If 2016 has been a golden year for virtual reality, there is reason to believe that the coming year may be even better. According to a recent market forecast by the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality market are projected to grow from $5.2 billion in 2016 to> $162 billion in 2020. With virtual reality becoming a mass product, it becomes crucial to understand its psychological effects on users.

Gaggioli, A., An Open Research Community for Studying Virtual Reality Experience, <<CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING>>, 2017; 20 (2): 138-139. [doi:10.1089/cyber.2017.29063.csi] [http://hdl.handle.net/10807/100391]

An Open Research Community for Studying Virtual Reality Experience

Gaggioli, Andrea
Primo
2017

Abstract

If 2016 has been a golden year for virtual reality, there is reason to believe that the coming year may be even better. According to a recent market forecast by the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality market are projected to grow from $5.2 billion in 2016 to> $162 billion in 2020. With virtual reality becoming a mass product, it becomes crucial to understand its psychological effects on users.
2017
Inglese
Gaggioli, A., An Open Research Community for Studying Virtual Reality Experience, <<CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING>>, 2017; 20 (2): 138-139. [doi:10.1089/cyber.2017.29063.csi] [http://hdl.handle.net/10807/100391]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/100391
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