Gamification research has experienced significant growth in recent years, involving an increasing number of disciplines and application contexts. This study provides a comprehensive bibliometric and scientometric analysis of publications on gamification, aiming to identify trends, influential authors, key institutions, and major research areas. By analyzing a large corpus of articles indexed in leading academic databases (Scopus, Web of Science, Google Scholar, ERIC, and Jstor), this study examines the evolutionary trajectories of gamification literature, highlighting the geographical distribution of scientific production and the role of different disciplinary fields. The results show a steady increase in the number of publications, with a particular acceleration after 2016. Research is dominated by contributions from Finland, Malaysia, and Australia. Methodologically, the study employs network analysis tools such as VOSviewer to map collaborations among authors and institutions and scientometric analysis confirms that, while the field is expanding, gamification research remains relatively concentrated in a few academic centers. This study provides a detailed overview of the current state of gamification research, identifying established areas and emerging opportunities for future development. The growing interest in topics such as self-determination theory, engagement, and educational applications suggests new interdisciplinary research perspectives. The findings offer valuable insights for academics and practitioners, helping to outline future directions for gamification development and its impact across various application domains.
Pelizzari, F., BIBLIOMETRIC AND SCIENTOMETRIC ANALYSIS OF GAMIFICATION RESEARCH: TRENDS, IMPACT, AND FUTURE DIRECTION, in International Conference on Education and New Learning Technologies, (Palma De Mallorca, 30-June 02-July 2025), IATED, Palma De Mallorca 2025:<<EDULEARN PROCEEDINGS>>,1 983-995. [10.21125/edulearn.2025.0333] [https://hdl.handle.net/10807/318838]
BIBLIOMETRIC AND SCIENTOMETRIC ANALYSIS OF GAMIFICATION RESEARCH: TRENDS, IMPACT, AND FUTURE DIRECTION
Pelizzari, Federica
Primo
Writing – Original Draft Preparation
2025
Abstract
Gamification research has experienced significant growth in recent years, involving an increasing number of disciplines and application contexts. This study provides a comprehensive bibliometric and scientometric analysis of publications on gamification, aiming to identify trends, influential authors, key institutions, and major research areas. By analyzing a large corpus of articles indexed in leading academic databases (Scopus, Web of Science, Google Scholar, ERIC, and Jstor), this study examines the evolutionary trajectories of gamification literature, highlighting the geographical distribution of scientific production and the role of different disciplinary fields. The results show a steady increase in the number of publications, with a particular acceleration after 2016. Research is dominated by contributions from Finland, Malaysia, and Australia. Methodologically, the study employs network analysis tools such as VOSviewer to map collaborations among authors and institutions and scientometric analysis confirms that, while the field is expanding, gamification research remains relatively concentrated in a few academic centers. This study provides a detailed overview of the current state of gamification research, identifying established areas and emerging opportunities for future development. The growing interest in topics such as self-determination theory, engagement, and educational applications suggests new interdisciplinary research perspectives. The findings offer valuable insights for academics and practitioners, helping to outline future directions for gamification development and its impact across various application domains.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



