The increasing sociocultural importance of the video game medium, the most lucrative segment of the entertainment industry worldwide, calls for ever more scholarly attention. This contribution is concerned with the narrative aspect of the medium, focussing on how, since its affirmation in the Nineties, the most successful video games reinterpreted Campbell’s “hero’s journey”: part of the games presents a traditional narrative structure, while another is characterised by an innovative tension, for which it modifies some of the traditional phases of the narrative.
Giovannini, S., Il viaggio nel videogioco, il videogioco come viaggio, in Barzanò, A., Bearzot, C. (ed.), Il viaggio. Scoprire ed essere scoperti, EDUCatt, Milano 2021: 165- 182 [http://hdl.handle.net/10807/182894]
Il viaggio nel videogioco, il videogioco come viaggio
Giovannini, Stefano
2021
Abstract
The increasing sociocultural importance of the video game medium, the most lucrative segment of the entertainment industry worldwide, calls for ever more scholarly attention. This contribution is concerned with the narrative aspect of the medium, focussing on how, since its affirmation in the Nineties, the most successful video games reinterpreted Campbell’s “hero’s journey”: part of the games presents a traditional narrative structure, while another is characterised by an innovative tension, for which it modifies some of the traditional phases of the narrative.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.