The purpose of this study is to evaluate the influence of emotional induction and level of immersion on knowledge acquisition and motivation. Two conditions were used for immersion modulation: a high immersive condition, which consisted of the viewing of educational content through a head-mounted-display; and a low immersive condition, which was achieved through direct viewing on a tablet. The emotional conditions, created through video simulation, consisted of a positive versus neutral mood induction procedure. The participants were 56 high school students enrolled on a social science course. The results indicate a significant effect of the positive emotion/high immersive condition in knowledge acquisition while positive emotion induction had a positive effect on the interest subscale of the motivation assessment tool used for both immersive conditions.

Contero, M., Olmos-Raya, E., Ferreira-Cavalcanti, J., Castellanos, M. C., Chicchi Giglioli, I. A. M., Alcañiz, M., Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process, <<EURASIA JOURNAL OF MATHEMATICS, SCIENCE AND TECHNOLOGY EDUCATION>>, N/A; 14 (N/A): N/A-N/A. [doi:10.29333/ejmste/85874] [https://hdl.handle.net/10807/268316]

Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process

Chicchi Giglioli, Irene Alice Margherita;
2018

Abstract

The purpose of this study is to evaluate the influence of emotional induction and level of immersion on knowledge acquisition and motivation. Two conditions were used for immersion modulation: a high immersive condition, which consisted of the viewing of educational content through a head-mounted-display; and a low immersive condition, which was achieved through direct viewing on a tablet. The emotional conditions, created through video simulation, consisted of a positive versus neutral mood induction procedure. The participants were 56 high school students enrolled on a social science course. The results indicate a significant effect of the positive emotion/high immersive condition in knowledge acquisition while positive emotion induction had a positive effect on the interest subscale of the motivation assessment tool used for both immersive conditions.
2018
Inglese
Contero, M., Olmos-Raya, E., Ferreira-Cavalcanti, J., Castellanos, M. C., Chicchi Giglioli, I. A. M., Alcañiz, M., Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process, <<EURASIA JOURNAL OF MATHEMATICS, SCIENCE AND TECHNOLOGY EDUCATION>>, N/A; 14 (N/A): N/A-N/A. [doi:10.29333/ejmste/85874] [https://hdl.handle.net/10807/268316]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/268316
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