: Empirical research has explored the potential of the emotion of awe to shape creativity, while theoretical work has sought to understand the link between this emotion and transformation in terms of imagining new possible worlds. This branch of study relies on the transformative potential of virtual reality (VR) to examine and invite cognitive and emotional components of transformative experiences (TEs) within the interdisciplinary model of Transformative Experience Design (TED) and the Appraisal-Tendency Framework (ATF). TED suggests using the epistemic and emotional affordances of interactive technologies, such as VR, to invite TEs. The ATF can provide insight into the nature of these affordances and their relationship. This line of research draws on empirical evidence of the awe-creativity link to broaden the discourse and consider the potential impact of this emotion on core beliefs about the world. The combination of VR with these theoretical and design-oriented approaches may enable a new generation of potentially transformative experiences that remind people that they can aspire to more and inspire them to work toward imagining and creating a new possible world.

Chirico, A., Gaggioli, A., Virtual Reality for Awe and Imagination, in M.A. Geyer, C. M. B. E. T. B. S. L. A. M. P. P. J. O. (ed.), Current Topics in Behavioral Neurosciences, Springer Nature, N/A 2023: N/A- N/A. 10.1007/7854_2023_417 [https://hdl.handle.net/10807/227621]

Virtual Reality for Awe and Imagination

Chirico, Alice
Primo
;
Gaggioli, Andrea
Ultimo
2023

Abstract

: Empirical research has explored the potential of the emotion of awe to shape creativity, while theoretical work has sought to understand the link between this emotion and transformation in terms of imagining new possible worlds. This branch of study relies on the transformative potential of virtual reality (VR) to examine and invite cognitive and emotional components of transformative experiences (TEs) within the interdisciplinary model of Transformative Experience Design (TED) and the Appraisal-Tendency Framework (ATF). TED suggests using the epistemic and emotional affordances of interactive technologies, such as VR, to invite TEs. The ATF can provide insight into the nature of these affordances and their relationship. This line of research draws on empirical evidence of the awe-creativity link to broaden the discourse and consider the potential impact of this emotion on core beliefs about the world. The combination of VR with these theoretical and design-oriented approaches may enable a new generation of potentially transformative experiences that remind people that they can aspire to more and inspire them to work toward imagining and creating a new possible world.
2023
Inglese
Current Topics in Behavioral Neurosciences
1866-3370
Springer Nature
Chirico, A., Gaggioli, A., Virtual Reality for Awe and Imagination, in M.A. Geyer, C. M. B. E. T. B. S. L. A. M. P. P. J. O. (ed.), Current Topics in Behavioral Neurosciences, Springer Nature, N/A 2023: N/A- N/A. 10.1007/7854_2023_417 [https://hdl.handle.net/10807/227621]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/227621
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