Chicchi Giglioli, Irene Alice Margherita
 Distribuzione geografica
Continente #
EU - Europa 134
AS - Asia 118
NA - Nord America 100
SA - Sud America 4
AF - Africa 1
Totale 357
Nazione #
US - Stati Uniti d'America 97
SG - Singapore 64
IT - Italia 48
ID - Indonesia 41
RU - Federazione Russa 23
DE - Germania 15
SE - Svezia 12
FI - Finlandia 8
CN - Cina 7
ES - Italia 7
UA - Ucraina 7
IE - Irlanda 6
CA - Canada 3
FR - Francia 3
NL - Olanda 3
BR - Brasile 2
CO - Colombia 2
GB - Regno Unito 2
IN - India 2
KR - Corea 2
AE - Emirati Arabi Uniti 1
NG - Nigeria 1
SA - Arabia Saudita 1
Totale 357
Città #
Jakarta 41
Singapore 36
Moscow 21
Chandler 18
Los Angeles 18
Arezzo 10
Busto Arsizio 9
Dublin 6
Santa Clara 6
Jacksonville 5
Frankfurt am Main 3
Helsinki 3
Lappeenranta 3
Milan 3
Nuremberg 3
Valencia 3
Wilmington 3
Amsterdam 2
Ann Arbor 2
Boardman 2
Boston 2
Brasília 2
Chennai 2
Fabriano 2
Lawrence 2
Palmira 2
Redwood City 2
Roncade 2
San Mateo 2
Seoul 2
Sorbolo 2
Woodbridge 2
Ashburn 1
Cattolica 1
Chongqing 1
Como 1
Council Bluffs 1
Enschede 1
Florence 1
Fort Lauderdale 1
Genoa 1
Hebei 1
Houston 1
Islington 1
Kunming 1
Munich 1
Nanjing 1
Norwalk 1
Novara 1
Ras al-Khaimah 1
Reggio Emilia 1
Salò 1
Shanghai 1
Shenyang 1
Toronto 1
Woodstock 1
Totale 245
Nome #
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders 69
Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study 56
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study 15
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health 14
Adaptive technological interventions for autism spectrum disorder: a literature review 13
A Scoping Review and a Taxonomy to Assess the Impact of Mobile Apps on Cancer Care Management 12
Digital health for emotional and self-management support of caregivers of children receiving growth hormone treatment: a feasibility study protocol 12
The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature 12
A Digital Health Intervention for Stress and Anxiety Relief in Perioperative Care: Protocol for a Feasibility Randomized Controlled Trial 12
How priming with body odors affects decision speeds in consumer behavior 11
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment 11
Assessment of the Autism Spectrum Disorder Based on Machine Learning and Social Visual Attention: A Systematic Review 10
The Electrodermal Activity of Children with ASD in Virtual Reality Tasks Resembling Regular Actions 10
An Online Attachment Style Recognition System Based on Voice and Machine Learning 9
An Artificial Intelligence–Driven Digital Health Solution to Support Clinical Management of Patients With Long COVID-19: Protocol for a Prospective Multicenter Observational Study 8
Machine Learning and Virtual Reality on Body Movements’ Behaviors to Classify Children with Autism Spectrum Disorder 8
Virtual Reality as an Emerging Methodology for Leadership Assessment and Training 8
An Immersive Virtual Reality Game for Predicting Risk Taking through the Use of Implicit Measures 7
The whole-body motor skills of children with autism spectrum disorder taking goal-directed actions in virtual reality 7
Biosignal comparison for autism assessment using machine learning models and virtual reality 7
Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions 7
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder 6
EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities 6
Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process 6
Use of XR Technologies for the Assessment and Training of Leadership Skills 6
Autism spectrum disorder biomarkers based on biosignals, virtual reality and artificial intelligence 6
Why Do We Take Risks? Perception of the Situation and Risk Proneness Predict Domain-Specific Risk Taking 5
Eye gaze as a biomarker in the recognition of autism spectrum disorder using virtual reality and machine learning: A proof of concept for diagnosis 5
Application of Supervised Machine Learning for Behavioral Biomarkers of Autism Spectrum Disorder Based on Electrodermal Activity and Virtual Reality 5
An Immersive Serious Game for the Behavioral Assessment of Psychological Needs 5
A Novel Integrating Virtual Reality Approach for the Assessment of the Attachment Behavioral System 5
Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment 5
Virtual reality and speech analysis for the assessment of impulsivity and decision-making: protocol for a comparison with neuropsychological tasks and self-administered questionnaires 5
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making 4
Recognition of Customers’ Impulsivity from Behavioral Patterns in Virtual Reality 4
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health 4
Combining Virtual Reality and Machine Learning for Leadership Styles Recognition 4
Recognizing Personality Traits Using Consumer Behavior Patterns in a Virtual Retail Store 4
A Virtual Versus an Augmented Reality Cooking Task Based-Tools: A Behavioral and Physiological Study on the Assessment of Executive Functions 4
Cultural comparison models on the assessment of basic psychological needs using a virtual serious game 3
Totale 410
Categoria #
all - tutte 4.560
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 4.560


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20208 0 0 0 0 1 3 1 0 0 0 1 2
2020/202110 0 2 0 0 3 0 1 0 2 0 2 0
2021/202215 1 1 0 0 0 0 2 1 0 1 5 4
2022/202335 6 6 4 6 4 5 0 0 4 0 0 0
2023/2024184 1 4 0 0 0 0 0 0 80 26 36 37
2024/2025128 21 24 44 30 9 0 0 0 0 0 0 0
Totale 410