The standard tools for the rehabilitation of reading skills in children with developmental dyslexia do not usually include body movements. However, literature suggests that movement could represent an aid for those children who have difficulties in facing demanding and uninspiring treatments. Given this, this study presents a novel immersive Virtual Reality (VR)-based treatment that includes a sublexical rehabilitation method for dyslexia. In the training environment, the child is asked to walk around and perform arm movements to select the accurate response to reading-based exercises. It is expected that the use of such application could increase children’s engagement and sustained attention, thus leading to improved rehabilitation outcomes.

Corvace, G., Greci, L., Antonietti, A., Cancer, A., Arlati, S., Sacco, M., An immersive virtual reality application for the rehabilitation of children with dyslexia, <<ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE>>, 2020; 18 (1): 165-169 [http://hdl.handle.net/10807/188603]

An immersive virtual reality application for the rehabilitation of children with dyslexia

Antonietti, Alessandro;Cancer, Alice;Sacco, Monica
2020

Abstract

The standard tools for the rehabilitation of reading skills in children with developmental dyslexia do not usually include body movements. However, literature suggests that movement could represent an aid for those children who have difficulties in facing demanding and uninspiring treatments. Given this, this study presents a novel immersive Virtual Reality (VR)-based treatment that includes a sublexical rehabilitation method for dyslexia. In the training environment, the child is asked to walk around and perform arm movements to select the accurate response to reading-based exercises. It is expected that the use of such application could increase children’s engagement and sustained attention, thus leading to improved rehabilitation outcomes.
2020
Inglese
Corvace, G., Greci, L., Antonietti, A., Cancer, A., Arlati, S., Sacco, M., An immersive virtual reality application for the rehabilitation of children with dyslexia, <<ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE>>, 2020; 18 (1): 165-169 [http://hdl.handle.net/10807/188603]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/188603
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 2
  • ???jsp.display-item.citation.isi??? 2
social impact