Verbal and figurative humour characterise some of the most memorable commercial video games. Humour, in general, is also a precious strategy to enhance language learning. What happens if we embed humour in serious games for language learning? This paper will briefly cover: a) the origin of fun; b) the essence of humour; c) both the cultural dependence and the universality of humour; d) its meaningfulness to language learning. In the end, a proposal for integrating humour in serious games is formulated, along with several examples of ‘teaching humour’ extrapolated from a successful commercial video game (Day of the Tentacle).
Lombardi, I., Not-so-serious games for language learning. Now with 99,9% more humour on top, <<PROCEDIA COMPUTER SCIENCE>>, 2012; (15): 148-158. [doi:10.1016/j.procs.2012.10.066] [http://hdl.handle.net/10807/38430]
Not-so-serious games for language learning. Now with 99,9% more humour on top
Lombardi, Ivan
2012
Abstract
Verbal and figurative humour characterise some of the most memorable commercial video games. Humour, in general, is also a precious strategy to enhance language learning. What happens if we embed humour in serious games for language learning? This paper will briefly cover: a) the origin of fun; b) the essence of humour; c) both the cultural dependence and the universality of humour; d) its meaningfulness to language learning. In the end, a proposal for integrating humour in serious games is formulated, along with several examples of ‘teaching humour’ extrapolated from a successful commercial video game (Day of the Tentacle).I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.