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Mostrati risultati da 21 a 40 di 58
Data di pubblicazione Titolo Autore(i) File
1-gen-2017 A frame effect in avatar customization: How users’ attitudes towards their avatars may change depending on virtual context Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe
1-gen-2017 Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study Villani, Daniela; Rotasperti, Chiara; Cipresso, Pietro; Triberti, Stefano; Carissoli, Claudia; Riva, Giuseppe
1-gen-2017 Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe
1-gen-2017 Virtual reality as a potential tool to face frailty challenges Serino, Silvia; Barello, Serena; Miraglia, Francesca; Triberti, Stefano; Repetto, Claudia
1-gen-2017 Document Ageing positively with digital games Villani, Daniela; Serino, Silvia; Triberti, Stefano; Riva, Giuseppe
1-gen-2016 Using and intending: How personal intentions can influence the user experience of interactive technologies Triberti, Stefano; Gaggioli, Andrea; Riva, Giuseppe
1-gen-2016 User experience of BenEssere Mamma, a pregnancy app for women wellbeing Carissoli, Claudia; Villani, Daniela; Triberti, Stefano; Riva, Giuseppe
1-gen-2016 New technologies as opportunities for flow experience: A framework for the analysis Triberti, Stefano; Chirico, Alice; Riva, Giuseppe
1-gen-2016 The quest for engaging AmI: Patient engagement and experience design tools to promote effective assisted living Triberti, Stefano; Barello, Serena
1-gen-2016 Positive and Transformative Technologies for Active Ageing Riva, Giuseppe; Villani, Daniela; Cipresso, Pietro; Repetto, Claudia; Triberti, Stefano; Di Lernia, Daniele; Chirico, Alice; Serino, Silvia; Gaggioli, Andrea
1-gen-2016 Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment Triberti, Stefano; Villani, Daniela; Riva, Giuseppe
1-gen-2016 Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization Villani, Daniela; Gatti, Elena; Triberti, Stefano; Confalonieri, Emanuela; Riva, Giuseppe
1-gen-2016 eHealth for Patient Engagement: a systematic review Barello, Serena; Triberti, Stefano; Graffigna, Guendalina; Libreri, Chiara; Serino, Silvia; Hibbard, Judith; Riva, Giuseppe
1-gen-2016 Patient engagement: A consumer-centered model to innovate healthcare Graffigna, Guendalina; Barello, Serena; Triberti, Stefano
1-gen-2016 Evaluating Patient Engagement and User Experience of a Positive Technology Intervention: The H-CIM Case Triberti, Stefano; Barello, Serena; Graffigna, Guendalina; Riva, Giuseppe; Candelieri, A; Archetti, F.
1-gen-2016 Giving (Back) a Role to Patients in the Delivery of Healthcare Services: Theoretical Roots of Patient Engagement Graffigna, Guendalina; Barello, Serena; Triberti, Stefano
1-gen-2016 No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games Triberti, Stefano; Villani, Daniela; Riva, Giuseppe
1-gen-2016 Healthy avatars, healthy people: Care engagement through the shared experience of virtual worlds Triberti, Stefano; Chirico, Alice
1-gen-2016 Press to grasp: how action dynamics shape object categorization Triberti, Stefano; Repetto, Claudia; Costantini, M; Riva, Giuseppe; Sinigaglia, C.
1-gen-2016 Being Present in Action: A Theoretical Model About the "Interlocking" Between Intentions and Environmental Affordances Triberti, Stefano; Riva, Giuseppe
Mostrati risultati da 21 a 40 di 58
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