The essay proposes to connect different elements (narrative, thematic, but also related to gameplay and level design) of the video game The Legend of Zelda: The Wind Waker (Nintendo 2002), to a broader dimension, comparable to the maritime epic. The research is introduced by a defining question on the approach of the concept of epic to video games. Then, the contribution focuses on the case study, juxtaposed by other video games in which can be traced an adventurous exploration of the sea. The comparison is focused, in particular, between the Wind Waker and the Odyssey, to which this video game has already been compared on several occasions, without however going into depth on their points of contact. Within the popular saga The Legend of Zelda, the case of Wind Waker is the only one in which the hero’s journey is closely intertwined with the maritime elements, through encounters with sea monsters, shipwrecks and mysterious underwater worlds.
L’articolo propone di ricondurre e legare alcune componenti (narrative e tematiche, ma anche di gameplay e level design) del videogioco The Legend of Zelda: The Wind Waker (Nintendo 2002), a una dimensione più ampia e accostabile all’epica marina. La ricerca è introdotta da una questione definitoria sull’accostamento del concetto di epica ai videogiochi. In seguito ci si sofferma sullo studio di caso, affiancato da altri videogiochi in cui è rintracciabile una avventurosa esplorazione del mare. Il confronto verte in particolare fra Wind Waker e l’Odissea, opera alla quale questo videogioco è stato già accostato in diverse occasioni, senza tuttavia andar mai a fondo sui loro punti di contatto. All’interno della popolare saga The Legend of Zelda, il caso di Wind Waker è l’unico in cui il viaggio dell’eroe protagonista è strettamente intrecciato con l’elemento marittimo, attraverso incontri con mostri marini, naufragi e misteriosi mondi sommersi.
Toniolo, F., Il vento sulle onde: l’epica dell’esplorazione marittima in “The Legend of Zelda: The Wind Waker”, <<AOQU>>, 2020; (2): 297-322 [http://hdl.handle.net/10807/166512]
Il vento sulle onde: l’epica dell’esplorazione marittima in “The Legend of Zelda: The Wind Waker”
Toniolo, Francesco
2020
Abstract
The essay proposes to connect different elements (narrative, thematic, but also related to gameplay and level design) of the video game The Legend of Zelda: The Wind Waker (Nintendo 2002), to a broader dimension, comparable to the maritime epic. The research is introduced by a defining question on the approach of the concept of epic to video games. Then, the contribution focuses on the case study, juxtaposed by other video games in which can be traced an adventurous exploration of the sea. The comparison is focused, in particular, between the Wind Waker and the Odyssey, to which this video game has already been compared on several occasions, without however going into depth on their points of contact. Within the popular saga The Legend of Zelda, the case of Wind Waker is the only one in which the hero’s journey is closely intertwined with the maritime elements, through encounters with sea monsters, shipwrecks and mysterious underwater worlds.File | Dimensione | Formato | |
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