Recently, 360° panorama technologies have been used to create videos and pictures of real and virtual environments, thus opening new possibilities for psychological research. The aim of this study is to compare a 360° real panorama environment to a computer-simulated one to verify if they are equally efficient in generating sense of presence, emotions, and relaxation in individuals. The study employs a 3 × 2 mixed factorial design. Forty participants took part in the study and were assessed on self-reported anxiety and mood levels before and during the virtual reality (VR) experience of a relaxing video in computer graphics or shot in 360°. After the experience, sense of presence and experience ratings were also collected. Heart rate data during the experience were also used. Both inferential and Bayesian analyses showed a lack of effect of the manipulation: there is no difference between a 360° panorama environment and a simulated environment in generating sense of presence, anxiety reduction, and in improving emotional states. These results highlight the feasibility of using a 360° real panorama VR if the participants’ task is passive and requires no active exploration of the environment, as the development of the 360° video is easier and cheaper than the one required by a computer-simulated environment.
Brivio, E., Serino, S., Negro Cousa, E., Zini, A., Riva, G., De Leo, G., Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions, <<VIRTUAL REALITY>>, 2020; 2020 (N/A): 1-9. [doi:10.1007/s10055-020-00453-7] [http://hdl.handle.net/10807/162225]
Autori: | ||
Titolo: | Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions | |
Digital Object Identifier (DOI): | http://dx.doi.org/10.1007/s10055-020-00453-7 | |
Data di pubblicazione: | 2020 | |
Abstract: | Recently, 360° panorama technologies have been used to create videos and pictures of real and virtual environments, thus opening new possibilities for psychological research. The aim of this study is to compare a 360° real panorama environment to a computer-simulated one to verify if they are equally efficient in generating sense of presence, emotions, and relaxation in individuals. The study employs a 3 × 2 mixed factorial design. Forty participants took part in the study and were assessed on self-reported anxiety and mood levels before and during the virtual reality (VR) experience of a relaxing video in computer graphics or shot in 360°. After the experience, sense of presence and experience ratings were also collected. Heart rate data during the experience were also used. Both inferential and Bayesian analyses showed a lack of effect of the manipulation: there is no difference between a 360° panorama environment and a simulated environment in generating sense of presence, anxiety reduction, and in improving emotional states. These results highlight the feasibility of using a 360° real panorama VR if the participants’ task is passive and requires no active exploration of the environment, as the development of the 360° video is easier and cheaper than the one required by a computer-simulated environment. | |
Lingua: | Inglese | |
Rivista: | ||
Citazione: | Brivio, E., Serino, S., Negro Cousa, E., Zini, A., Riva, G., De Leo, G., Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions, <<VIRTUAL REALITY>>, 2020; 2020 (N/A): 1-9. [doi:10.1007/s10055-020-00453-7] [http://hdl.handle.net/10807/162225] | |
Appare nelle tipologie: | Articolo in rivista, Nota a sentenza |