
;
2015

Abstract

Today’s workplace challenges are based on the belief that the group can face current challenges better using collaboration than any individual can by yourself. This belief has prompted social solutions, such as communities of practice or knowledge and social peer-learning. Learning by playing a game is a very old method that is still applied in various contexts. Mainly in social-learning activities, the learner's motivation is crucial to program success. Games are fun and immersive by nature. By using games in lifelong learning contexts, it is possible to deliver continuous high attention and engagement for substantial learning.
Inglese
Cultural Tourism in a Digital Era. First International Conference IACuDiT, Athens, 2014
First International Conference IACuDiT (International Association of Cultural and Digital Tourism)
Atene
Paper
30-mag-2014
1-giu-2014
Springer International Publishing AG
Pace, R., Dipace, A., Game-based learning and Lifelong Learning for Tourist Operators, Paper, in Cultural Tourism in a Digital Era. First International Conference IACuDiT, Athens, 2014, (Atene, 30-May 01-June 2014), Springer International Publishing AG, Cham 2015: 185-199. 10.1007/978-3-319-15859-4_16 [http://hdl.handle.net/10807/101857]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/101857
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