Foreign language teaching has been more challenging than ever since the beginning of the Covid-19 health emergency. The transition from face-to-face to remote teaching has raised a series of problems for all stakeholders involved in foreign language teaching training, with particular reference to motiva-tion and the management of the interaction between teachers and students, especially when it came to the assessment of skills acquired in this particular environment. The present contribution showcases a series of teaching activities and examples taken from a course of Italian as a second language, with a view to highlighting how digital tools and technologies can be leveraged with the aim of increasing interaction, involvement, and participation of learners, through a playful approach to task-based activities. A brief presentation of the methodo-logical approach and the digital learning tools is complemented by authentic examples of activities that were implemented in the academic year 2020/21 at Università Cattolica del Sacro Cuore of Milano.

Gilardoni, S., Cerizza, A., Apprendimento digitale dell’italiano. Un approccio ludico, <<LINGUE CULTURE MEDIAZIONI>>, 2023; 10 (1): 99-120 [https://hdl.handle.net/10807/249354]

Apprendimento digitale dell’italiano. Un approccio ludico

Gilardoni, Silvia
;
Cerizza, Alessandra
2023

Abstract

Foreign language teaching has been more challenging than ever since the beginning of the Covid-19 health emergency. The transition from face-to-face to remote teaching has raised a series of problems for all stakeholders involved in foreign language teaching training, with particular reference to motiva-tion and the management of the interaction between teachers and students, especially when it came to the assessment of skills acquired in this particular environment. The present contribution showcases a series of teaching activities and examples taken from a course of Italian as a second language, with a view to highlighting how digital tools and technologies can be leveraged with the aim of increasing interaction, involvement, and participation of learners, through a playful approach to task-based activities. A brief presentation of the methodo-logical approach and the digital learning tools is complemented by authentic examples of activities that were implemented in the academic year 2020/21 at Università Cattolica del Sacro Cuore of Milano.
2023
Italiano
Gilardoni, S., Cerizza, A., Apprendimento digitale dell’italiano. Un approccio ludico, <<LINGUE CULTURE MEDIAZIONI>>, 2023; 10 (1): 99-120 [https://hdl.handle.net/10807/249354]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/249354
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact