VR effectiveness has been tested before in Anorexia Nervosa (AN) with full-body illusion. The embodiment of patients with AN into a different virtual body to modify their long-term memory of the body is a crucial factor for the onset and maintenance of this disorder. In this pilot study, we aimed to test the usability and User Experience (UX) of this VR-based protocol. Five Italian women with AN were embodied in a virtual body resembling their perceived body size from an ego- and an allocentric perspective while remembering episodes of their life related to their body. High levels of embodiment were reported while embodied in a virtual body resembling their real perceived body size for ownership (p<0.0001), agency (p<0.01), and self-location (p<0.01). Results from UX in terms of embodiment and personal opinion collected by the think aloud and patient's interviews show that patients with AN can benefit from using VR as a driver for assessing and modulating body image distortions in patients with eating disorders.

Matamala-Gomez, M., Brivio, E., Chirico, A., Malighetti, C., Realdon, O., Serino, S., Dakanalis, A., Corno, G., Polli, N., Cacciatore, C., Riva, G., Mantovani, F., Assessing User Experience of a virtual reality training in patients with anorexia nervosa: insigths from a pilot study, Paper (Online, 23-25 September 2020), <<ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE>>, 2020; 18 (N/A): 171-175 [https://hdl.handle.net/10807/260503]

Assessing User Experience of a virtual reality training in patients with anorexia nervosa: insigths from a pilot study

Brivio, Eleonora;Chirico, Alice;Riva, Giuseppe;
2020

Abstract

VR effectiveness has been tested before in Anorexia Nervosa (AN) with full-body illusion. The embodiment of patients with AN into a different virtual body to modify their long-term memory of the body is a crucial factor for the onset and maintenance of this disorder. In this pilot study, we aimed to test the usability and User Experience (UX) of this VR-based protocol. Five Italian women with AN were embodied in a virtual body resembling their perceived body size from an ego- and an allocentric perspective while remembering episodes of their life related to their body. High levels of embodiment were reported while embodied in a virtual body resembling their real perceived body size for ownership (p<0.0001), agency (p<0.01), and self-location (p<0.01). Results from UX in terms of embodiment and personal opinion collected by the think aloud and patient's interviews show that patients with AN can benefit from using VR as a driver for assessing and modulating body image distortions in patients with eating disorders.
Inglese
CyberPsychology, CyberTherapy & Social Networking Conference 2020
Online
Paper
23-set-2020
25-set-2020
Matamala-Gomez, M., Brivio, E., Chirico, A., Malighetti, C., Realdon, O., Serino, S., Dakanalis, A., Corno, G., Polli, N., Cacciatore, C., Riva, G., Mantovani, F., Assessing User Experience of a virtual reality training in patients with anorexia nervosa: insigths from a pilot study, Paper (Online, 23-25 September 2020), <<ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE>>, 2020; 18 (N/A): 171-175 [https://hdl.handle.net/10807/260503]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/260503
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