In this perspective, we discuss the potential of virtual reality (VR) in the assessment and rehabilitation of traumatic brain injury, a silent epidemic of extremely high burden and no pharmacological therapy available. VR, endorsed by the mobile and gaming industries, is now available in more usable and cheaper tools allowing its therapeutic engagement both at the bedside and during the daily life at chronic stages after injury with terrific potential for a longitudinal disease modifying effect.

Zanier, E. R., Zoerle, T., Di Lernia, D., Riva, G., Virtual reality for traumatic brain injury, <<FRONTIERS IN NEUROLOGY>>, 2018; 9 (MAY): N/A-N/A. [doi:10.3389/fneur.2018.00345] [http://hdl.handle.net/10807/131030]

Virtual reality for traumatic brain injury

Di Lernia, Daniele;Riva, Giuseppe
2018

Abstract

In this perspective, we discuss the potential of virtual reality (VR) in the assessment and rehabilitation of traumatic brain injury, a silent epidemic of extremely high burden and no pharmacological therapy available. VR, endorsed by the mobile and gaming industries, is now available in more usable and cheaper tools allowing its therapeutic engagement both at the bedside and during the daily life at chronic stages after injury with terrific potential for a longitudinal disease modifying effect.
2018
Inglese
Zanier, E. R., Zoerle, T., Di Lernia, D., Riva, G., Virtual reality for traumatic brain injury, <<FRONTIERS IN NEUROLOGY>>, 2018; 9 (MAY): N/A-N/A. [doi:10.3389/fneur.2018.00345] [http://hdl.handle.net/10807/131030]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10807/131030
Citazioni
  • ???jsp.display-item.citation.pmc??? 24
  • Scopus 52
  • ???jsp.display-item.citation.isi??? 37
social impact