Streaming of 3D content has become accessible and widespread thanks to inexpensive devices such as Google cardboard and Samsung Gear VR. In most of the applications the user is located at the center of a sphere where the interactive movie is projected, and she can look in dierent directions of the immersive world by tilting her head. The same technology can be used also to create dierent types of immersive content aimed at dierent goals. In this paper we propose a study for a system that delivers object-centric as opposed to user-centric contents, where the subject of the action is in the center and the viewer can look at it from dierent directions. This type of multimedia content has many potential applications, rang- ing from product advertising to educational purposes. It also requires much more complex systems, which must be properly studied and sized to deliver the optimal performance required to support a good user ex- perience. In this work we use a Second Order Fluid Model to analyze and study the performances of the proposed system and dene a set of guidelines to properly develop a correct hardware and software solution.
Barbierato, E., Gribaudo, M., Iacono, M., Piazzolla, P., Second Order Fluid Performance Evaluation Models for Interactive 3D Multimedia Streaming, in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), (Paris, 29-30 October 2018), Springer Nature, Basel 2018:11178 205-218. [10.1007/978-3-030-02227-3_14] [http://hdl.handle.net/10807/202859]
Second Order Fluid Performance Evaluation Models for Interactive 3D Multimedia Streaming
Barbierato, EnricoSecondo
Validation
;
2018
Abstract
Streaming of 3D content has become accessible and widespread thanks to inexpensive devices such as Google cardboard and Samsung Gear VR. In most of the applications the user is located at the center of a sphere where the interactive movie is projected, and she can look in dierent directions of the immersive world by tilting her head. The same technology can be used also to create dierent types of immersive content aimed at dierent goals. In this paper we propose a study for a system that delivers object-centric as opposed to user-centric contents, where the subject of the action is in the center and the viewer can look at it from dierent directions. This type of multimedia content has many potential applications, rang- ing from product advertising to educational purposes. It also requires much more complex systems, which must be properly studied and sized to deliver the optimal performance required to support a good user ex- perience. In this work we use a Second Order Fluid Model to analyze and study the performances of the proposed system and dene a set of guidelines to properly develop a correct hardware and software solution.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.