The essay suggests a reflection on the aesthetic evolution of simulation video games, paralleling it to that of iper-realism in art. An aesthetic rooted in technology tends to be subject to a technological type of development, more than to a cultural one.
Mcmanus, K., Vero come in un gioco. Problemi estetici attorno al videogame, in Ferrari, D., Traini, L. (ed.), Neoludica. Art Is a Game 2011-1966, Skira, Milano 2011: 76- 81 [http://hdl.handle.net/10807/17358]
Vero come in un gioco. Problemi estetici attorno al videogame
Mcmanus, Kevin
2011
Abstract
The essay suggests a reflection on the aesthetic evolution of simulation video games, paralleling it to that of iper-realism in art. An aesthetic rooted in technology tends to be subject to a technological type of development, more than to a cultural one.File in questo prodotto:
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